Sleek black kiramon stalker: Difference between revisions
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = Claw |
| PA1 = Claw |
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| PA2 = Stinger |
| PA2 = Stinger (attack) |
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| PAA = |
| PAA = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| MN1 = Eviscerate |
| MN1 = Eviscerate |
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| MN2 = Coup de Grace |
| MN2 = Coup de Grace |
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| MN3 = Dirtkick |
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| AB1 = Weapon Web |
| AB1 = Weapon Web |
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| AB2 = Stealth |
| AB2 = Stealth |
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<pre{{log2|margin-right=26em}}> |
<pre{{log2|margin-right=26em}}> |
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Something stirs in the shadows.</pre> |
Something stirs in the shadows.</pre> |
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Weapon-webbing: |
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<pre{{log2|margin-right=26em}}> |
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[SMR result: 113 (Open d100: 49, Bonus: 6)] |
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A sleek black kiramon stalker spreads its gossamer wings and arches its back, spraying coarse webbing toward your vultite sledgehammer! |
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The webbing entangles your sledgehammer, rendering it useless! |
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You try to pry your vultite sledgehammer free from the webbing entangling it, but it is difficult to work with the coarse, dark silk of the sloppy cocoon. |
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Roundtime: 4 sec. |
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You pry your vultite sledgehammer free from the webbing entangling it. |
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Roundtime: 6 sec.</pre> |
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Latest revision as of 16:25, 23 April 2024
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Glittering, spherical eyes stand out from the matte black of the kiramon stalker's carapace, which is so dark that it seems to drink the surrounding light. The stalker is a creature seemingly tailored for speed and stealth. Roughly shaped like a mantis, it balances on stick-like legs with powerful hindquarters, and it looks ever ready to spring. Wings like gossamer shadows enfold the stalker's thorax like a dusky cloak.
Hunting Strategies
Kiramon stalkers are stealthy square enemies who move in concealment in the Hive and attack from hiding using both physical attacks and rogue maneuvers. They have the On the Hunt ability, which allows them to move directly to your location from elsewhere if you are disabled, making them an ever-present danger if things go wrong. Kneeling is not sufficient for this, but being stunned or webbed is. Immediately using AOE control effects after you recover may be a good idea to prevent the oncoming ambush.
Kiramon stalkers have a durable carapace which can reduce some damage instances to 1 damage.
Kiramon stalkers have a web-based SMR attack which, if it succeeds, will tangle your weapon in webbing, rendering it useless in combat. The webbing can be removed by PRYing your weapon, which induces roundtime.
Other Information
A stalker is nearby if:
Something stirs in the shadows.
Weapon-webbing:
[SMR result: 113 (Open d100: 49, Bonus: 6)] A sleek black kiramon stalker spreads its gossamer wings and arches its back, spraying coarse webbing toward your vultite sledgehammer! The webbing entangles your sledgehammer, rendering it useless! You try to pry your vultite sledgehammer free from the webbing entangling it, but it is difficult to work with the coarse, dark silk of the sloppy cocoon. Roundtime: 4 sec. You pry your vultite sledgehammer free from the webbing entangling it. Roundtime: 6 sec.
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