Sablecross: Difference between revisions
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The town's inhabitants largely consist of fairly normal people who happen to be Lornonites ostracized for living their lives in the rest of the world. They have since worked together to build the town that exists today. |
The town's inhabitants largely consist of fairly normal people who happen to be Lornonites ostracized for living their lives in the rest of the world. They have since worked together to build the town that exists today. |
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Sablecross features a very symmetrical layout consisting of a diamond |
Sablecross features a very symmetrical layout consisting of a diamond surrounding a central tower, the Bastion, which serves as its administrative seat. The Bastion itself is circled by an inner loop, with four large avenues leading to four matching gates at each of the diamond's corners. Side streets fill out the rest of the town and house a variety of shops, temples, and various town ammenities. From Bastion Circle, Rook Boulevard passes west to the Gate of Ravens, Caracal Avenue passes north to the Gate of Cats, Thresher Street passes east to the Grasping Gate, and Strix Road passes south to the Gate of Owls. A large wall encircles the entire town, protecting it from the wilds beyond. Each of the four gates lead back to the region near Icemule Trace and are a one-way exit; they do not allow acces to the wilds beyond Sablecross. |
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A variety of temples dominate the western half of Sablecross. Each of the arkati and lesser spirits of the Lornon pantheon are represented among them. The eastern half of the town features its commercial district. |
A variety of temples dominate the western half of Sablecross. Each of the arkati and lesser spirits of the Lornon pantheon are represented among them. The eastern half of the town features its commercial district. |
Latest revision as of 07:18, 8 November 2024
Sablecross is town devoted to the worship of Lornon. Although it is accessed from a location near Icemule Trace, its exact location has not been shared and may not be in any familiar part of Elanthia. The Five, who are the leaders of the Dusk Coven, are associated with Sablecross. While they do hold positions of prominence within the town, they do not necessarily speak for its inhabitants.
Sablecross has most amenities associated with other towns, including a bank, gemshop, furrier, pawnshop, herbalist, alchemy consignment shop, and post office, plus shopping, two restaurants with private tables, and multiple sites of interest. It uses the same currency as Icemule Trace in the form of Northwatch bond notes. It does not have public or CHE lockers, and it is not possible to travel to Mist Harbor from within.
Shops
- Main article: Category:Sablecross shops
Shop Name | Realm | Type | Inventory Sold | Shop Specialty |
---|---|---|---|---|
Eldritch Elixirs | Sablecross | shop | magic supplies, alchemy reagents | |
The Lion's Share | Sablecross | eatery | food | |
The Raven's Roost | Sablecross | shop | mailing supplies | |
Seline's Teahouse | Sablecross | eatery | beverages, brewing supplies | |
Silk and Shade | Sablecross | shop | apparel | |
Snakeroot's Apothecary | Sablecross | shop | herbs |
Non-Player Characters (NPCs)
- the acquisitioner Gaunt - runs the pawnshop, Gaunt's Run
- the castellan Ibernathy - administrator who works in the Bastion
- a haggard half elven revenant - Derraig the soldier
- the jewelcrafter Vorwyn - runs the gemshop, Vorwyn's Lapidary
- the librarian Vaeryn - oversees The Archive
- a pale Tehir gardener - tends to the town gardens
- a plump black quokka - loves hugs
- a portly grey-haired prioress - Constance, a recruiter for the Dusk Coven
- a robust fresh-faced villager - Jadd Commonsworth
- the rookmaster Haupkin - runs the post office, The Raven's Roost
- a shifty-eyed street merchant - Cuersuzin the merchant
- a slender blue sphynx cat - Viscount the cat
- a stout ruddy-cheeked dowager - Eina the baker
- the tailor Aserach - works at Silk and Shade
- the tanner Kloster - runs the furrier, Skins and Grins
Public Gathering Places
Room Name | Node Type | Room ID | Lich Room # | Shattered |
---|---|---|---|---|
Bastion's Shadow | Node | u4572017 | 34632 |
Other Places of Interest
- The Bastion - Serves as the town hall for adminstrative purposes
- Bastion's Shadow - Also contains a message board
- Matters of Metal - smithy (does not contain a functional forge)
- Skins and Grins - furrier, run by Kloster
- The Anshelin Baths - bathhouse
- Grigg's Countinghouse - bank
- Shadowplay Theater - has a functional stage
- Gaunt's Run - pawnshop, run by Gaunt
- Vorwyn's Lapidary - gemshop, run by Vorwyn
- The Spellforge - workshop
- Lichyard - graveyard
- Gauntlet Row Armory - barracks
- Titan's Triumph - colosseum
- Fanghorn and Hoof - barrister's office
As Sablecross was founded for and by followers of Lornon, it has temples dedicated to the various arkati and lesser spirits of the pantheon:
- The Bloodhenge - dedicated to V'tull
- Chancel of Ruin - dedicated to Marlu
- The Crimson Ziggurat - dedicated to Amasalen
- The Deep Shrine - dedicated to Ghezresh
- The Fane of Steel - dedicated to Eorgina
- The Fang - dedicated to Luukos
- The Garden - dedicated to Mularos
- The Hunter's Close - dedicated to Andelas
- The Profane Archive - library, dedicated to Fash'lo'nae
- Shadowsilk Shrine - dedicated to Arachne
- The Slayer's Den - dedicated to Onar
- Temple of Flesh - dedicated to Ivas
- Temple of Screams - dedicated to Sheru
General Information
Sablecross is accessed via an in-game puzzle. Those wishing to visit Sablecross and potentially pledge their allegiance to the Dusk Coven have likely heard rumors about an inn called the Snowcat's Den, near Moonsedge and Olbin Pass, outside of Icemule Trace. Anyone who is not CONVERTed to a Liabo deity can successfully investigate there.
The town's inhabitants largely consist of fairly normal people who happen to be Lornonites ostracized for living their lives in the rest of the world. They have since worked together to build the town that exists today.
Sablecross features a very symmetrical layout consisting of a diamond surrounding a central tower, the Bastion, which serves as its administrative seat. The Bastion itself is circled by an inner loop, with four large avenues leading to four matching gates at each of the diamond's corners. Side streets fill out the rest of the town and house a variety of shops, temples, and various town ammenities. From Bastion Circle, Rook Boulevard passes west to the Gate of Ravens, Caracal Avenue passes north to the Gate of Cats, Thresher Street passes east to the Grasping Gate, and Strix Road passes south to the Gate of Owls. A large wall encircles the entire town, protecting it from the wilds beyond. Each of the four gates lead back to the region near Icemule Trace and are a one-way exit; they do not allow acces to the wilds beyond Sablecross.
A variety of temples dominate the western half of Sablecross. Each of the arkati and lesser spirits of the Lornon pantheon are represented among them. The eastern half of the town features its commercial district.
Behind the Scenes
Sablecross was first hinted at during recent Icemule Trace storylines and Nations on the Brink, where it was initially portrayed as where members of the Dusk Coven were hiding. It was formally opened in early 2024, where its existence and access remained a game secret for several months. After its access point was relocated, the existence of the town and some of its access mechanics were shared as general information.
GM Auchand, who designed Sablecross, shared that the town is definitely located in Elanthia, however it may not be on the continent of Elanith. Its climate is not immediately close to Icemule Trace. He described the Dusk Coven as existing in symbiosis with Sablecross, as the Five are very powerful priests of their respective Arkati, however this does not necessarily mean that they lead or even speak for the town and its residents.