Ghost: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Natural armor ASG 1, log2 creature description, updated attack|defense attributes2, bolt DS) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature|level = 2|attacks = Claws, Ensnares, Pounds and Weapons|type = Ghost|body = Biped|undead = Yes}} |
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| picture = Ghost_Colored.jpg |
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| level = 2 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
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| otherclass = Non-corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = Coastal Cliffs <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = 51 |
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| roundtime = ?<!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = Short sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 58 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = -2 |
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| Ranged = ? |
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| Bolt = -13 |
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| UDF = 48 |
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| BarTD = 6 |
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| CleTD = 6 |
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| EmpTD = ? |
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| PalTD = ? |
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| RanTD = ? |
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| SorTD = 6 |
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| WizTD = ? |
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| MjETD = 6 |
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| MnETD = 6 |
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| MjSTD = 6 |
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| MnSTD = 6 |
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| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature treasure |
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| coins = Yes |
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| gems = Yes |
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| magic items = ? |
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| boxes = Yes |
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| skin = None |
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| other = ? |
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| noskinvalue = |
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}} |
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{{Creature end}} |
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⚫ | <pre{{log2|margin-right=26em}}>Found near graveyards and other resting places of the dead, the ghost presents itself as a pale reflection of what it once was, a living, breathing person. Eyes long rotted away, appendages barely discernable, it knows not why it fights, but attacks the living at every occasion. The ghost fights relentlessly, knowing no fear, until victorious or utterly destroyed. Its agonized, horrific moans often chill those who face it.</pre> |
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'''Ghosts''' can be found along the [[Coastal Cliffs]] near [[Wehnimer's Landing]]. |
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==Hunting strategies== |
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<blockquote> |
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{{addmetext}} |
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⚫ | |||
==Other information== |
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<sup>[https://www.play.net/gs4/info/bestiary/creature.asp?creature=1468]</sup> |
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{{addmetext}} |
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</blockquote> |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Ghost Ghost on Wikipedia] |
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*https://www.play.net/gs4/info/bestiary/creature.asp?creature=1468 |
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{{stub}} |
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{{Nearlevel |
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[[Category: Level 1-5 Creatures]] |
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|levelm2 = 0 |
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|levelm1 = 1 |
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|level = 2 |
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|levelp1 = 3 |
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|levelp2 = 4 |
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}} |
Latest revision as of 12:15, 12 May 2021
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Found near graveyards and other resting places of the dead, the ghost presents itself as a pale reflection of what it once was, a living, breathing person. Eyes long rotted away, appendages barely discernable, it knows not why it fights, but attacks the living at every occasion. The ghost fights relentlessly, knowing no fear, until victorious or utterly destroyed. Its agonized, horrific moans often chill those who face it.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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