Ghost: Difference between revisions

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(Natural armor ASG 1, log2 creature description, updated attack|defense attributes2, bolt DS)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Ghost_Colored.jpg
| level = 2
| level = 2 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| family = ghost
| type = Biped <!-- Creature body type -->
| body =
| otherclass = Non-corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Claws, Ensnares, Pounds and Weapons.
| area = [[Coastal Cliffs]]<br>
| area = Coastal Cliffs <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known> <!-- All new creatures are BCS -->
| undead = Yes
| hitpoints = 51
| bcs = <Not Known>
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Short sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 58
{{Creature ability|[[Short sword]]|+58 [[Attack Strength|AS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt =
| nowarding =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| nomaneuver=
| noability=
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->

| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->

| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
}}
| Melee = -2
{{Creature defense attributes
| defense =
| Ranged = ?
| Bolt = -13
{{creature ability|[[Melee]] |-2 [[Defensive strength|DS]]}}
| UDF = 48
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| BarTD = 6
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| CleTD = 6
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 6
{{creature ability|[[Cleric Base]] |+6 [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| MjETD = 6
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| MnETD = 6
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MjSTD = 6
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 6
{{creature ability|[[Major Spiritual]] | +6 [[Target defense|TD]]}}
| MnMTD = ?
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| gems = Yes
| nobox =
| magic items = ?
| boxes = Yes
| skin = None
| other = ?
| noskinvalue =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


Found near graveyards and other resting places of the dead, the ghost presents itself as a pale reflection of what it once was, a living, breathing person. Eyes long rotted away, appendages barely discernable, it knows not why it fights, but attacks the living at every occasion. The ghost fights relentlessly, knowing no fear, until victorious or utterly destroyed. Its agonized, horrific moans often chill those who face it.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>Found near graveyards and other resting places of the dead, the ghost presents itself as a pale reflection of what it once was, a living, breathing person. Eyes long rotted away, appendages barely discernable, it knows not why it fights, but attacks the living at every occasion. The ghost fights relentlessly, knowing no fear, until victorious or utterly destroyed. Its agonized, horrific moans often chill those who face it.</pre>


==Hunting strategies==
==Hunting strategies==
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== References ==
== References ==
* [https://en.wikipedia.org/wiki/Ghost Ghost on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 4
|levelp2 = 4
}}
}}

[[Category:Coastal Cliffs creatures]]

Latest revision as of 12:15, 12 May 2021

Ghost
Ghost Colored.jpg
Level 2
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Coastal Cliffs
BCS <Not Known>
HP 51
Speed ?
Attack Attributes
Physical Attacks
Short sword 58 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee -2
Ranged ?
Bolt -13
Unarmed Defense Factor
UDF 48
Target Defense (TD)
Bard Base 6
Cleric Base 6
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 6
Wizard Base ?
Minor Elemental 6
Major Elemental 6
Minor Spiritual 6
Major Spiritual 6
Minor Mental ?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items ?
Boxes Yes
Skin None
Other ?
Found near graveyards and other resting places of the dead, the ghost presents itself as a pale reflection of what it once was, a living, breathing person.  Eyes long rotted away, appendages barely discernable, it knows not why it fights, but attacks the living at every occasion.  The ghost fights relentlessly, knowing no fear, until victorious or utterly destroyed.  Its agonized, horrific moans often chill those who face it.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit


Level 1 Level 2 Level 3 Level 4
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