Giant marmot: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Giant_Marmot_Colored.jpg
| level = 10
| level = 10<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Rodent <!-- Add creature to family page list, which will be linked on preview/save -->
| family = marmot
| type = Quadruped<!-- Creature body type -->
| attacks = Bites and Claws.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Abandoned Inn]], Wehnimer's Landing<br>[[Yander's Farm]], Ta'Vaalor<br>
| undead = No
| otherclass2 =
| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Yander's Farm
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 150
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 131
{{creature ability|Bite|+131 [[Attack strength|AS]]}}
| PA2 = Claw
{{creature ability|Claw|+131 [[Attack strength|AS]]}}
| nowarding =
| PAB = 131
| nobolt =
| PA3 =
| nomaneuver =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| noability =
| BTA =

| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+110 [[Defensive strength|DS]]}}
| Melee = 110
{{creature ability|[[Ranged]] |+84 [[Defensive strength|DS]]}}
| Ranged = 84
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 83
{{creature ability|[[Bard Base]] |+30 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |+30 [[Target defense|TD]]}}
| BarTD = 30
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = 30
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 30
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+30 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 30
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| noability =
| MjSTD =
| MnSTD = 30
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = No
| skin = marmot pelt
| magic items = No
| nobox =
| gems = No
| noskinvalue =
| boxes = No
| other = No
| skin = a marmot pelt
}}
}}
{{Creature end}}
{{Creature end}}


Normally rodents don't grow this big, but these must have been eating something special. The '''giant marmot''' is as long as a human is tall. Thick-bodied, with coarse, brown fur and a stubby tail, the giant marmot still moves with amazing speed, zipping around obstacles and through doorways in search of its next meal. Fresh blood and pieces of flesh surrounding its mouth indicate that it's been using its long incisors to gnaw on something that probably didn't wish to be gnawed on.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>Normally rodents don't grow this big, but these must have been eating something special. The giant marmot is as long as a human is tall. Thick-bodied, with coarse, brown fur and a stubby tail, the giant marmot still moves with amazing speed, zipping around obstacles and through doorways in search of its next meal. Fresh blood and pieces of flesh surrounding its mouth indicate that it's been using its long incisors to gnaw on something that probably didn't wish to be gnawed on.</pre>


==Hunting strategies==
==Hunting strategies==
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== References ==
== References ==
* [https://en.wikipedia.org/wiki/Marmot Marmot on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 12
|levelp2 = 12
}}
}}

[[Category:Wehnimer's Environs creatures]]
[[Category:Yander's Farm creatures]]

Latest revision as of 08:44, 17 May 2021

Giant marmot
Giant Marmot Colored.jpg
Level 10
Family Rodent family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Wehnimer's Environs
Yander's Farm
BCS Yes
HP 150
Speed
Attack Attributes
Physical Attacks
Bite 131 AS
Claw 131 AS
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee 110
Ranged 84
Bolt 83
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 30
Cleric Base
Empath Base
Paladin Base
Ranger Base 30
Sorcerer Base 30
Wizard Base
Minor Elemental 30
Major Elemental
Minor Spiritual 30
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin a marmot pelt
Other No
Normally rodents don't grow this big, but these must have been eating something special.  The giant marmot is as long as a human is tall.  Thick-bodied, with coarse, brown fur and a stubby tail, the giant marmot still moves with amazing speed, zipping around obstacles and through doorways in search of its next meal.  Fresh blood and pieces of flesh surrounding its mouth indicate that it's been using its long incisors to gnaw on something that probably didn't wish to be gnawed on.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 8 Level 9 Level 10 Level 11 Level 12
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