Glacial morph: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Natural armor ASG 12 brig equivalent, log2 creature description, pound and ensnare attacks) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Glacial_morph.jpg |
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| level = 56 |
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| level = 56<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Hybrid Biped |
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| family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = morph |
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| type = Elemental<!-- Creature body type --> |
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| body = |
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| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Ensnares and Pounds. |
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| otherclass2 = |
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| area = [[Gossamer Valley]]<br> |
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| area = Gossamer Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes<!-- All new creatures are BCS --> |
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| hitpoints = 260 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = (heave ice block) 339 |
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| nobolt = |
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| PA2 = Ensnare |
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| nowarding = |
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| PAB = (swing ice block) 353 |
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| maneuver = |
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| PA3 = |
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{{Creature ability|Tendril Grasp}} |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}} |
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| Melee = |
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{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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| Ranged = |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) 267}} |
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| Bolt = 267 |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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| UDF = 289 - 466 |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
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| BarTD = 188 - 194 |
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{{Creature ability|[[Target Defense]]|([[Sorcerer]]) 221}} |
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| CleTD = 204 - 222 |
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{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
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| EmpTD = |
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{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
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| PalTD = |
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{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
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| RanTD = 221 |
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{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}} |
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| SorTD = |
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{{Creature ability|[[Target Defense]]|([[MnE]]) 232}} |
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| WizTD = |
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{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
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| MjETD = |
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{{Creature ability|[[Target Defense]]|([[MnS]]) 208}} |
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| MnETD = 232 |
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| MjSTD = 178 |
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| MnSTD = 208 |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = Hides when attacked<!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
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| magic items = |
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| gems = No |
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| boxes = |
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| other = Gold Dust |
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| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Chunks of ice appear to be held together by strands of organic material to form the rough outline of a bipedal creature. The chunks have no specific shape, and some are larger than others without direct relation to placement on glacial morph. Often the glacial morph draws in on itself, the chunks rearranging and reattaching to form a considerably different shape, and it seems to be able to change color at will to match its surroundings. The glacial morph peers out from two malevolent eyes set deeply in a 'head' of ice. Strangely, the head does not always appear to be on top of the torso. |
<pre{{log2|margin-right=26em}}>Chunks of ice appear to be held together by strands of organic material to form the rough outline of a bipedal creature. The chunks have no specific shape, and some are larger than others without direct relation to placement on glacial morph. Often the glacial morph draws in on itself, the chunks rearranging and reattaching to form a considerably different shape, and it seems to be able to change color at will to match its surroundings. The glacial morph peers out from two malevolent eyes set deeply in a 'head' of ice. Strangely, the head does not always appear to be on top of the torso.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Glacial Morphs are fairly straightforward creatures, with a few exceptions. Some weapons will not hurt them, and will just bounce off. |
<pre{{log2|margin-right=26em}}>Glacial Morphs are fairly straightforward creatures, with a few exceptions. Some weapons will not hurt them, and will just bounce off. (Specifically, this applies to all weapons which do not possess fire, steam, or plasma flares. Fire flaring weapons will work, regardless of the origins of the flares.) Given their icy nature, they are weak to fire as well.</pre> |
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Glacial Morphs also have the ability to remove the spell [[Elemental Blade (411)]] from your weapon when you hit them: |
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==Other information== |
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<pre{{log2|margin-right=350px}}> |
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Glacial Morphs, like the [[animated slush]], drops no gems, but will regularly drop drams, pinches and handfuls of [[dust|gold dust]]. |
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You fire a wooden arrow at a glacial morph! |
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AS: +352 vs DS: +237 with AvD: +23 + d100 roll: +86 = +224 |
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... and hit for 68 points of damage! |
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'''The glacial morph sucks the elemental energies out of your wooden arrow.''' |
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The wooden arrow ricochets away from a glacial morph, landing nearby. |
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Roundtime: 4 sec.</pre> |
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For this reason it can be very frustrating for an archer without access to the [[Elemental Blade (411)]] spell. |
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They are also immune to taking injuries in certain areas of their bodies. They will still take [[Hitpoint|health]] damage, but will not incur a wound. Aside from this, they are basically standard [[melee]] fighters with a high AS who do not pose much of a threat. They do have one maneuver, however, they rarely use it and it is not that dangerous. They will lash out at you with an icy tendril, and, if successful, will cause a minor, with no damage, [[stunned|stun]], [[RT]] or knockdown. |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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==Other Information== |
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Glacial Morphs, like the [[animated slush]], drop no gems, but will regularly drop drams, pinches, and handfuls of [[dust|gold dust]]. |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 58 |
|levelp2 = 58 |
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}} |
}} |
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[[Category:Gossamer Valley creatures]] |
Latest revision as of 10:37, 22 April 2021
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Chunks of ice appear to be held together by strands of organic material to form the rough outline of a bipedal creature. The chunks have no specific shape, and some are larger than others without direct relation to placement on glacial morph. Often the glacial morph draws in on itself, the chunks rearranging and reattaching to form a considerably different shape, and it seems to be able to change color at will to match its surroundings. The glacial morph peers out from two malevolent eyes set deeply in a 'head' of ice. Strangely, the head does not always appear to be on top of the torso.
Hunting strategies
Glacial Morphs are fairly straightforward creatures, with a few exceptions. Some weapons will not hurt them, and will just bounce off. (Specifically, this applies to all weapons which do not possess fire, steam, or plasma flares. Fire flaring weapons will work, regardless of the origins of the flares.) Given their icy nature, they are weak to fire as well.
Glacial Morphs also have the ability to remove the spell Elemental Blade (411) from your weapon when you hit them:
You fire a wooden arrow at a glacial morph! AS: +352 vs DS: +237 with AvD: +23 + d100 roll: +86 = +224 ... and hit for 68 points of damage! The glacial morph sucks the elemental energies out of your wooden arrow. The wooden arrow ricochets away from a glacial morph, landing nearby. Roundtime: 4 sec.
For this reason it can be very frustrating for an archer without access to the Elemental Blade (411) spell.
They are also immune to taking injuries in certain areas of their bodies. They will still take health damage, but will not incur a wound. Aside from this, they are basically standard melee fighters with a high AS who do not pose much of a threat. They do have one maneuver, however, they rarely use it and it is not that dangerous. They will lash out at you with an icy tendril, and, if successful, will cause a minor, with no damage, stun, RT or knockdown.
Other Information
Glacial Morphs, like the animated slush, drop no gems, but will regularly drop drams, pinches, and handfuls of gold dust.
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