Grifflet: Difference between revisions
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SPYRIDONM3 (talk | contribs) (HPs (260), natural armor ASG 12 brig equivalent, log2 creature description, changed beak attack to impale) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 64<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Hybrid |
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| family = Griffin<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = griffin |
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| type = Hybrid<!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Bites, Claws, Maneuvers, Special and Beaks. |
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| otherclass2 = |
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| area = [[Griffin's Keen]]<br> |
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| area = Griffin's Keen<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes<!-- All new creatures are BCS --> |
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| hitpoints = 260 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Impale<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| = physical |
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| PAA = 342 |
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{{creature ability|[[Claw]] (x2) | +352 [[Attack strength|AS]]}} |
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| PA2 = Bite |
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{{creature ability|[[Bite]] | +342 [[Attack strength|AS]]}} |
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| PAB = 342 |
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{{creature ability|[[Beak]] | +342 [[Attack strength|AS]]}} |
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| = |
| PA3 = Claw |
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| PAC = 352 |
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{{creature ability|[[Screech]] | up to 20 [[roundtime|RT]]}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{creature ability|[[Buffet]] | [[Call Wind (912)]]}} |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Screech |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] | <N/A> [[Defensive strength|DS]]}} |
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| Melee = 265 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] | <N/A> [[Defensive strength|DS]]}} |
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| Bolt = 263 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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| MnSTD = |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = No |
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| magic items = No |
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| gems = Yes |
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| boxes = No |
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| other = None |
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| skin = a grifflet pelt |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The grifflet is a young, yet magnificent beast. Mottled brown feathers marked with light splotches cover the grifflet's front legs, forebody, and wings, while the creature's eagle-like head is almost completely grey. The rear half of the grifflet's body is that of a young lion, with short, pale yellow fur and a long feline tail. Even at this immature stage of life, the horse-sized grifflet is a deadly foe. |
<pre{{log2|margin-right=26em}}>The grifflet is a young, yet magnificent beast. Mottled brown feathers marked with light splotches cover the grifflet's front legs, forebody, and wings, while the creature's eagle-like head is almost completely grey. The rear half of the grifflet's body is that of a young lion, with short, pale yellow fur and a long feline tail. Even at this immature stage of life, the horse-sized grifflet is a deadly foe.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Grifflets, being a flying creature, are sometimes out of reach for [[melee]] attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat). |
Grifflets, being a flying creature, are sometimes out of reach for [[melee]] attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat). |
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Therefore, melee hunters should wait until the grifflet itself attempts a [[melee]] attack (either with its beak or claws) against an adventurer before advancing (they can [[melee]] attack the [[yeti]] while remaining at high altitude). Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for |
Therefore, melee hunters should wait until the grifflet itself attempts a [[melee]] attack (either with its beak or claws) against an adventurer before advancing (they can [[melee]] attack the [[yeti]] while remaining at high altitude). Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for example, [[Tremors (909)]] does not affect them as they are not on the ground. Unlike the [[Lesser griffin]] and [[Storm griffin]], Grifflets can be stunned and do not break it. |
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They also have various maneuver and spell style abilities which can cause [[roundtime]], and can beat their wings for a [[Call Wind (912)]] style effect. |
They also have various maneuver and spell style abilities which can cause [[roundtime]], and can beat their wings for a [[Call Wind (912)]] style effect. |
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==Other information== |
==Other information== |
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When using its Claw attack, the grifflet attacks with two claws at once (similar to [[Two Weapon Combat]]). |
When using its [[Claw (attack)|claw attack]], the grifflet attacks with two claws at once (similar to [[Two Weapon Combat]]). |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Griffin Griffin on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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}} |
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[[Category: |
[[Category:Avian Creatures]] |
Latest revision as of 09:48, 14 April 2021
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The grifflet is a young, yet magnificent beast. Mottled brown feathers marked with light splotches cover the grifflet's front legs, forebody, and wings, while the creature's eagle-like head is almost completely grey. The rear half of the grifflet's body is that of a young lion, with short, pale yellow fur and a long feline tail. Even at this immature stage of life, the horse-sized grifflet is a deadly foe.
Hunting strategies
Grifflets, being a flying creature, are sometimes out of reach for melee attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat).
Therefore, melee hunters should wait until the grifflet itself attempts a melee attack (either with its beak or claws) against an adventurer before advancing (they can melee attack the yeti while remaining at high altitude). Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for example, Tremors (909) does not affect them as they are not on the ground. Unlike the Lesser griffin and Storm griffin, Grifflets can be stunned and do not break it.
They also have various maneuver and spell style abilities which can cause roundtime, and can beat their wings for a Call Wind (912) style effect.
Other information
When using its claw attack, the grifflet attacks with two claws at once (similar to Two Weapon Combat).
References
Near-level creatures - edit | ||||||||||
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