Ithzir janissary: Difference between revisions

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(HPs (300), armor ASG 16 chain hauberk, log2 creature description, military fork and mace weapons, Sor|MnE TDs)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 92
| picture =
| level = 92<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ithzir
| type = Biped<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls.
| otherclass2 = Extraplanar
| area = [[Unknown]]<br>
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 300
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Longsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 428
{{creature ability|crystal-edged longsword|+428 [[AS]]}}
| PA2 = Military fork
| maneuver =
| PAB = ?
{{creature ability|[[Disarm Weapon]]}}
| PA3 = Mace
{{creature ability|[[Warcries]]}}
| PAC = 421
{{creature ability|[[Trip]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
|nobolt =
| BTA =
|noability=
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
|nowarding=
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Disarm Weapon<!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Trip
| MN3 = Warcries
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 16<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 289
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 249
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 299
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 323 - 337
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 329
{{creature ability|[[Cleric Base]] |+323 to +337 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 353
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 376
{{creature ability|[[Minor Spiritual]] |+317 to +332 [[Target defense|TD]]}}
| noability =
| MjSTD =
| MnSTD = 317 - 332
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other = crystal-edged weapons
| skin =
}}
}}
{{Creature end}}
{{Creature end}}


The Ithzir janissary's movements are both aggressive and graceful, his muscular, lithe form the envy of any acrobat or student of the martial arts. Wide, upward-slanted, green eyes take in his surroundings with an easy confidence, as if the fate of any opponent is not a matter of chance, only of time. The Ithzir janissary is a head taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The janissary wears a crisply-cut silvery blue tunic emblazoned with a feline silhouette on the right breast.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The Ithzir janissary's movements are both aggressive and graceful, his muscular, lithe form the envy of any acrobat or student of the martial arts. Wide, upward-slanted, green eyes take in his surroundings with an easy confidence, as if the fate of any opponent is not a matter of chance, only of time. The Ithzir janissary is a head taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The janissary wears a crisply-cut silvery blue tunic emblazoned with a feline silhouette on the right breast.</pre>

==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
Ithzir janissaries do not stun.
{{addmetext}}

Ithzir janissaries are extraplanar beings.


== References ==
== References ==
* [[Extraplanar beings (saved post)]]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 63: Line 93:
|levelp2 = 94
|levelp2 = 94
}}
}}

[[Category:Unknown creatures]]

Latest revision as of 13:16, 30 April 2021

Ithzir janissary
Level 92
Family Ithzir family creatures
Body Type Biped
Classification(s) Living
Extraplanar
Area(s) Found Old Ta'Faendryl
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Longsword 428 AS
Military fork ? AS
Mace 421 AS
Combat Maneuvers
Disarm Weapon
Trip
Warcries
Defense Attributes
Armor
Chain Hauberk ASG 16
Defensive Strength (DS)
Melee
Ranged 289
Bolt 249
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 299
Cleric Base 323 - 337
Empath Base 329
Paladin Base
Ranger Base
Sorcerer Base 353
Wizard Base
Minor Elemental 376
Major Elemental
Minor Spiritual 317 - 332
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin
Other crystal-edged weapons
The Ithzir janissary's movements are both aggressive and graceful, his muscular, lithe form the envy of any acrobat or student of the martial arts.  Wide, upward-slanted, green eyes take in his surroundings with an easy confidence, as if the fate of any opponent is not a matter of chance, only of time.  The Ithzir janissary is a head taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance.  The janissary wears a crisply-cut silvery blue tunic emblazoned with a feline silhouette on the right breast.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Ithzir janissaries do not stun.

Ithzir janissaries are extraplanar beings.

References

Near-level creatures - edit
Level 90 Level 91 Level 92 Level 93 Level 94
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