Lava golem: Difference between revisions
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SPYRIDONM3 (talk | contribs) (HPs (500), natural armor ASG 12 brig equivalent, log2 creature description and other info, fixed pound link, added stomp, TDs, unbalance immunity, treasure) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Lava_golem.jpg |
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| level = 56 |
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| level = 56<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = golem |
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| type = Biped<!-- Creature body type --> |
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| attacks = Ensnares, Pounds and Stomps. |
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| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Eye of V'Tull]]<br> |
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| otherclass2 = Element-based |
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| undead = No |
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| area = Eye of V'Tull<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 500 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Pound (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 325 |
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| PA2 = Stomp (attack) |
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| PAB = 320 |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 220 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 221 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 208 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = Immune to [[Unbalance (110)]]<!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = |
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| magic items = |
| magic items = |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = |
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| other = |
| other = [[Essence of fire]], [[Crystal core]] |
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| skin = |
| skin = |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The lava golem is a mammoth construct of molten red hot rock and white hot eyes. Towering over twelve feet in height, it surely weighs several tons. |
<pre{{log2|margin-right=26em}}>The lava golem is a mammoth construct of molten red hot rock and white hot eyes. Towering over twelve feet in height, it surely weighs several tons.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
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Lava Golems are very similar to other golem creatures, such as [[Ice_golem|Ice Golems]]. They are death crit and stun immune, though they still take the damage and display the messaging from various critical ranks. Therefore, they can be legged. Melee users can probably prevent their weapon from heating up by utilizing an Ice Flaring weapon (see below). |
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Lava Golems use a multi-strike type attack that gains in attack strength as it connects. Like all other lava golem strikes, you are subject to "mini crits." |
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<pre{{log2|margin-right=26em}}>A lava golem pounds at you with its fist! |
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AS: +325 vs DS: +287 with AvD: +44 + d100 roll: +49 = +131 |
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... and hits for 6 points of damage! |
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Glancing blow to your right leg! |
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Your invar shin guards absorbs some of the heat. |
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*** Heat from the attack burns you! *** |
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... 10 points of damage! |
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Burst of flames to right leg burns skin bright red. |
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A lava golem pounds at you with its fist! |
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AS: +350 vs DS: +287 with AvD: +44 + d100 roll: +56 = +163 |
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... and hits for 14 points of damage! |
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Blow raises a welt on your right arm. |
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Your muscle cuirass absorbs some of the heat. |
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*** Heat from the attack burns you! *** |
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... 1 point of damage! |
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Minor burns to right arm. That hurts a bit. |
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A lava golem tries to ensnare you! |
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AS: +385 vs DS: +280 with AvD: +44 + d100 roll: +46 = +195 |
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... and hits for 10 points of damage! |
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Attempt to snare chest shrugged off. |
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Your muscle cuirass absorbs some of the heat. |
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*** The heat engulfs you! *** |
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... 1 point of damage! |
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Minor burns to chest. That hurts a bit. |
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Your muscle cuirass cools down some. |
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Your invar shin guards cool down some.</pre> |
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Lava Golems also have a unique lava boil maneuver style attack. |
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<pre{{log2|margin-right=26em}}>A lava golem hurls a glob of lava at you! |
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You make a good effort to avoid the lava! [d100:75] |
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The lava hits you squarely in your right leg! |
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Your invar shin guards softens the blow and absorbs some of the heat. |
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... 7 points of damage! |
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Blow grazes your right leg. |
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... 5 points of damage! |
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Minor burns to right leg. That hurts a bit.</pre> |
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==Other information== |
==Other information== |
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{{addmetext}} |
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Hitting golems, and being hit by them, causes your weapon and armor to heat up, which eventually will pulse damage against you. This only needs to happen a couple times before you start taking damage. The items "cool off" naturally over time. For weapons, this can probably be negated using an Ice Flaring weapon. |
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<pre{{log2|margin-right=26em}}>Your invar shin guards cool some, but are still hot enough to do damage! |
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... 5 points of damage! |
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Minor burns to right leg. That hurts a bit.</pre> |
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Looting golems require a free hand and will provide you a gem, at the cost of causing a wound. |
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<pre{{log2|margin-right=26em}}>>lootYou break through the crust of the lava golem and withdraw a fiery red gem! |
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The red gem feels noticably warmer to the touch than the surrounding air. |
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It also left some essence of fire behind.</pre> |
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== References == |
== References == |
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* |
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1420 Lava golem on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 58 |
|levelp2 = 58 |
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}} |
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[[Category:Eye of V'Tull creatures]] |
Latest revision as of 16:25, 27 March 2021
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The lava golem is a mammoth construct of molten red hot rock and white hot eyes. Towering over twelve feet in height, it surely weighs several tons.
Hunting strategies
Lava Golems are very similar to other golem creatures, such as Ice Golems. They are death crit and stun immune, though they still take the damage and display the messaging from various critical ranks. Therefore, they can be legged. Melee users can probably prevent their weapon from heating up by utilizing an Ice Flaring weapon (see below).
Lava Golems use a multi-strike type attack that gains in attack strength as it connects. Like all other lava golem strikes, you are subject to "mini crits."
A lava golem pounds at you with its fist! AS: +325 vs DS: +287 with AvD: +44 + d100 roll: +49 = +131 ... and hits for 6 points of damage! Glancing blow to your right leg! Your invar shin guards absorbs some of the heat. *** Heat from the attack burns you! *** ... 10 points of damage! Burst of flames to right leg burns skin bright red. A lava golem pounds at you with its fist! AS: +350 vs DS: +287 with AvD: +44 + d100 roll: +56 = +163 ... and hits for 14 points of damage! Blow raises a welt on your right arm. Your muscle cuirass absorbs some of the heat. *** Heat from the attack burns you! *** ... 1 point of damage! Minor burns to right arm. That hurts a bit. A lava golem tries to ensnare you! AS: +385 vs DS: +280 with AvD: +44 + d100 roll: +46 = +195 ... and hits for 10 points of damage! Attempt to snare chest shrugged off. Your muscle cuirass absorbs some of the heat. *** The heat engulfs you! *** ... 1 point of damage! Minor burns to chest. That hurts a bit. Your muscle cuirass cools down some. Your invar shin guards cool down some.
Lava Golems also have a unique lava boil maneuver style attack.
A lava golem hurls a glob of lava at you! You make a good effort to avoid the lava! [d100:75] The lava hits you squarely in your right leg! Your invar shin guards softens the blow and absorbs some of the heat. ... 7 points of damage! Blow grazes your right leg. ... 5 points of damage! Minor burns to right leg. That hurts a bit.
Other information
Hitting golems, and being hit by them, causes your weapon and armor to heat up, which eventually will pulse damage against you. This only needs to happen a couple times before you start taking damage. The items "cool off" naturally over time. For weapons, this can probably be negated using an Ice Flaring weapon.
Your invar shin guards cool some, but are still hot enough to do damage! ... 5 points of damage! Minor burns to right leg. That hurts a bit.
Looting golems require a free hand and will provide you a gem, at the cost of causing a wound.
>lootYou break through the crust of the lava golem and withdraw a fiery red gem! The red gem feels noticably warmer to the touch than the surrounding air. It also left some essence of fire behind.
References
Near-level creatures - edit | ||||||||||
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