Mental Lore, Manipulation: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Added Minor Mental section)
(→‎Bard Base: Added 1025. 1004 bonuses are known, redirecting user to spell page.)
 
(8 intermediate revisions by 6 users not shown)
Line 21: Line 21:
== Bard Base ==
== Bard Base ==
;*[[Vibration Chant (1002)]]
;*[[Vibration Chant (1002)]]
:A single rank in this lore will increase the chance of breaking a target's weapon or shield. Additional ranks will further increase the chance, but the exact percentage is unknown.
:Ranks in this lore will decrease the minimum endroll threshold required to shatter a target's weapon or shield. The base reduction is 2 with an additional bonus for each rank, however there are diminishing returns with increased training.


;*[[Purification Song (1004)]]
;*[[Purification Song (1004)]]
:A single rank in this lore will reduce failure for the song, i.e, reduce the chance for shattering a gem. Additional ranks will further reduce failure, but the exact percentage is unknown.
:A single rank in this lore will reduce failure for the song, i.e, reduce the chance for shattering a gem. Further protection with additional ranks are listed on the page for this spell.

;*[[Singing Sword Song (1025)]]
:Training in this lore increases the attack strength of a Singing Sword Song's manifestation. The AS is calculated as: Weapon skill + (Bard Spell ranks - 25)/2 + (INF bonus + AURA bonus)/2 + (CMAN ranks/2) + (Mental Lore, Manipulation ranks/2) + MB, where MB = 25 if fighting a living creature, or 10 if fighting undead.


;*[[Song of Sonic Disruption (1030)]]
;*[[Song of Sonic Disruption (1030)]]
Line 30: Line 33:


==Minor Mental==
==Minor Mental==
;*[[Telekinesis (1206)]]
{{Not-yet-implemented|spell circle}}
:Increases the damage factor by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks above 100.
;*[[Force Orb (1201)]]
:Increases concussion damage on the target.
;*[[Thought Lash (1210)]]
:Increases subsequent [[critical]] damage on the target.


;*[[Force Projection (1207)]]
:Increases chance of success based on manipulation skill. 100 skill is "more of a penalty than the bonus that most individual spells provide to maneuver defense (at 100 spell ranks)" (see saved posts).


;*[[Thought Lash (1210)]]
:Increases subsequent [[critical]] damage on the target based on skill. 100 skill will increase crit damage by "a little less than half a crit rank." (see saved posts)


== Related Articles ==
== Resources ==
[[Mental Lore]]
*[[Mental Lore]]
*[[Mental Lore, Divination]]

*[[Mental Lore, Telepathy]]

*[[Mental Lore, Transference]]
== External Links ==
*[[Mental Lore, Transformation]]
[http://carabele.com/odds/LoreBenefits.htm Lore Benefits Summation Chart]
*[[Lore chart]]

*[[Minor_Mental_(saved_posts)#Lore_Benefits_.28Various.29_4.2F2016|Various Minor Mental lore benefits (saved posts)]]



[[Category:Lores]]
[[Category:Lores]]

Latest revision as of 07:02, 11 August 2021

Mental Lore, Manipulation involves the mental manipulation of matter, such as telekinetically moving a large boulder that blocks a path, or causing an object to burst into flames.

Manipulation Lore currently plays a role in various Empath Base Spells and Bard Base Spells, and likely in future will play a part in spells in the Major Mental list, Minor Mental list and Savant Base list.

Empath Base

Provides a hitpoint (HP) damage bonus according to seed 1 of the summation chart.
Increases the chance for an instant kill.
Manipulation Lore will provide a TD pushdown for the CS cycles of this attack spell.
Increases the chance for an instant kill.
Increases protection from critical attacks while active.

Bard Base

Ranks in this lore will decrease the minimum endroll threshold required to shatter a target's weapon or shield. The base reduction is 2 with an additional bonus for each rank, however there are diminishing returns with increased training.
A single rank in this lore will reduce failure for the song, i.e, reduce the chance for shattering a gem. Further protection with additional ranks are listed on the page for this spell.
Training in this lore increases the attack strength of a Singing Sword Song's manifestation. The AS is calculated as: Weapon skill + (Bard Spell ranks - 25)/2 + (INF bonus + AURA bonus)/2 + (CMAN ranks/2) + (Mental Lore, Manipulation ranks/2) + MB, where MB = 25 if fighting a living creature, or 10 if fighting undead.
At 15 ranks of this lore, a focused version of the spell (single target) can be sung for half the mana cost (15 mana). At 30 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 45 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 60 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill. At 75 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill.

Minor Mental

Increases the damage factor by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks above 100.
Increases chance of success based on manipulation skill. 100 skill is "more of a penalty than the bonus that most individual spells provide to maneuver defense (at 100 spell ranks)" (see saved posts).
Increases subsequent critical damage on the target based on skill. 100 skill will increase crit damage by "a little less than half a crit rank." (see saved posts)

Resources