Mental Lore, Transformation: Difference between revisions

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'''Mental Lore, Transformation''' allows a character training in this skill to be more adept in the use of Mental sphere magic involving the transformation of their physical condition. [[Empath |Empathic healing]] falls under this school of training, as do abilities such as turning the caster's limbs into fierce claws or a sharp blade, or hardening the caster's skin to protect against attacks (although those spells don't actually exist).
'''Mental Lore, Transformation''' allows a character training in this skill to be more adept in the use of Mental sphere magic involving the transformation of their physical condition. [[Empath |Empathic healing]] falls under this school of training, as do abilities such as turning the caster's limbs into fierce claws or a sharp blade, or hardening the caster's skin to protect against attacks (although those spells don't actually exist).


== [[Empath Base]] Spells Affected ==
== [[Empath Base]]==


The [[healing roundtime]] is decreased with training in Mental Lore, Transformation at a rate of -1 second for every 3 lore ranks.
The [[healing roundtime]] is decreased with training in Mental Lore, Transformation at a rate of -1 second for every 3 lore ranks.


:*[[Limb Repair (1102)]]
::*[[Limb Repair (1102)]]
:*[[System Repair (1103)]]
::*[[System Repair (1103)]]
:*[[Head Repair (1104)]]
::*[[Head Repair (1104)]]
:*[[Organ Repair (1105)]]
::*[[Organ Repair (1105)]]
:*[[Empathic Assault (1110)]]
::*[[Limb Scar Repair (1111)]]
:*[[Limb Scar Repair (1111)]]
::*[[System Scar Repair (1112)]]
:*[[System Scar Repair (1112)]]
::*[[Head Scar Repair (1113)]]
:*[[Head Scar Repair (1113)]]
::*[[Organ Scar Repair (1114)]]
:*[[Organ Scar Repair (1114)]]
:*[[Troll's Blood (1125)]]
:*[[Regeneration (1150)]]


;*[[Empathic Assault (1110)]]
==[[Minor Mental]]==
:Increases the bolt damage factor up to 0.100 at 200 ranks.

;*[[Rapid Healing (1116)]]
:Provides a chance to heal a rank 2 or 3 wound fully when casting a healing spell.

;*[[Troll's Blood (1125)]]
:Rank-based [[health]] point regeneration bonus of +1 per seed 3 of the [[summation chart]].

;*[[Regeneration (1150)]]
:Grants additional casts per day at 50, 125 and 200 ranks.

==[[Minor Mental]]==
;*[[Iron Skin (1202)]]
;*[[Iron Skin (1202)]]
:[[Monk]]s receive a ([[level]]/5) bonus to their [[armor|armor subgroup]] (AsG) per seed 1 of the [[summation chart]].
:The [[AsG]] of the natural armor formed by Iron Skin increases by 1 per (5 × seed 1) of the [[summation chart]].

;*[[Dragonclaw (1209)]]
;*[[Dragonclaw (1209)]]
:Ranks in this lore add a +1 bonus to the [[Unarmed attack factor]] per seed 1 of the [[summation]] chart.
:Ranks in this lore add a +1 bonus to the [[Unarmed attack factor]] per seed 1 of the [[summation chart]].

;*[[Brace (1214)]]
;*[[Brace (1214)]]
:Ranks in this lore add a bonus of 2% per seed 3 of the [[summation chart]] to disarm an attacker.
:Ranks in this lore add a bonus of 2% per seed 3 of the [[summation chart]] to disarm an attacker.


==[[Meditate]] (monk ability)==
==Related Articles==
*The amount of [[resistance]] provided to monks through meditate is 10%, plus a 2% per bonus per a seed 1 summation of the monk's Transformation skill. Thus, a monk with 28 ranks of ML, Transformation would have a 24% resistance ability, and a monk with 91 ranks would have a 36% resistance.
*[[Mental Lore]]


==External Links==
==Resources==
*[[Mental Lore]]
*[http://carabele.com/odds/LoreBenefits.htm Lore Benefits Summation Chart]
*[[Mental Lore, Divination]]
*[http://www.play.net/gs4/info/spells/lores.asp#Mental Mental Lores] on play.net
*[[Mental Lore, Manipulation]]
*[[Mental Lore, Telepathy]]
*[[Mental Lore, Transference]]
*[[Lore chart]]


[[Category:Empath]]
[[Category:Lores]]
[[Category:Lores]]

Latest revision as of 14:00, 22 November 2017

Mental Lore, Transformation allows a character training in this skill to be more adept in the use of Mental sphere magic involving the transformation of their physical condition. Empathic healing falls under this school of training, as do abilities such as turning the caster's limbs into fierce claws or a sharp blade, or hardening the caster's skin to protect against attacks (although those spells don't actually exist).

Empath Base

The healing roundtime is decreased with training in Mental Lore, Transformation at a rate of -1 second for every 3 lore ranks.

Increases the bolt damage factor up to 0.100 at 200 ranks.
Provides a chance to heal a rank 2 or 3 wound fully when casting a healing spell.
Rank-based health point regeneration bonus of +1 per seed 3 of the summation chart.
Grants additional casts per day at 50, 125 and 200 ranks.

Minor Mental

The AsG of the natural armor formed by Iron Skin increases by 1 per (5 × seed 1) of the summation chart.
Ranks in this lore add a +1 bonus to the Unarmed attack factor per seed 1 of the summation chart.
Ranks in this lore add a bonus of 2% per seed 3 of the summation chart to disarm an attacker.

Meditate (monk ability)

  • The amount of resistance provided to monks through meditate is 10%, plus a 2% per bonus per a seed 1 summation of the monk's Transformation skill. Thus, a monk with 28 ranks of ML, Transformation would have a 24% resistance ability, and a monk with 91 ranks would have a 36% resistance.

Resources