Grutik shaman: Difference between revisions
SPYRIDONM1 (talk | contribs) (Creature defense attributes) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 29<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Grutik<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = Grutik |
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| type = Biped<!-- Creature body type --> |
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| attacks = Brawls and Magic. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Zaerthu Tunnels]]<br> |
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| otherclass2 = |
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| area = Zaerthu Tunnels<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes<!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Quarterstaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 220 |
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| PA2 = |
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{{creature ability|[[Sleep (501)]]|+N/A [[CS]]}} |
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| PAB = |
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| PA3 = |
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{{creature ability|[[Tremors (909)]]}} |
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| PAC = |
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{{creature ability|[[Elemental Wave (410)]]}} |
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| BT1 = Minor Acid (904)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{creature ability|[[Boil Earth (917)]]}} |
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| BTA = 205 |
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| WD1 = Sleep (501)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = 165 |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = Elemental Dispel (417)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Earthen Fury (917) |
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| OS3 = Elemental Wave (410) |
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| OS4 = Tremors (909) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 5N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 221-271 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 205-255 |
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{{creature ability|[[Bard Base]] |+95 [[Target defense|TD]]}} |
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| UDF = 230-280 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 95 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |+115 [[Target defense|TD]]}} |
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| WizTD = 115 |
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{{creature ability|[[Minor Elemental]] |+115 [[Target defense|TD]]}} |
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| MjETD = 115 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 115 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = Prismatic Guard (905)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| ability = |
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| DSP2 = Mass Blur (911) |
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{{creature ability|[[Prismatic Guard (905)]]}} |
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| DSP3 = Elemental Bias (508) |
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{{creature ability|[[Mass Blur (911)]]}} |
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| DSP4 = Elemental Deflection (507) |
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{{creature ability|[[Wizard's Shield (919)]]}} |
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| DSP5 = Thurfel's Ward (503) |
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| DSP6 = Wizard's Shield (919) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = |
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| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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This misshapen humanoid has large luminous eyes from many years of living underground. It's dressed in scraps of mismatched cloth in an apparent attempt to make a crude patchwork robe. While not overly muscled, its eyes shine with a crude intelligence. |
<pre{{log2|margin-right=26em}}>This misshapen humanoid has large luminous eyes from many years of living underground. It's dressed in scraps of mismatched cloth in an apparent attempt to make a crude patchwork robe. While not overly muscled, its eyes shine with a crude intelligence.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
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You *MUST* be quick to stun them. As a rogue ambusher, I go for a leg right off the bat. With these Shaman though, this might not happen fast or easily for the following reason: |
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The very seldom are below a defensive stance and they average a DS of 240-245! |
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If you remain hidden and they don't find you as they 'search' nervously, wait...they will sometimes kneel to perform some kind of prayer-like thing, or their spell of protection dissipates, or they do one more thing I can't remember at the moment that puts them at a lower DS disadvantage. THEN you strike! |
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They will remain stunned for 3 or 4 rounds and you can take a head off (if ambushing). |
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==Other information== |
==Other information== |
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{{addmetext}} |
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These things cast [[Earthen Fury]], or make the ground shake to knock you down. They also try to hit you with their staff. |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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You will also get [[Sunfist]] promotion points from these things and the Grutik Savages. |
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Beware the [[roa'ter wormling]]s in this area!! Go read about those and why on their page. |
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{{Nearlevel |
{{Nearlevel |
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[[Category: |
[[Category:Sunfist hated enemies]] |
Latest revision as of 23:10, 19 July 2021
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This misshapen humanoid has large luminous eyes from many years of living underground. It's dressed in scraps of mismatched cloth in an apparent attempt to make a crude patchwork robe. While not overly muscled, its eyes shine with a crude intelligence.
Hunting strategies
You *MUST* be quick to stun them. As a rogue ambusher, I go for a leg right off the bat. With these Shaman though, this might not happen fast or easily for the following reason:
The very seldom are below a defensive stance and they average a DS of 240-245!
If you remain hidden and they don't find you as they 'search' nervously, wait...they will sometimes kneel to perform some kind of prayer-like thing, or their spell of protection dissipates, or they do one more thing I can't remember at the moment that puts them at a lower DS disadvantage. THEN you strike!
They will remain stunned for 3 or 4 rounds and you can take a head off (if ambushing).
Other information
These things cast Earthen Fury, or make the ground shake to knock you down. They also try to hit you with their staff.
You will also get Sunfist promotion points from these things and the Grutik Savages.
Beware the roa'ter wormlings in this area!! Go read about those and why on their page.
Near-level creatures - edit | ||||||||||
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