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Rejuvenation (1607): Difference between revisions
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<section begin=description />By focusing spiritual magic through the '''Rejuvenation''' spell, the Paladin is able to restore [[health]] and [[stamina]]. This spell is self-cast only.<section end=description /> |
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The base version of the spell restores 15 Health & Stamina Points at a cost of 7 [[Mana Point]]s (MP). The amount of health and stamina restored increases with training in [[Spiritual Lore, Blessings]], but the mana cost does not increase. |
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The base [[mana]] point (MP) cost for Rejuvenation is 7 MPs for a gain of 15 Health & Stamina Points. The base restoration can be increased by lore knowledge. |
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The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes. |
The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes. |
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When{{boldmono| [[EVOKE]]d}}, Rejuvenation will restore health without triggering the stamina restoration/buff mechanic. |
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The base mana cost is 50% of the maximum health or stamina points restored. Training in [[Spirit Mana Control]] reduces the cost by 1% for every 3 ranks, though the spell will never cost less than 7 MPs. |
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==Devout Guardian== |
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Upon reaching level 15, paladins that know Rejuvenation gain a 20% chance to receive the [[Devout Guardian]] boon upon taking damage. While Devout Guardian is active, Rejuvenation may be cast with 0 seconds of cast roundtime and as if the paladin is unhindered by most wounds. This will consume the effect and the paladin gains Devout Resolve, which allows them to ignore most wound penalties for 30 seconds. Devout Guardian cannot trigger while Devout Resolve is active. |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1607 Paladin Base Spell Circle: Rejuvination], on play.net |
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==Resources== |
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* [[/saved posts|Saved posts]] |
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* [[Paladin spell updates (saved posts)]] |
Latest revision as of 22:29, 3 July 2025
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By focusing spiritual magic through the Rejuvenation spell, the Paladin is able to restore health and stamina. This spell is self-cast only.
The base version of the spell restores 15 Health & Stamina Points at a cost of 7 Mana Points (MP). The amount of health and stamina restored increases with training in Spiritual Lore, Blessings, but the mana cost does not increase.
The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes.
When EVOKEd, Rejuvenation will restore health without triggering the stamina restoration/buff mechanic.
Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina.
Lore Benefit
Training in Spiritual Lore, Blessings increases the rejuvenation gain by +3 HP/stam per seed 1 summation, starting at +3 HP/stam at 1 rank to a maximum of +57 HP at 190 ranks. This effects the once every 5 minute hit of health + stamina. The stamina regen isn't impacted by lore.
Devout Guardian
Upon reaching level 15, paladins that know Rejuvenation gain a 20% chance to receive the Devout Guardian boon upon taking damage. While Devout Guardian is active, Rejuvenation may be cast with 0 seconds of cast roundtime and as if the paladin is unhindered by most wounds. This will consume the effect and the paladin gains Devout Resolve, which allows them to ignore most wound penalties for 30 seconds. Devout Guardian cannot trigger while Devout Resolve is active.