Water witch: Difference between revisions

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(HPs (80), natural armor ASG 1, log2 creature description, coins, magic items)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Water_witch.jpg
| level = 5
| level = 5<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Witch<!-- Add creature to family page list, which will be linked on preview/save -->
| family = witch
| type = Biped<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls, Ensnares and Weapons.
| otherclass2 = Element-based
| area = [[Vornavian Coast]]<br>
| area = Vornavian Coast<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 80
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Spear<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 94
{{Creature ability|[[Spear]]|94}}
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{Creature ability|[[Defensive Strength]]|([[melee]]) 42}}
| Melee = 42
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}}
| Ranged =
{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}}
| Bolt = 16
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}}
| UDF =
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}}
| BarTD = 15
{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}}
| CleTD =
{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}}
| EmpTD =
{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}}
| PalTD =
{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}}
| RanTD =
{{Creature ability|[[Target Defense]]|([[MjE]]) 15}}
| SorTD =
{{Creature ability|[[Target Defense]]|([[MnE]]) 15}}
| WizTD =
{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}}
| MjETD = 15
{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}}
| noability =
| MnETD = 15
| MjSTD =
| MnSTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| noskin =
| magic items = Yes
| nobox =
| gems = ?
| boxes = ?
| other =
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}



The water witch is never found far from its life-giving oceans. Although the water witch is humanoid in shape, it has well-defined piscatorial features including bright crimson, flaring gills and light green, scaly skin. A spiny, dull red sail stands erect on the top of its head, becoming an angry scarlet when danger approaches. The water witch prefers lonely, shallow bays where it can waylay an occasional single adventurer before returning quickly to the seas.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The water witch is never found far from its life-giving oceans. Although the water witch is humanoid in shape, it has well-defined piscatorial features including bright crimson, flaring gills and light green, scaly skin. A spiny, dull red sail stands erect on the top of its head, becoming an angry scarlet when danger approaches. The water witch prefers lonely, shallow bays where it can waylay an occasional single adventurer before returning quickly to the seas.</pre>


==Hunting strategies==
==Hunting strategies==
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== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1501 Water witch on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 7
|levelp2 = 7
}}
}}

[[Category:Vornavian Coast creatures]]

Latest revision as of 10:36, 13 May 2021

Water witch
Water witch.jpg
Level 5
Family Witch family creatures
Body Type Biped
Classification(s) Living
Element-based
Area(s) Found Vornavian Coast
BCS Yes
HP 80
Speed
Attack Attributes
Physical Attacks
Spear 94 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 42
Ranged
Bolt 16
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 15
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 15
Major Elemental 15
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems ?
Magic Items Yes
Boxes ?
Skin None
Other


The water witch is never found far from its life-giving oceans.  Although the water witch is humanoid in shape, it has well-defined piscatorial features including bright crimson, flaring gills and light green, scaly skin.  A spiny, dull red sail stands erect on the top of its head, becoming an angry scarlet when danger approaches.  The water witch prefers lonely, shallow bays where it can waylay an occasional single adventurer before returning quickly to the seas.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 3 Level 4 Level 5 Level 6 Level 7
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