Darken: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 8 double leather equivalent, log2 creature description, Sor|MnE|MnS TDs, treasure) |
||
(10 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| picture = |
| picture = Darken_Colored.jpg |
||
| level = 28 |
| level = 28 |
||
| |
| family = Ghost |
||
| |
| type = Biped |
||
| otherclass = non-corporeal undead |
|||
| attacks = Claws, Magic and Maneuvers. |
|||
| area = |
| area = Wraithenmist |
||
| |
| bcs = Yes |
||
| hitpoints = 300 |
|||
| bcs = <Not Known> |
|||
| roundtime = |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| PAA = |
|||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
| BTA = |
|||
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = |
|||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Melee = 127 |
|||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Ranged = ? |
|||
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Bolt = ? |
|||
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| UDF = 191 |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
| BarTD = 87 |
|||
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
|||
| CleTD = ? |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| EmpTD = ? |
|||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
|||
| PalTD = ? |
|||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
|||
| RanTD = ? |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = 97 |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = ? |
|||
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| MjETD = ? |
|||
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MnETD = 101 |
|||
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MjSTD = ? |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnSTD = 93 |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnMTD = ? |
|||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| noability = |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
|||
{{Creature treasure |
{{Creature treasure |
||
| coins = |
| coins = Yes |
||
| magic items = ? |
| magic items = ? |
||
| gems = |
| gems = Yes |
||
| boxes = |
| boxes = Yes |
||
| other = |
| other = [[Glimmering blue essence shard]] |
||
| skin = |
| skin = None |
||
| nobox = |
|||
| noskinvalue = |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
As if the shadows themselves had come alive, two swirling red eyes stare at you from a vaguely humanoid shape. The body of the darken seems to shift and meld into the shadows. Small writhing tendrils of shadow seem to snake from the darken's shape, searching along the ground for something. |
<pre{{log2|margin-right=26em}}>As if the shadows themselves had come alive, two swirling red eyes stare at you from a vaguely humanoid shape. The body of the darken seems to shift and meld into the shadows. Small writhing tendrils of shadow seem to snake from the darken's shape, searching along the ground for something.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
||
{{addmetext}} |
|||
Darken are invisible but can be revealed by [[Light (205)]]: |
|||
{| |
|||
|- |
|||
|<pre{{log2|margin-right=2em}}> |
|||
Suddenly, small writhing tendrils of shadow reach out towards you! |
|||
You deftly avoid the writhing tendrils of shadow. |
|||
> |
|||
You trace a sign while petitioning the spirits to bestow their aid with the Light spell... |
|||
Your spell is ready. |
|||
You gesture. |
|||
The area becomes brighter. |
|||
Cast Roundtime 3 Seconds. |
|||
> |
|||
The shadows melt away to reveal a darken! |
|||
A darken melts into the shadows heading southward. |
|||
</pre> |
|||
|} |
|||
==Other information== |
==Other information== |
||
{{addmetext}} |
{{addmetext}} |
||
== References == |
|||
* http://www.play.net/gs4/info/bestiary/ |
|||
{{Nearlevel |
{{Nearlevel |
||
Line 62: | Line 88: | ||
|levelp2 = 30 |
|levelp2 = 30 |
||
}} |
}} |
||
[[Category:Wraithenmist creatures]] |
Latest revision as of 13:39, 22 April 2021
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
As if the shadows themselves had come alive, two swirling red eyes stare at you from a vaguely humanoid shape. The body of the darken seems to shift and meld into the shadows. Small writhing tendrils of shadow seem to snake from the darken's shape, searching along the ground for something.
Hunting strategies
Darken are invisible but can be revealed by Light (205):
Suddenly, small writhing tendrils of shadow reach out towards you! You deftly avoid the writhing tendrils of shadow. > You trace a sign while petitioning the spirits to bestow their aid with the Light spell... Your spell is ready. You gesture. The area becomes brighter. Cast Roundtime 3 Seconds. > The shadows melt away to reveal a darken! A darken melts into the shadows heading southward. |
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|