Minor Spiritual: Difference between revisions

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;[[Spirit Barrier (102)]]
;[[Spirit Barrier (102)]]
:+1 DS per 2 ranks above 2. Costs +1 [[MP]] per +3 DS (every 6 ranks).
:+1 DS per 2 ranks above 2.


;[[Lesser Shroud (120)]]
;[[Lesser Shroud (120)]]
:+1 DS per 2 ranks above 20. Costs +1 [[MP]] per +3 DS (every 6 ranks).
:+1 DS per 2 ranks above 20.


;[[Spirit Guide (130)]]
;[[Spirit Guide (130)]]
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== Resources ==
== Resources ==


*[[Minor Spiritual (saved posts)]]
*[[/saved posts|Saved posts]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3 Official Minor Spiritual Spell Circle]
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Minor%20Spiritual%20Circle/view Officials folder]
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Minor%20Spiritual%20Circle/view Officials folder]



Latest revision as of 14:22, 10 February 2025

Minor Spiritual Spell Circle
100s200s300s
Circle Potency Semi
Sphere Alignment Spiritual
Relevant Stats Wisdom
Available To Clerics
Empaths
Monks
Paladins
Rangers
Rogues
Sorcerers
Warriors
Associated Circles Major Spiritual
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

The Minor Spiritual spell circle consists of the most widely known spiritual spells, learnable by eight professions. The circle contains a variety of basic offensive, defensive, and utility magic.

Enhancements by Rank

All stackable and refreshable defensive spells last for +60 sec per rank, except for Wall of Force (140) which has a fixed duration.

For lore enhancements, see Lore Chart.

Spirit Barrier (102)
+1 DS per 2 ranks above 2.
Lesser Shroud (120)
+1 DS per 2 ranks above 20.
Spirit Guide (130)
Reduces the number of random landing locations.

Resources