Category:Lores: Difference between revisions
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Lores were implemented in the switch to [[GemStone IV]] to provide greater training options and profession diversity. Different lores enhance different [[spell]]s, and some spells are enhanced by multiple lores to provide different benefits. See each specific lore article to see which spells it affects, and see the [[lore chart]] for a breakdown of how many ranks are needed to achieve specific benefits. |
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Articles of each specific [[lore]]. |
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Each profession may only train in each lore category up to a limited number of ranks per level. For example, a Level 18 Wizard may have up to 2x(18+2) = 40 total ranks in Elemental Lores, which may be put into 40 ranks of [[Elemental Lore, Earth]], or 20 ranks each in [[Elemental Lore, Air]] and [[Elemental Lore, Water]]. |
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'''[[Elemental Lore]]''' |
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:2x for Sorcerers, Wizards |
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:1x for other professions |
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'''[[Sorcerous Lore]]''' |
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:2x for Sorcerers |
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:1x for other professions |
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'''[[Spiritual Lore]]''' |
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:2x for Clerics, Empaths, Paladins |
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:1x for other professions |
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'''[[Mental Lore]]''' |
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:2x for Empaths |
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:1x for other professions |
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When casting a spell from a non-native spell circle (using a scroll, magic item, or other means), the caster's lore training may only be partially effective depending on the type of circle: |
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*[[Minor Spiritual]], [[Minor Elemental]], and [[Minor Mental]] retain full lore effectiveness |
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*[[Major Spiritual]] and [[Major Elemental]] count only half the caster's lore training |
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*Professional spell circles count only one-third of the caster's lore training |
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Spellcasting [[creature]]s can also take advantage of lore effects. Most creatures are considered to have about 0.5x training in relevant lore skills. |
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[[Category:Magic]] |
Latest revision as of 15:02, 6 January 2017
Lores were implemented in the switch to GemStone IV to provide greater training options and profession diversity. Different lores enhance different spells, and some spells are enhanced by multiple lores to provide different benefits. See each specific lore article to see which spells it affects, and see the lore chart for a breakdown of how many ranks are needed to achieve specific benefits.
Each profession may only train in each lore category up to a limited number of ranks per level. For example, a Level 18 Wizard may have up to 2x(18+2) = 40 total ranks in Elemental Lores, which may be put into 40 ranks of Elemental Lore, Earth, or 20 ranks each in Elemental Lore, Air and Elemental Lore, Water.
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When casting a spell from a non-native spell circle (using a scroll, magic item, or other means), the caster's lore training may only be partially effective depending on the type of circle:
- Minor Spiritual, Minor Elemental, and Minor Mental retain full lore effectiveness
- Major Spiritual and Major Elemental count only half the caster's lore training
- Professional spell circles count only one-third of the caster's lore training
Spellcasting creatures can also take advantage of lore effects. Most creatures are considered to have about 0.5x training in relevant lore skills.
Pages in category "Lores"
The following 23 pages are in this category, out of 23 total.