Climbing: Difference between revisions
Jump to navigation
Jump to search
m (Silvery thread in Rift requires at least 60 to guarantee not falling) |
|||
(14 intermediate revisions by 8 users not shown) | |||
Line 15: | Line 15: | ||
|}} |
|}} |
||
==Locations Requiring Climbing== |
|||
{{stub}} |
|||
Popular Target Goals<br> |
|||
Bonespear: 20 climb ranks<br> |
|||
Bowels: 40 swim ranks<br> |
|||
Landing - Hidden Plateau/Labyrinth, 65+: 30-50 climbing<br> |
|||
Nelemar: 70-75 swim ranks<br> |
|||
River's Rest - Sea Caves/Krolvin Ship, 20-25: 10-15 swimming ranks<br> |
|||
⚫ | |||
⚫ | |||
Stronghold: 25 climb ranks<br> |
|||
Ta'Vaalor/Ta'Illistim - Aradhul Road, 60: 40+ climbing, swimming if climbing checks are failed<br> |
|||
Pinefar and Northeast of Icemule: probably ranging from 20-40 climbing ranks.<br> |
|||
Climbing checks also take [[encumbrance]] and injuries into account. |
|||
⚫ | |||
http://www.play.net/gs4/info/skills.asp |
|||
{|class="wikitable sortable" {{prettytable|sortable=1}} |
|||
== External Links == |
|||
|-bgcolor="lightblue" |
|||
!Realm||Location||Applicable Level||Suggested Climbing Ranks||Notes |
|||
|- |
|||
|[[Wehnimer's Landing]]||[[The Graveyard]] (gate)||1+||08||Can only climb into Graveyard, not out |
|||
|- |
|||
|[[Wehnimer's Landing]]||[[Darkstone Castle]]||30+||15+|| |
|||
|- |
|||
|[[Wehnimer's Landing]]||[[Thanatoph]] (ledge)||50+||?||Aids in not falling |
|||
|- |
|||
|[[Wehnimer's Landing]]||[[Stronghold]]||57+||25|| |
|||
|- |
|||
|[[Wehnimer's Landing]]||[[:Category:Wehntoph creatures|Hidden Plateau/Labyrinth]]||65+||30-50|| |
|||
|- |
|||
⚫ | |||
|- |
|||
|[[River's Rest]]||[[The Citadel]]||50+||15-20||[[Perception]] may play a factor in finding footholds |
|||
|- |
|||
⚫ | |||
|- |
|||
|[[Solhaven]]||Noman's Land (cyclops)||25-30||10-15|| |
|||
|- |
|||
|[[Solhaven]]||[[Bonespear Tower]]||43+||20|| |
|||
|- |
|||
|[[Zul Logoth]]||[[Landing]]-[[Elven Nations]] Trail||1+||10+||Low level characters should use a [[travel guide]] |
|||
|- |
|||
|[[Elven Nations]]||[[Aradhul Road]]||60||40+||[[Swimming]] required if Climbing checks are failed |
|||
|- |
|||
|[[Icemule Trace]]||Pinefar and Northeast of Icemule||Wide range||20-40|| |
|||
|- |
|||
|[[Icemule Trace]]||Hillside in [[Frozen Bramble]]||45-50|| || |
|||
|- |
|||
|[[The Rift]]||silvery thread||78+||60+|| |
|||
|- |
|||
|[[Teras Isle]] || [[The F'Eyrie]] ||84+|| 60+|| Tough climb even with 60+, and survival needed in the area |
|||
|- |
|||
|[[Elemental Confluence]]||everywhere||90+||60+||Reduces random roundtime when moving |
|||
|} |
|||
⚫ | |||
*[http://www.play.net/gs4/info/skills.asp#climb Skills: Climbing], on Play.net |
*[http://www.play.net/gs4/info/skills.asp#climb Skills: Climbing], on Play.net |
||
Latest revision as of 11:40, 1 May 2024
Climbing represents a characters ability to climb. Although of a less importance at lower levels, climbing is necessary in accessing some areas at later levels.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 1/0 | 3/0 | 1/0 | 3/0 | 3/0 | 2/0 | 4/0 | 4/0 | - | 4/0 | 4/0 |
Locations Requiring Climbing
Climbing checks also take encumbrance and injuries into account.
Realm | Location | Applicable Level | Suggested Climbing Ranks | Notes |
---|---|---|---|---|
Wehnimer's Landing | The Graveyard (gate) | 1+ | 08 | Can only climb into Graveyard, not out |
Wehnimer's Landing | Darkstone Castle | 30+ | 15+ | |
Wehnimer's Landing | Thanatoph (ledge) | 50+ | ? | Aids in not falling |
Wehnimer's Landing | Stronghold | 57+ | 25 | |
Wehnimer's Landing | Hidden Plateau/Labyrinth | 65+ | 30-50 | |
River's Rest | Maelstrom Bay | 30+ | 15 | Also 10-15 Swimming, which can be negated by Water Walking (112) if properly trained in climbing |
River's Rest | The Citadel | 50+ | 15-20 | Perception may play a factor in finding footholds |
Solhaven | Wooded Plains (wood wights) | 20-25 | 10-15 | |
Solhaven | Noman's Land (cyclops) | 25-30 | 10-15 | |
Solhaven | Bonespear Tower | 43+ | 20 | |
Zul Logoth | Landing-Elven Nations Trail | 1+ | 10+ | Low level characters should use a travel guide |
Elven Nations | Aradhul Road | 60 | 40+ | Swimming required if Climbing checks are failed |
Icemule Trace | Pinefar and Northeast of Icemule | Wide range | 20-40 | |
Icemule Trace | Hillside in Frozen Bramble | 45-50 | ||
The Rift | silvery thread | 78+ | 60+ | |
Teras Isle | The F'Eyrie | 84+ | 60+ | Tough climb even with 60+, and survival needed in the area |
Elemental Confluence | everywhere | 90+ | 60+ | Reduces random roundtime when moving |
Resources
- Skills: Climbing, on Play.net