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'''Assume Aspect''' grants the [[Ranger]] beneficial characteristics of certain wild beasts.
'''Assume Aspect''' grants a [[ranger]] beneficial characteristics of certain wild beasts by allowing them to channel the spirits of nature for 10 minutes at the cost of 50 mana points. During this time, the ranger can {{boldmono|[[ASSUME]]}} any number of aspects, but no individual aspect may be used more than once in a 4 minute span. If uninterrupted, the benefits of any given aspect will last for 2 minutes.


After the initial cast, the first aspect can be assumed for no mana cost. Subsequent aspects can be donned at a cost of 25 mana.
== Usage ==


{{boldmono|[[INCANT]]ing}} or {{boldmono|[[CAST]]ing}} Assume Aspect during the 10 minute duration will refresh the spell at its original cost.
A ranger is able to channel the spirits of nature for 10 minutes at the cost of 50 mana points by INCANTing or PREParing and CASTing 650. During this time, he can ASSUME any number of aspects, but no individual aspect may be used more than once in a 4 minute span. If uninterrupted, the benefits of any given aspect will last for 2 minutes.


The spell can also be {{boldmono|[[EVOKE]]ed}} to use a single aspect for the full duration of the spell at half magnitude. Using {{boldmono|ASSUME}} while in this form will be equivalent to {{boldmono|EVOKEing}} the new aspect, at the full mana cost.
After the initial cast, the first aspect can be assumed for no mana cost. Subsequent aspects can be donned at a cost of 25 mana.


{{Usage-evoke-self|s=650|d=with a single aspect for the full duration at half magnitude.}}
Incanting or casting Assume Aspect again - while still under its influence - will refresh the spell for 10 minutes at a cost of 50 mana points.
*{{boldmono|[[ASSUME]] {creature} }} or use {{boldmono|[[ASSUME]] STORE }} to set your default aspect that will be assumed when the spell is cast.


==Aspect Benefits==
==Aspect Benefits==


''The enhancive effects of 650 are restricted by the same limitations as any other [[Enhancive item|enhancive bonus]].''

'''[[Statistic]]s''' - When assuming an aspect with a statistical benefit, the ranger receives a +20 increase to that statistic. Training in [[#Lore Benefits|Spiritual Lore, Blessings]] provides an increased benefit.

'''[[Skill]]s''' - Aspects with skill benefits increase that skill by +20 ranks. Training in [[#Spiritual Lore, Summoning|Spiritual Lore, Summoning]] increases this bonus.

'''Wall of Thorns (640)''' - Assuming the Aspect of the Porcupine leads to an increase in the potency of the block rate and poison effect of the Wall of Thorns (640) spell. Training in Spiritual Lore, Summoning further adds to this effect.

'''Health Point (HP)''' - Not only does assuming the Aspect of the Bear provide an increase to the [[Constitution]] statistic, but it also adds +25 to the ranger's Health Points. Training in Spiritual Lore, Summoning provides an additional bonus to this effect.
<div style="clear: both;"></div>
{| {{prettytable|float: right; margin-top: 0; margin-right: 1em;}}
{| {{prettytable|float: right; margin-top: 0; margin-right: 1em;}}
!bgcolor=#cccccc|Aspect
!bgcolor=#cccccc|Aspect
!bgcolor=#cccccc|Benefit
!bgcolor=#cccccc|Benefit
!bgcolor=#cccccc|Lore
!bgcolor=#cccccc|Genus
|-
|-
|Jackal ||[[Ambush]] skill
|Jackal ||[[Ambush]] skill||Summoning||rowspan="2"|Canine
|-
|-
|Wolf ||[[Dexterity]] and [[Intuition]] stats
|Wolf ||[[Dexterity]] and [[Intuition]] stats||Blessings
|-bgcolor=#dddddd
|-bgcolor=#dddddd
|colspan="4"|
|
|
|-
|-
|Lion ||[[Influence]] and [[Strength]] stats
|Lion ||[[Influence]] and [[Strength]] stats||Blessings||rowspan="2"|Feline
|-
|-
|Panther ||[[Stalking and Hiding]] skill
|Panther ||[[Stalking and Hiding]] skill||Summoning
|-bgcolor=#dddddd
|-bgcolor=#dddddd
|colspan="4"|
|
|
|-
|-
|Hawk ||[[Perception]] skill
|Hawk ||[[Perception]] skill||Summoning||rowspan="2"|Avian
|-
|-
|Owl ||[[Aura]] and [[Wisdom]] stats
|Owl ||[[Aura]] and [[Wisdom]] stats||Blessings
|-bgcolor=#dddddd
|-bgcolor=#dddddd
|colspan="4"|
|
|
|-
|-
|Porcupine ||[[Logic]] stat, [[Wall of Thorns (640)]] spell effect
|Porcupine ||[[Logic]] stat<br>[[Wall of Thorns (640)]] spell effect||Blessings<br>Summoning||rowspan="2"|Rodent
|-
|-
|Rat ||[[Agility]] and [[Discipline]] stats
|Rat ||[[Agility]] and [[Discipline]] stats||Blessings
|-bgcolor=#dddddd
|-bgcolor=#dddddd
|colspan="4"|
|
|
|-
|-
|Bear ||[[Constitution]] stat and [[Hitpoint|Health Points]] (HP)
|Bear ||[[Constitution]] stat<br>[[Hitpoint|Health Points]] (HP)||Blessings<br>Summoning||rowspan="6"|Other
|-
|-
|Burgee ||[[Block]]
|Burgee ||[[Block]]||Blessings
|-
|-
|Mantis ||[[Parry]]
|Mantis ||[[Parry]]||Blessings
|-
|-
|Serpent ||[[Evade|Evasion]]
|Serpent ||[[Evade|Evasion]]||Blessings
|-
|-
|Spider ||[[Climbing]] skill, [[Web (118)]] spell effect
|Spider ||[[Climbing]] skill, [[Web (118)]] spell effect||Summoning
|-
|-
|Yierka ||[[Survival]] skill, [[Sense]], [[Forage]]<br>and herb/healing potion [[Roundtime|RT]] reduction
|Yierka ||[[Survival]] skill<br>[[Sense]], [[Forage]], and herb/healing<br>potion [[Roundtime|RT]] reduction||Summoning<br><br>Blessings
|}
|}
'''Evasion/Block/Parry''' - This benefit provides a +10% chance to evade, block, or parry against like-level adversaries during combat. Training in Spiritual Lore, Blessings increases this chance.
''The enhancive effects of 650 are restricted by the same limitations as any other [[Enhancive item|enhancive bonus]].''


'''Web (118)''' - While the Aspect of the Spider is active, the Web (118) spell is made more powerful by further reducing the [[target defense]] (TD) of the target by an additional 25 (50 total). Also, the duration and snare charges are both doubled when casting an area web. These benefits are not modified by lore training.
'''[[Statistic|Statistics]]''' - When assuming an aspect with a statistical benefit, the ranger receives a +20 increase to that statistic. Training in [[Spiritual Lore, Blessings]] provides an increased benefit of an additional +1 at 2 ranks, with a maximum of an additional +12 at 90 ranks (see seed 2 of the [[summation chart]].)


'''Sense, forage and healing RT''' - While under the effects of the Aspect of the Yierka the ranger will have a 25% RT reduction when consuming any healing herbs or potions, sensing area conditions, or attempting to forage . Training in Spiritual Lore, Blessings increases this benefit.
'''[[Skill|Skills]]''' - Aspects with skill benefits increase that skill by +20 ranks. Training in [[Spiritual Lore, Summoning]] increases this bonus by an additional +1 at 2 ranks, with a maximum of an additional +12 at 90 ranks (seed 2).


'''Wall of Thorns (640)''' - Assuming the Aspect of the Porcupine leads to an increase in the potency of the block rate and poison effect of the Wall of Thorns (640) spell. Training in Spiritual Lore, Summoning further adds to this effect.

'''Health Point (HP)''' - Not only does assuming the Aspect of the Bear provide an increase to the [[Constitution]] statistic, but it also adds +25 to the ranger's Health Points. Training in Spiritual Lore, Summoning provides an additional +1 HP at 1 rank with a maximum of an additional +13 HP at 91 ranks (seed 1).

'''Evasion/Block/Parry''' - This benefit provides a +10% chance to evade, block, or parry against like-level adversaries during combat. Training in Spiritual Lore, Blessings increases this chance by an additional 1 percentage point at 2 ranks, with a maximum of an additional +12% at 90 ranks (seed 2).

'''Web (118)''' - While the Aspect of the Spider is active, the effects of the Web (118) spell is made more powerful. When attempting to web a quarry, the [[Target defense|Target Defense]] (TD) of the target is reduced by 50, rather than the normal 25. Also, the duration and snare charges are both doubled when casting an area web. These benefits are not modified by lore training.

'''Sense, forage and healing RT''' - While under the effects of the Aspect of the Yierka the ranger will have a 25% RT reduction when consuming any healing herbs or potions, sensing area conditions, or attempting to forage . Training in Spiritual Lore, Blessings increases this benefit by an additional 3% RT reduction at 1 rank, with a maximum of an additional 39% RT reduction at 91 ranks.

<div style="clear: both;"></div>
==Animal Companion Bonus==
==Animal Companion Bonus==


If a ranger [[ASSUME (verb)|assumes]] an aspect that is of the same category as his [[Animal Companion (630)|Animal Companion]], he will gain an additional bonus while the effects of the aspect are active.
If a ranger [[ASSUME (verb)|assumes]] an aspect that is of the same category (canine, feline, avian, or rodent) as their [[Animal Companion (630)|Animal Companion]], they will gain an additional bonus while the effects of the aspect are active. The companion does not need to be the same specific animal as the aspect.


;Within the same companion category
This gain applies to Animal Companions that are of the same category (canine, feline, avian, or rodent), but not necessarily to the same specific type as the Jackal, Wolf, Lion, Panther, Hawk, Owl, Porcupine or Rat aspects.
<pre{{log2|margin-right=40%}}>

Within the same companion category:
<pre{{log2}}>
You concentrate your focus upon the Aspect of the Wolf. Sensing your actions through the link you share, your <b>companion</b> attempts to assist with his <b>canine</b> influence. Your vision takes on a slightly yellow hue, and you feel a stronger center of coordination and balance.
You concentrate your focus upon the Aspect of the Wolf. Sensing your actions through the link you share, your <b>companion</b> attempts to assist with his <b>canine</b> influence. Your vision takes on a slightly yellow hue, and you feel a stronger center of coordination and balance.
</pre>
</pre>


<div style="clear: both;"></div>
==Features==
==Lore Benefits==
While Assume Aspect is active, the ranger can take on certain features of that animal. All other personal features remain the same. Use the Assume Shift command to change a feature. There have been a few problems with animal features 'sticking' (i.e., the feature cannot be removed without [[GameMaster]] intervention). To make sure that this does not happen, do not toggle the Assume Shift command while already wearing an animal feature. Also, make sure to remove all [[feature alteration|feature altering]] items - such as wigs, gem-holding circlets, forehead gems, hair-jewels and some bandanas - before changing a feature.
===[[Spiritual Lore, Blessings]]===
:;Statistics (porcupine, rat, owl, wolf, lion, bear)
::Blessings Lore increases the base +20 benefit by +1 per seed 2 [[summation]] of ranks.


:::{| {{prettytable}} align="center"
;Wolf
!align="right"|Spiritual Lore, Blessings ranks||0||2||5||9||14||20||27||35||44||54||65||77||90||104||119||135
:She has watchful lurid golden eyes.
|-
:She has layered, coarse pale silver hair with ebon tips.
|align="right"|Total stat benefit||20||21||22||23||24||25||26||27||28||29||30||31||32||33||34||35
|}


:;Evasion/Block/Parry (burgee, mantis, serpent)
;Jackal
::Blessings Lore increases the base 10% chance by +1% per seed 2 summation of ranks.
:She has narrow deep maroon eyes.
:She has dense, thin tawny brown hair peppered with black and grey.


:::{| {{prettytable}} align="center"
;Lion
!align="right"|Spiritual Lore, Blessings ranks||0||2||5||9||14||20||27||35||44||54||65||77||90||104||119||135
:She has imperious light amber eyes.
|-
:She has thick, tousled tawny brown hair expanding in a mass around her face.
|align="right"|Total evade, block, or parry bonus||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%||21%||22%||23%||24%||25%
|}


:;Sense, forage and healing RT reduction (yierka)
;Panther
::Blessings Lore increases the base 25% reduction benefit by 3% per seed 1 summation of ranks.
:She has pale golden eyes and dusky grey skin.
:She has sleek, glossy blue-black hair.


:::{| {{prettytable}} align="center"
;Owl
!align="right"|Spiritual Lore, Blessings ranks||0||1||3||6||10||15||21||28||36||45||55||66||78||91||105||120||136
:She has wide, expressive dark golden eyes.
|-
:She has a short, narrow nose.
|align="right"|Total roundtime reduction||25%||28%||31%||34%||37%||40%||43%||46%||49%||52%||55%||58%||61%||64%||67%||70%||73%
|}


===[[Spiritual Lore, Summoning]]===
;Hawk
:;Skills (jackal, panther, hawk, yierka)
:She has watchful, piercing dark eyes.
::Summoning Lore increases the base +20 ranks benefit by +1 per seed 2 summation of ranks.
:She has a sharply hooked nose.


:::{| {{prettytable}} align="center"
;Rat
!align="right"|Spiritual Lore, Summoning ranks||0||2||5||9||14||20||27||35||44||54||65||77||90||104||119||135
:She has round beady black eyes.
|-
:She has a small, twitchy nose.
|align="right"|Total skill ranks||20||21||22||23||24||25||26||27||28||29||30||31||32||33||34||35
|}


:;[[Wall of Thorns (640)]] (porcupine)
;Porcupine
::Summoning Lore increases the potency of the block rate and poison effect of the Wall of Thorns (640) spell by an unknown amount.
:She has tiny, round black eyes.
:She has lengthy, sharp black hair fading to a light grey at the tips.


:;Health Points (bear)
;Bear
::Summoning Lore increases the base +25 to HP by +1 per seed 1 summation of ranks.
:She has large coal black eyes.
:She has shaggy, matted dark brown hair highlighted in tan.


:::{| {{prettytable}} align="center"
;Serpent
!align="right"|Spiritual Lore, Summoning ranks||0||1||3||6||10||15||21||28||36||45||55||66||78||91||105||120||136
:She has slit-pupilled deep viridian eyes and scaly, <insert person's normal skin feature> skin.
|-
|align="right"|Total HP||25||26||27||28||29||30||31||32||33||34||35||36||37||38||39||40||41
|}


==Character Features==
;Burgee
While Assume Aspect is active, the ranger can take on certain [[feature]]s of that animal. All other personal features remain the same. Use the Assume Shift command to change a feature. There have been a few problems with animal features 'sticking' (i.e., the feature cannot be removed without [[GameMaster]] intervention). To make sure that this does not happen, do not toggle the Assume Shift command while already wearing an animal feature. Also, make sure to remove all [[feature alteration|feature altering]] items - such as wigs, gem-holding circlets, forehead gems, hair-jewels and some bandanas - before changing a feature.
:She has circular, beady dark eyes and greyish green diamond-scaled skin.
:She has a wide, angular nose.


{| {{Prettytable}}
;Mantis
|-bgcolor="lightblue"
:She has large, bulging celadon eyes and pale green skin.
! Aspect || Features ||rowspan="17" bgcolor="darkgrey"| || Aspect || Features
:She has a small, triangular nose.
|-

|rowspan="2"| Bear || She has large coal black eyes. || rowspan="2"| Burgee || She has circular, beady dark eyes and greyish green diamond-scaled skin.
;Yierka
|-
:She has oval-slitted ruddy brown eyes and rough, olive green skin.
:She has coarse, red-streaked dark tan hair sprouting from the center of her head and neck.
| She has shaggy, matted dark brown hair highlighted in tan. || She has a wide, angular nose.
|-
:She has a flat, flaring nose.
| rowspan="2"| Hawk || She has watchful, piercing dark eyes. || rowspan="2"| Jackal || She has narrow deep maroon eyes.

|-
;Spider
| She has a sharply hooked nose. || She has dense, thin tawny brown hair peppered with black and grey.
:She has bulbous, yellow-rimmed, featureless black eyes and smooth, ashen skin.
|-
:She has coarse, stubby black hair sprouting from her scalp and down her neck.
| rowspan="2"| Lion || She has imperious light amber eyes. || rowspan="2"| Mantis || She has large, bulging celadon eyes and pale green skin.
:Thin, spindly fibers run down the length of her arms.
|-
| She has thick, tousled tawny brown hair expanding in a mass around her face. || She has a small, triangular nose.
|-
| rowspan="2"| Owl || She has wide, expressive dark golden eyes. || rowspan="2"| Panther || She has pale golden eyes and dusky grey skin.
|-
| She has a short, narrow nose. || She has sleek, glossy blue-black hair.
|-
| rowspan="2"| Porcupine || She has tiny, round black eyes. || rowspan="2"| Rat || She has round beady black eyes.
|-
| She has lengthy, sharp black hair fading to a light grey at the tips. || She has a small, twitchy nose.
|-
| rowspan="2"| Serpent || rowspan="2"| She has slit-pupilled deep viridian eyes and scaly, {insert person's normal skin feature} skin. || rowspan="2"| Wolf || She has watchful lurid golden eyes.
|-
| She has layered, coarse pale silver hair with ebon tips.
|-
| rowspan="3"| Spider || She has bulbous, yellow-rimmed, featureless black eyes and smooth, ashen skin. || rowspan="3"| Yierka || She has oval-slitted ruddy brown eyes and rough, olive green skin.
|-
| She has coarse, stubby black hair sprouting from her scalp and down her neck. || She has coarse, red-streaked dark tan hair sprouting from the center of her head and neck.
|-
| Thin, spindly fibers run down the length of her arms. || She has a flat, flaring nose.
|}
{{top}}
{{top}}


==Messaging==
==Messaging==
;Start
'''Start:
<pre{{log2}}>
<pre{{log2}}>
You make a simple motion, quietly invoking the Assume Aspect spell...
You make a simple motion, quietly invoking the Assume Aspect spell...
Line 164: Line 191:
Cast Roundtime 3 Seconds.
Cast Roundtime 3 Seconds.
</pre>
</pre>
{|

|-bgcolor=lightblue
;Wolf
!Aspect||Message
<pre{{log2}}>
|-
!Wolf
|<pre{{log2}}>
You concentrate your focus upon the Aspect of the Wolf. Your vision takes on a slightly yellow hue, and you feel a stronger center of coordination and balance.
You concentrate your focus upon the Aspect of the Wolf. Your vision takes on a slightly yellow hue, and you feel a stronger center of coordination and balance.


The golden distortion fades from your sight, and your balance returns to normal.
The golden distortion fades from your sight, and your balance returns to normal.
</pre>
</pre>
|-

;Jackal
!Jackal
<pre{{log2}}>
|<pre{{log2}}>
You concentrate your focus upon the Aspect of the Jackal. A twinge of red passes through your eyes, as your thoughts turn toward waylaying your next quarry.
You concentrate your focus upon the Aspect of the Jackal. A twinge of red passes through your eyes, as your thoughts turn toward waylaying your next quarry.


The redness fades from your eyes as your focus of the hunt returns to normal.
The redness fades from your eyes as your focus of the hunt returns to normal.
</pre>
</pre>
|-

;Lion
!Lion
<pre{{log2}}>
|<pre{{log2}}>
You concentrate your focus upon the Aspect of the Lion. You feel yourself infused with a regal air, as a wave of power ripples through your muscles.
You concentrate your focus upon the Aspect of the Lion. You feel yourself infused with a regal air, as a wave of power ripples through your muscles.


Your regal influence and extra strength swiftly drift away.
Your regal influence and extra strength swiftly drift away.
</pre>
</pre>
|-

;Panther
!Panther
<pre{{log2}}>
|<pre{{log2}}>
You concentrate your focus upon the Aspect of the Panther. A distinct awareness of the shadows surfaces to your thoughts, springing forth with the lucidity of a once-forgotten memory.
You concentrate your focus upon the Aspect of the Panther. A distinct awareness of the shadows surfaces to your thoughts, springing forth with the lucidity of a once-forgotten memory.


Your extra awareness of the shadows steals away back into the recesses of your subconscious.
Your extra awareness of the shadows steals away back into the recesses of your subconscious.
</pre>
</pre>
|-

;Owl
!Owl
<pre{{log2}}>
|<pre{{log2}}>
You concentrate your focus upon the Aspect of the Owl. A dawn of enlightenment rises over your consciousness, honing your comprehension of the flows of magic around and within you.
You concentrate your focus upon the Aspect of the Owl. A dawn of enlightenment rises over your consciousness, honing your comprehension of the flows of magic around and within you.


The moment of enlightenment and magical comprehension fades from your mind.
The moment of enlightenment and magical comprehension fades from your mind.
</pre>
</pre>
|-

;Hawk
!Hawk
<pre{{log2}}>
|<pre{{log2}}>
You concentrate your focus upon the Aspect of the Hawk. You become more aware of the environs as every nuance of your surroundings comes into focus with sharp clarity.
You concentrate your focus upon the Aspect of the Hawk. You become more aware of the environs as every nuance of your surroundings comes into focus with sharp clarity.


The degree of resolution in your vision diminishes as your perception returns to normal.
The degree of resolution in your vision diminishes as your perception returns to normal.
</pre>
</pre>
|-

;Rat
!Rat
<pre{{log2}}>
|<pre{{log2}}>
You concentrate your focus upon the Aspect of the Rat. Your thoughts drift inward, girding your mind with a strong determination and your body with great agility.
You concentrate your focus upon the Aspect of the Rat. Your thoughts drift inward, girding your mind with a strong determination and your body with great agility.


The strong sense of determination and agility fades from within you.
The strong sense of determination and agility fades from within you.
</pre>
</pre>
|-

;Porcupine
!Porcupine
<pre{{log2}}>
|<pre{{log2}}>
You concentrate your focus upon the Aspect of the Porcupine. A simple cognition bubbles to the front of your mind, broadening your understanding of events that previously went unnoticed.
You concentrate your focus upon the Aspect of the Porcupine. A simple cognition bubbles to the front of your mind, broadening your understanding of events that previously went unnoticed.


Your increased cognition fades away, returning your comprehension to normal.
Your increased cognition fades away, returning your comprehension to normal.
</pre>
</pre>
|-

;Bear
!Bear
<pre{{log2}}>
|<pre{{log2}}>
You concentrate your focus upon the Aspect of the Bear. You hear a deep bellowing reverberate through your mind, inspiring an invigorating fortitude that spreads to your very core.
You concentrate your focus upon the Aspect of the Bear. You hear a deep bellowing reverberate through your mind, inspiring an invigorating fortitude that spreads to your very core.


Your ursine fortitude parts, returning your endurance to normal.
Your ursine fortitude parts, returning your endurance to normal.
</pre>
</pre>
|-

;Serpent
!Serpent
<pre{{log2}}>
|<pre{{log2}}>
You concentrate your focus upon the Aspect of the Serpent. Your skin suddenly feels a bit more scaled, and you notice a distinctly natural fluidity in your movements.
You concentrate your focus upon the Aspect of the Serpent. Your skin suddenly feels a bit more scaled, and you notice a distinctly natural fluidity in your movements.


The scaliness of your complexion fades away, taking with it your natural-feeling fluid movements.
The scaliness of your complexion fades away, taking with it your natural-feeling fluid movements.
</pre>
</pre>
|-

;Burgee
!Burgee
<pre{{log2}}>
|<pre{{log2}}>
You concentrate your focus upon the Aspect of the Burgee. Grey-green diamond scales form across your skin, and you note that your shield arm feels somehow lighter.
You concentrate your focus upon the Aspect of the Burgee. Grey-green diamond scales form across your skin, and you note that your shield arm feels somehow lighter.


The grey-green scales fade away from your skin, with your shield arm's reflexes returning to normal.
The grey-green scales fade away from your skin, with your shield arm's reflexes returning to normal.
</pre>
</pre>
|-

;Mantis
!Mantis
<pre{{log2}}>
|<pre{{log2}}>
You concentrate your focus upon the Aspect of the Mantis. A slightly uncomfortable pressure builds behind your eyes as you note an improved eyesight and renewed vigor in your weapon arm.
You concentrate your focus upon the Aspect of the Mantis. A slightly uncomfortable pressure builds behind your eyes as you note an improved eyesight and renewed vigor in your weapon arm.


You feel the pressure behind your eyes relent, as the movement in your weapon arm returns to normal.
You feel the pressure behind your eyes relent, as the movement in your weapon arm returns to normal.
</pre>
</pre>
|-

;Yierka
!Yierka
<pre{{log2}}>
|<pre{{log2}}>
You concentrate your focus upon the Aspect of the Yierka. A gruff, yet contenting inspiration courses through your senses, putting you at one with the offerings and spirits of nature.
You concentrate your focus upon the Aspect of the Yierka. A gruff, yet contenting inspiration courses through your senses, putting you at one with the offerings and spirits of nature.


Your extra illumination of the natural fades with a final wisp of inspiration.
Your extra illumination of the natural fades with a final wisp of inspiration.
</pre>
</pre>
|-

;Spider
!Spider
<pre{{log2}}>
|<pre{{log2}}>
You concentrate your focus upon the Aspect of the Spider. You feel a tingling sensation shiver through your limbs as your field of vision darkens and expands.
You concentrate your focus upon the Aspect of the Spider. You feel a tingling sensation shiver through your limbs as your field of vision darkens and expands.


Your field of vision returns to normal as the tingling sensation in your limbs scatters away.
Your field of vision returns to normal as the tingling sensation in your limbs scatters away.
</pre>
</pre>
|}
{{top}}
{{top}}


== See Also ==
== Resources ==
* [[Assume Aspect (saved post)]]
* [[/saved posts|Saved posts]]
* [[Intricately carved wooden medallion]]

== External Links ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#650 Ranger Base Spell Circle: Assume Aspect], on Play.net

[[category:Ranger Base Spells]]

Latest revision as of 05:31, 18 November 2022

Assume Aspect (650)
Mnemonic [ASSUME]
Duration 600 sec
Span Refreshable
Utility Magic - Skill Enhancement  
Skill Enhancement Variable 
Availability Self 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility

Assume Aspect grants a ranger beneficial characteristics of certain wild beasts by allowing them to channel the spirits of nature for 10 minutes at the cost of 50 mana points. During this time, the ranger can ASSUME any number of aspects, but no individual aspect may be used more than once in a 4 minute span. If uninterrupted, the benefits of any given aspect will last for 2 minutes.

After the initial cast, the first aspect can be assumed for no mana cost. Subsequent aspects can be donned at a cost of 25 mana.

INCANTing or CASTing Assume Aspect during the 10 minute duration will refresh the spell at its original cost.

The spell can also be EVOKEed to use a single aspect for the full duration of the spell at half magnitude. Using ASSUME while in this form will be equivalent to EVOKEing the new aspect, at the full mana cost.

Usage

  • PREP 650 | CAST or INCANT 650 to cast this spell
  • PREP 650 | EVOKE with a single aspect for the full duration at half magnitude.
  • INCANT 650 EVOKE to evoke this spell once using INCANT
  • INCANT SET EVOKE 650 to always evoke this spell using INCANT 650
  • ASSUME {creature} or use ASSUME STORE to set your default aspect that will be assumed when the spell is cast.

Aspect Benefits

The enhancive effects of 650 are restricted by the same limitations as any other enhancive bonus.

Statistics - When assuming an aspect with a statistical benefit, the ranger receives a +20 increase to that statistic. Training in Spiritual Lore, Blessings provides an increased benefit.

Skills - Aspects with skill benefits increase that skill by +20 ranks. Training in Spiritual Lore, Summoning increases this bonus.

Wall of Thorns (640) - Assuming the Aspect of the Porcupine leads to an increase in the potency of the block rate and poison effect of the Wall of Thorns (640) spell. Training in Spiritual Lore, Summoning further adds to this effect.

Health Point (HP) - Not only does assuming the Aspect of the Bear provide an increase to the Constitution statistic, but it also adds +25 to the ranger's Health Points. Training in Spiritual Lore, Summoning provides an additional bonus to this effect.

Aspect Benefit Lore Genus
Jackal Ambush skill Summoning Canine
Wolf Dexterity and Intuition stats Blessings
Lion Influence and Strength stats Blessings Feline
Panther Stalking and Hiding skill Summoning
Hawk Perception skill Summoning Avian
Owl Aura and Wisdom stats Blessings
Porcupine Logic stat
Wall of Thorns (640) spell effect
Blessings
Summoning
Rodent
Rat Agility and Discipline stats Blessings
Bear Constitution stat
Health Points (HP)
Blessings
Summoning
Other
Burgee Block Blessings
Mantis Parry Blessings
Serpent Evasion Blessings
Spider Climbing skill, Web (118) spell effect Summoning
Yierka Survival skill
Sense, Forage, and herb/healing
potion RT reduction
Summoning

Blessings

Evasion/Block/Parry - This benefit provides a +10% chance to evade, block, or parry against like-level adversaries during combat. Training in Spiritual Lore, Blessings increases this chance.

Web (118) - While the Aspect of the Spider is active, the Web (118) spell is made more powerful by further reducing the target defense (TD) of the target by an additional 25 (50 total). Also, the duration and snare charges are both doubled when casting an area web. These benefits are not modified by lore training.

Sense, forage and healing RT - While under the effects of the Aspect of the Yierka the ranger will have a 25% RT reduction when consuming any healing herbs or potions, sensing area conditions, or attempting to forage . Training in Spiritual Lore, Blessings increases this benefit.

Animal Companion Bonus

If a ranger assumes an aspect that is of the same category (canine, feline, avian, or rodent) as their Animal Companion, they will gain an additional bonus while the effects of the aspect are active. The companion does not need to be the same specific animal as the aspect.

Within the same companion category
You concentrate your focus upon the Aspect of the Wolf.  Sensing your actions through the link you share, your companion attempts to assist with his canine influence.  Your vision takes on a slightly yellow hue, and you feel a stronger center of coordination and balance. 

Lore Benefits

Spiritual Lore, Blessings

Statistics (porcupine, rat, owl, wolf, lion, bear)
Blessings Lore increases the base +20 benefit by +1 per seed 2 summation of ranks.
Spiritual Lore, Blessings ranks 0 2 5 9 14 20 27 35 44 54 65 77 90 104 119 135
Total stat benefit 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Evasion/Block/Parry (burgee, mantis, serpent)
Blessings Lore increases the base 10% chance by +1% per seed 2 summation of ranks.
Spiritual Lore, Blessings ranks 0 2 5 9 14 20 27 35 44 54 65 77 90 104 119 135
Total evade, block, or parry bonus 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25%
Sense, forage and healing RT reduction (yierka)
Blessings Lore increases the base 25% reduction benefit by 3% per seed 1 summation of ranks.
Spiritual Lore, Blessings ranks 0 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136
Total roundtime reduction 25% 28% 31% 34% 37% 40% 43% 46% 49% 52% 55% 58% 61% 64% 67% 70% 73%

Spiritual Lore, Summoning

Skills (jackal, panther, hawk, yierka)
Summoning Lore increases the base +20 ranks benefit by +1 per seed 2 summation of ranks.
Spiritual Lore, Summoning ranks 0 2 5 9 14 20 27 35 44 54 65 77 90 104 119 135
Total skill ranks 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Wall of Thorns (640) (porcupine)
Summoning Lore increases the potency of the block rate and poison effect of the Wall of Thorns (640) spell by an unknown amount.
Health Points (bear)
Summoning Lore increases the base +25 to HP by +1 per seed 1 summation of ranks.
Spiritual Lore, Summoning ranks 0 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136
Total HP 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41

Character Features

While Assume Aspect is active, the ranger can take on certain features of that animal. All other personal features remain the same. Use the Assume Shift command to change a feature. There have been a few problems with animal features 'sticking' (i.e., the feature cannot be removed without GameMaster intervention). To make sure that this does not happen, do not toggle the Assume Shift command while already wearing an animal feature. Also, make sure to remove all feature altering items - such as wigs, gem-holding circlets, forehead gems, hair-jewels and some bandanas - before changing a feature.

Aspect Features Aspect Features
Bear She has large coal black eyes. Burgee She has circular, beady dark eyes and greyish green diamond-scaled skin.
She has shaggy, matted dark brown hair highlighted in tan. She has a wide, angular nose.
Hawk She has watchful, piercing dark eyes. Jackal She has narrow deep maroon eyes.
She has a sharply hooked nose. She has dense, thin tawny brown hair peppered with black and grey.
Lion She has imperious light amber eyes. Mantis She has large, bulging celadon eyes and pale green skin.
She has thick, tousled tawny brown hair expanding in a mass around her face. She has a small, triangular nose.
Owl She has wide, expressive dark golden eyes. Panther She has pale golden eyes and dusky grey skin.
She has a short, narrow nose. She has sleek, glossy blue-black hair.
Porcupine She has tiny, round black eyes. Rat She has round beady black eyes.
She has lengthy, sharp black hair fading to a light grey at the tips. She has a small, twitchy nose.
Serpent She has slit-pupilled deep viridian eyes and scaly, {insert person's normal skin feature} skin. Wolf She has watchful lurid golden eyes.
She has layered, coarse pale silver hair with ebon tips.
Spider She has bulbous, yellow-rimmed, featureless black eyes and smooth, ashen skin. Yierka She has oval-slitted ruddy brown eyes and rough, olive green skin.
She has coarse, stubby black hair sprouting from her scalp and down her neck. She has coarse, red-streaked dark tan hair sprouting from the center of her head and neck.
Thin, spindly fibers run down the length of her arms. She has a flat, flaring nose.
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Messaging

Start:

You make a simple motion, quietly invoking the Assume Aspect spell...
Your spell is ready.
You gesture.
Gold-traced pale green ribbons of energy swirl about and coalesce upon you, reinforcing the intense natural prowess that races through every fiber of your being.
Cast Roundtime 3 Seconds.
Aspect Message
Wolf
You concentrate your focus upon the Aspect of the Wolf. Your vision takes on a slightly yellow hue, and you feel a stronger center of coordination and balance.

The golden distortion fades from your sight, and your balance returns to normal.
Jackal
You concentrate your focus upon the Aspect of the Jackal. A twinge of red passes through your eyes, as your thoughts turn toward waylaying your next quarry.

The redness fades from your eyes as your focus of the hunt returns to normal.
Lion
You concentrate your focus upon the Aspect of the Lion. You feel yourself infused with a regal air, as a wave of power ripples through your muscles.

Your regal influence and extra strength swiftly drift away.
Panther
You concentrate your focus upon the Aspect of the Panther. A distinct awareness of the shadows surfaces to your thoughts, springing forth with the lucidity of a once-forgotten memory.

Your extra awareness of the shadows steals away back into the recesses of your subconscious.
Owl
You concentrate your focus upon the Aspect of the Owl. A dawn of enlightenment rises over your consciousness, honing your comprehension of the flows of magic around and within you.

The moment of enlightenment and magical comprehension fades from your mind.
Hawk
You concentrate your focus upon the Aspect of the Hawk. You become more aware of the environs as every nuance of your surroundings comes into focus with sharp clarity.

The degree of resolution in your vision diminishes as your perception returns to normal.
Rat
You concentrate your focus upon the Aspect of the Rat. Your thoughts drift inward, girding your mind with a strong determination and your body with great agility.

The strong sense of determination and agility fades from within you.
Porcupine
You concentrate your focus upon the Aspect of the Porcupine. A simple cognition bubbles to the front of your mind, broadening your understanding of events that previously went unnoticed.

Your increased cognition fades away, returning your comprehension to normal.
Bear
You concentrate your focus upon the Aspect of the Bear. You hear a deep bellowing reverberate through your mind, inspiring an invigorating fortitude that spreads to your very core.

Your ursine fortitude parts, returning your endurance to normal.
Serpent
You concentrate your focus upon the Aspect of the Serpent. Your skin suddenly feels a bit more scaled, and you notice a distinctly natural fluidity in your movements.

The scaliness of your complexion fades away, taking with it your natural-feeling fluid movements.
Burgee
You concentrate your focus upon the Aspect of the Burgee. Grey-green diamond scales form across your skin, and you note that your shield arm feels somehow lighter.

The grey-green scales fade away from your skin, with your shield arm's reflexes returning to normal.
Mantis
You concentrate your focus upon the Aspect of the Mantis. A slightly uncomfortable pressure builds behind your eyes as you note an improved eyesight and renewed vigor in your weapon arm.

You feel the pressure behind your eyes relent, as the movement in your weapon arm returns to normal.
Yierka
You concentrate your focus upon the Aspect of the Yierka. A gruff, yet contenting inspiration courses through your senses, putting you at one with the offerings and spirits of nature.

Your extra illumination of the natural fades with a final wisp of inspiration.
Spider
You concentrate your focus upon the Aspect of the Spider. You feel a tingling sensation shiver through your limbs as your field of vision darkens and expands.

Your field of vision returns to normal as the tingling sensation in your limbs scatters away.
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