Brawling weapons: Difference between revisions

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==Brawling Weapons and Unarmed Combat==
==Brawling Weapons and Unarmed Combat==


The following brawling weapons are suitable for use with the [[unarmed combat system]] (UCS) as wearable items. They DO NOT funtion as ordinary melee weapons when used with [[jab]], [[punch]], [[kick]], and [[GRAPPLE (verb)|grapple]] attacks. Their damage factors, AvDs and damage types ([[slash]], [[puncture]], [[crush]]) do not apply. They primarily serve as an equipment platform for [[enchant]] bonus, [[flare]]s and [[weighting]] etc. However, their use does add a bonus to the attack's [[damage factor]] and a penalty to the [[multiplier modifier]].
The following brawling weapons are suitable for use with the [[unarmed combat system]] (UCS) as wearable items. They DO NOT function as ordinary melee weapons when used with [[jab]], [[punch]], [[kick]], and [[GRAPPLE (verb)|grapple]] attacks. Their damage factors, AvDs and damage types ([[slash]], [[puncture]], [[crush]]) do not apply. They primarily serve as an equipment platform for [[enchant]] bonus, [[flare]]s and [[weighting]] etc. However, their use does add a bonus to the attack's [[damage factor]] and a penalty to the [[multiplier modifier]].


*[[Cestus]]
*[[Cestus]]
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|- align=center
|- align=center
|[[Knuckle-blade]]
|[[Knuckle-blade]]
|66.7
|?
|33.3
|?
|0
|0
|- align=center
|- align=center
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|- align=center
|- align=center
|[[Fist-scythe]]
|[[Fist-scythe]]
|66.7
|60
|16.7
|20
|16.6
|20
|- align=center
|- align=center
|[[Katar]]
|[[Katar]]

Latest revision as of 18:29, 29 August 2023

Brawling is the skill related to the use of one's open hands or small weapons used in a similar manner to one's open hands. The skill is useful for characters who wish to maintain the defensive strength offered by parrying while leaving the character's hands empty. This is useful for open-handed casting or bard instruments.

Maximum Ranks and Training Point Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 2 1 1 - 1 1
Training Point Cost 3/1 2/1 2/1 3/1 4/1 4/1 6/1 10/2 - 10/2 10/2

Brawling Weapon DFs and AvDs

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Closed fist DF .100 .075 .040 .036 .032 1 2 Crush N/A
AvD 25 20 19 18 17 10 8 6 4 5 1 -3 -7 -5 -11 -17 -23
Razorpaw DF .275 .200 .125 .050 .030 1 2 Slash 40/80
AvD 35 20 19 18 17 10 8 6 4 0 -4 -8 -12 -25 -31 -37 -43
Paingrip DF .225 .200 .125 .075 .030 1 2 Slash/Puncture/Crush 50/80
AvD 40 20 19 18 17 15 13 11 9 15 11 7 3 -25 -31 -37 -43
Cestus DF .250 .175 .150 .075 .035 1 2 Crush 50/80
AvD 40 30 29 28 27 20 18 16 14 10 6 2 -2 -25 -31 -37 -43
Knuckle-duster DF .250 .175 .125 .100 .040 1 2 Crush 18/199
AvD 35 32 31 30 29 25 23 21 19 18 14 10 6 0 -6 -12 -18
Hook-knife DF .250 .175 .125 .070 .035 1 2 Slash/Puncture 30/100
AvD 40 30 29 28 27 18 16 14 12 10 6 2 -2 -15 -21 -27 -33
Tiger-claw DF .275 .200 .150 .100 .035 1 2 Slash, Crush 18/165
AvD 40 25 24 23 22 15 13 11 9 5 1 -3 -7 -25 -31 -37 -43
Knuckle-blade DF .250 .150 .100 .075 .075 1 2 Slash/Crush 18/195
AvD 45 40 39 38 37 25 23 21 19 25 21 17 13 0 -6 -12 -18
Yierka-spur DF .250 .150 .125 .125 .075 1 2 Slash/Puncture/Crush 18/185
AvD 40 35 34 33 32 25 23 21 19 30 26 22 18 0 -6 -12 -18
Blackjack DF .250 .140 .090 .110 .075 1 2 Crush 50/80
AvD 40 35 34 33 32 25 23 21 19 15 11 7 3 0 -6 -12 -18
Jackblade DF .250 .175 .150 .150 .110 2 3 Slash/Crush 60/90
AvD 45 35 34 33 32 25 23 21 19 20 16 12 8 10 4 -2 -8
Troll-claw DF .325 .175 .140 .120 .090 2 3 Slash/Crush 60/185
AvD 45 35 34 33 32 25 23 21 19 25 21 17 13 15 9 3 -3
Sai DF .250 .200 .110 .150 .040 2 3 Puncture 25/175
AvD 30 31 30 29 28 25 23 21 19 33 29 25 21 6 0 -6 -12
Fist-scythe DF .350 .225 .200 .175 .125 3 3 Slash/Puncture/Crush 70/185
AvD 45 40 39 38 37 30 28 26 24 37 33 29 25 20 14 8 2
Katar DF .325 .250 .225 .200 .175 3 3 Slash/Puncture 70/175
AvD 30 32 31 30 29 40 38 36 34 45 41 37 33 40 34 28 22

Brawling Weapons and Unarmed Combat

The following brawling weapons are suitable for use with the unarmed combat system (UCS) as wearable items. They DO NOT function as ordinary melee weapons when used with jab, punch, kick, and grapple attacks. Their damage factors, AvDs and damage types (slash, puncture, crush) do not apply. They primarily serve as an equipment platform for enchant bonus, flares and weighting etc. However, their use does add a bonus to the attack's damage factor and a penalty to the multiplier modifier.

Weapon Damage Type Ratios

This table contains the brawling weapon critical damage type percentages for successful attacks (based on player research). As an example, the closed fist will result in 100% crush critical damage for all attacks. The closed fist does not do slash critical damage or puncture critical damage.

Note: Because of smallish sample sizes for determining some of these percentages, they may not be precise in all cases, but should be close enough to give a decent representation of the damage ratios.

Weapon Slash % Crush % Puncture %
Closed fist 0 100 0
Razorpaw 100 0 0
Paingrip ? ? ?
Cestus 0 100 0
Knuckle-duster 0 100 0
Hook-knife ? 0 ?
Tiger-claw ? ? 0
Knuckle-blade 66.7 33.3 0
Yierka-spur ? ? ?
Blackjack 0 100 0
Jackblade ? ? 0
Troll-claw ? ? 0
Sai 0 0 100
Fist-scythe 66.7 16.7 16.6
Katar 33.3 0 66.7

Resources