Divine Shield (1609): Difference between revisions

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{{spell
{{spell
| mnemonic = DSHIELD
| mnemonic = DSHIELD
| custdur = {{Spellbox block | duration = Indefinite (aura) | span = Until stopped/switched}}
| duration =
| base_dur = 1200 seconds
| add_dur = +60 seconds per<br>[[Paladin Base]] spell known
| span = [[Stackable]]
| span = [[Stackable]]
| type = Defensive
| type = Defensive
| components = Shield
| components = Shield
| skill = None
| skill = None
| subtype = Block
| subtype = Aura (enhancement)
| ds =
| ds = +15 (melee)
| td =
| td = None
| enhancement = None
| enhancement = +10% Block Chance
| availability = Paladin's group
| availability = Group
| navigation = {{paladin base navigation}}
| navigation = {{paladin base navigation}}
}}
}}
'''Divine Shield''' provides a protective celestial barrier around the paladin and their [[group]], increasing the chance to outright [[block]] incoming blows and also providing a bonus to melee [[defensive strength]].


Blocking requires a [[shield]]. The base version of the spell adds +10% to normal [[block|block chance]] (which depends on the level difference between attacker and defender, stance, and other factors). The chance to block can be further increased with training in [[Spiritual Lore, Blessings]]. Any group member that leaves the paladin's group will lose the effect of the spell.
'''Divine Shield''' provides a protective celestial barrier around a [[paladin]] and the paladin's group, increasing the chance to [[block]] incoming blows. This requires using a [[shield]]. Using{{boldmono| [[#Usage|EVOKE]] }}will self-cast the spell without the group effect.


The chance to block has a base of 10%. Training in [[#Lore Benefits|Spiritual Lore, Blessings]] increases this chance to 11% at 3 ranks, to a maximum of 27% at 187 ranks (unenhanced). Block chance is also modified by the attacker's [[level]]. Any group member that leaves the paladin's group will lose the effect of the spell.
The spell also provides a base bonus of +15 to melee defensive strength (DS) to their group members, +1 for every 5 [[Paladin Base|Paladin]] spell ranks known above 18 to a maximum of +20 bonus at 43 ranks. The total possible bonus for the paladin's group is +20 DS.

The paladin also gains a '''Swift Justice''' knowledge effect that permits faster execution of [[shield maneuvers]].

Divine Shield is an [[Aura system|aura]] spell that will remain active until the paladin {{boldmono|[[STOP (verb)|STOPs]]}} it, dies, or switches to another aura type. A paladin can only maintain one aura at a time, but multiple paladins grouped together can benefit from each other's auras if they are different.

==Swift Justice==
Swift Justice will cause the next [[shield maneuvers|shield maneuver]] to be executed in 1 second. Swift Justice builds up charges at a rate of 1 for every 60 seconds the spell is in effect. When used while in a more aggressive stance the recharge time is reduced by 5 seconds per block against like-level targets. The spell has a base of 2 charges, and charges can be increased with [[Spiritual Lore, Summoning]].


When Divine Shield is active, [[Zealot (1617)]] cannot be cast.
{{Usage-evoke-self
|s= 1609
|d= to cast a self-cast only version with no group effect.}}
==Lore Benefits==
==Lore Benefits==
Training in [[Spiritual Lore, Blessings]] increases the chance to block based on a seed 3 [[summation]] of ranks.
[[Spiritual Lore, Blessings]] increases the chance to block based on a seed 3 [[summation]] of ranks.


{|
:{| {{prettytable|text-align:center}}
|
!align=right|Spiritual Lore, Blessings ranks||0||3||7||12||18||25||33||42||52||63||75
{| class="wikitable" style="width:100%; text-align:center;"
|-
|-
! style="width:240px;" | Spiritual Lore, Blessings ranks
|align=right|Boost to block percentage||10||11||12||13||14||15||16||17||18||19||20
| 0||3||7||12||18||25||33||42||52||63||75
|-
! style="width:240px;" | Boost to block percentage
| 10||11||12||13||14||15||16||17||18||19||20
|}
{| class="wikitable" style="width:100%; text-align:center;"
|-
|-
! style="width:240px;" | Spiritual Lore, Blessings ranks
|colspan=12|
| 88||102||117||133||150||168||187||207||228||250
|-
!align=right colspan=2|Spiritual Lore, Blessings ranks||88||102||117||133||150||168||187||207||228||250
|-
|-
|align=right colspan=2|Boost to block percentage||21||22||23||24||25||26||27||28||29||30
! style="width:240px;" | Boost to block percentage
| 21||22||23||24||25||26||27||28||29||30
|}
|}
|}

[[Spiritual Lore, Summoning]] increases the maximum charges of the '''Swift Justice''' effect to 3 at 40 ranks, and 4 at 105 ranks.

==Messaging==
==Messaging==
{| class="wikitable"
{| class="wikitable"
Line 47: Line 60:
| <pre{{log-inline}}>Your skin grows slightly numb for a moment as the warm glow fades from around you.</pre>
| <pre{{log-inline}}>Your skin grows slightly numb for a moment as the warm glow fades from around you.</pre>
|}
|}

==Resources==
*[[Paladin spell updates (saved posts)]]
*[[Divine Shield (1909)]]


[[Category:Group Spells]]
[[Category:Group Spells]]

Latest revision as of 19:14, 1 March 2021

Divine Shield (1609)
Mnemonic [DSHIELD]
Duration Indefinite (aura)
Span Until stopped/switched
Defensive Magic  
Subtype Aura (enhancement) 
Defensive Strength +15 (melee) 
Enhancement +10% Block Chance 
Availability Group 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Battle Standard (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Divine Shield provides a protective celestial barrier around the paladin and their group, increasing the chance to outright block incoming blows and also providing a bonus to melee defensive strength.

Blocking requires a shield. The base version of the spell adds +10% to normal block chance (which depends on the level difference between attacker and defender, stance, and other factors). The chance to block can be further increased with training in Spiritual Lore, Blessings. Any group member that leaves the paladin's group will lose the effect of the spell.

The spell also provides a base bonus of +15 to melee defensive strength (DS) to their group members, +1 for every 5 Paladin spell ranks known above 18 to a maximum of +20 bonus at 43 ranks. The total possible bonus for the paladin's group is +20 DS.

The paladin also gains a Swift Justice knowledge effect that permits faster execution of shield maneuvers.

Divine Shield is an aura spell that will remain active until the paladin STOPs it, dies, or switches to another aura type. A paladin can only maintain one aura at a time, but multiple paladins grouped together can benefit from each other's auras if they are different.

Swift Justice

Swift Justice will cause the next shield maneuver to be executed in 1 second. Swift Justice builds up charges at a rate of 1 for every 60 seconds the spell is in effect. When used while in a more aggressive stance the recharge time is reduced by 5 seconds per block against like-level targets. The spell has a base of 2 charges, and charges can be increased with Spiritual Lore, Summoning.

Lore Benefits

Spiritual Lore, Blessings increases the chance to block based on a seed 3 summation of ranks.

Spiritual Lore, Blessings ranks 0 3 7 12 18 25 33 42 52 63 75
Boost to block percentage 10 11 12 13 14 15 16 17 18 19 20
Spiritual Lore, Blessings ranks 88 102 117 133 150 168 187 207 228 250
Boost to block percentage 21 22 23 24 25 26 27 28 29 30

Spiritual Lore, Summoning increases the maximum charges of the Swift Justice effect to 3 at 40 ranks, and 4 at 105 ranks.

Messaging

Cast
A warm, scintillating glow surrounds you and those nearby.
Expiration
Your skin grows slightly numb for a moment as the warm glow fades from around you.

Resources