Emaciated hierophant: Difference between revisions

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| area = Temple Wyneb <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Temple Wyneb <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 240
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
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| WizTD = ?
| WizTD = ?
| MjETD = ?
| MjETD = ?
| MnETD = ?
| MnETD = 288
| MjSTD = 268
| MjSTD = 268
| MnSTD = 268
| MnSTD = 268

Revision as of 21:27, 20 February 2019

Emaciated hierophant
Level 66
Family hierophant family creatures
Body Type Biped
Area(s) Found Temple Wyneb
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Espadon 331 AS
Warding Spells
Unbalance 279 CS
Misc. Offensive Spells
Sounds
Tangle Weed
Spike Thorn
Spirit Strike
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 234 to 244
Cleric Base 268
Empath Base 268
Paladin Base ?
Ranger Base ?
Sorcerer Base 277
Wizard Base ?
Minor Elemental 288
Major Elemental ?
Minor Spiritual 268
Major Spiritual 268
Minor Mental ?
Defensive Spells
Spirit Defense
Spirit Warding II
Fasthr's Reward
Lesser Shroud
Natural Colors
Resist Elements
Mobility
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin No
Other ?

The emaciated hierophant stands short for a human, and might pass for one except for the storm grey eyes that swirl with unearthly energy. Long robes that appear to float in the air gap to reveal an ornate tunic and breeches with polished green leather boots to the knee. A long golden chain hangs about his neck, a small glowing red crystal suspended as a pendant there. Intricate tattoos cover his flesh, drawing ornate and unrecognizable patterns that are masterfully penned.

Hunting strategies

Hierophants, though ranger-style semis, are highly susceptible to Dark Catalyst (719). This spell is normally only moderately effective against semis.

Hierophants will not walk around or spawn with spells prepared. However, they may, on some occasions, cast Spirit Strike (117) on themselves with no target in the room.

Hierophants can be stunned easily but will also break stuns during their next action window. This will slow them down and allow you to stun them again in order to prevent their most dangerous weapon: spikethorn. They are rather squishy as well.

Other information

Hierophants are able to break through stuns and Web (118).

References

Near-level creatures - edit
Level 64 Level 65

none

Level 66


Level 67 Level 68
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