Huge ice elemental: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| |
| picture = |
||
| level = 95<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = elemental |
|||
| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = elemental |
|||
| type = Elemental<!-- Creature body type --> |
|||
| attacks = <Not Known> |
|||
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
⚫ | |||
| |
| otherclass2 = |
||
| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
⚫ | |||
| area2 = |
|||
| asg = 10 ([[natural armor|natural]]) |
|||
| area3 = |
|||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = |
|||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| physical = |
|||
⚫ | |||
{{creature ability|[[Pound (attack)|Pound]]|+430 [[Attack strength|AS]]}} |
|||
| |
| PA2 = |
||
| PAB = |
|||
{{creature ability|[[Major Cold (907)]]|+438 [[Attack strength|AS]]}} |
|||
| PA3 = |
|||
{{creature ability|[[Minor Cold (1709)]]|+438 [[Attack strength|AS]]}} |
|||
| |
| PAC = |
||
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
{{creature ability|Chunks of ice}} |
|||
| BTA = 438 |
|||
{{creature ability|[[Slush wall]]}} |
|||
| BT2 = Minor Cold (1709) |
|||
| BTB = 438 |
|||
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = |
|||
| WD2 = |
|||
| WDB = |
|||
| WD3 = |
|||
| WDC = |
|||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = Slush wall<!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 10<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Melee = |
|||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Ranged = |
|||
{{creature ability|[[Bolt]] |+315 [[Defensive strength|DS]]}} |
|||
| Bolt = 315 |
|||
{{td|spiritual=400|ranger=?|paladin=?|elemental=?|sorcerer=?|bard=385|mental=?}} |
|||
| |
| UDF = |
||
| BarTD = 485 |
|||
⚫ | |||
| CleTD = 400 |
|||
⚫ | |||
| EmpTD = 400 |
|||
{{creature ability|[[Elemental Bias]]}} |
|||
| PalTD = |
|||
⚫ | |||
| RanTD = |
|||
⚫ | |||
| SorTD = |
|||
{{creature ability|[[Elemental Barrier]]}} |
|||
| WizTD = |
|||
| MjETD = |
|||
| MnETD = |
|||
| MjSTD = 400 |
|||
| MnSTD = 400 |
|||
| MnMTD = |
|||
| DSP1 = Elemental Barrier<!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| coins = |
| coins = |
||
| |
| magic items = |
||
| |
| gems = Yes |
||
| boxes = |
| boxes = |
||
| |
| other = essence of water |
||
| skin = |
|||
| other = [[essence of water]] |
|||
| noskinvalue = |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
Revision as of 08:48, 1 December 2019
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
The ice elemental is an amorphous conglomeration of ice and snow that writhes and moves about with a mind of its own. The intense cold generated by the ice elemental is nearly unbearable.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Huge ice elementals have the equivalent of cuirbouilli leather (AsG 10) against physical and bolt attacks.
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
This article is a Stub. You can help GSWiki by expanding it. |