Phantasma: Difference between revisions
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| area = Castle Varunar <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Castle Varunar <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> <!-- All new creatures are BCS --> |
| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = 250 |
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| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
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Revision as of 17:21, 10 June 2019
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A barely visible spirit, the phantasma floats silently across the room. Its bald head, thick neck, muscular forearms and fixed sneer reflect its former positions of jailer and torturer. Rotting leather armor drapes the phantasma, providing it with its only solid link to the living past.
Hunting strategies
Phantasmas can cause a severe amount of damage with its Disintegrate (705) spell. Be sure to spell up appropriately with TD boosting spells, such as Spirit Warding.
Other information
Phantasmas are immune to some "unbalance" damage crits, such as those caused by Unbalance (110).
Phantasmas can emit a "hollow moan" that dispels sanctuaries.
Like most non-corporeal undead, phantasmas will decay on their next acting tick if they are not immediately looted upon death.
References
Near-level creatures - edit | ||||||||||
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