Mist wraith: Difference between revisions
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(removed outdated play.net bestiary link, added link to wraith on wikipedia article) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 8 double leather equivalent, log2 creature description, updated attack|defense to attributes2) |
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| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Closed fist <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 81 |
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{{creature ability|[[Closed fist]]|+81 [[Attack Strength|AS]]}} |
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| PA2 = Claw |
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{{creature ability|[[Claw (attack)|Claw]]|+71 [[Attack strength|AS]]}} |
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| PAB = 71 |
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{{creature ability|[[Ensnare (attack)|Ensnare]]|+81 [[Attack Strength|AS]]}} |
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| PA3 = Ensnare |
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| PAC = 71 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| nomaneuver = |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+10 [[Defensive strength|DS]]}} |
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| Melee = 10 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |-8 [[Defensive strength|DS]]}} |
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| Bolt = -8 |
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{{creature ability|[[UCS|Unarmed]] (Stance OFF) |+2 [[UDF]]}} |
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| UDF = 2 |
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{{creature ability|[[Bard Base]] |+15 [[Target defense|TD]]}} |
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| BarTD = 15 |
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{{creature ability|[[Ranger Base]] |+15 [[Target defense|TD]]}} |
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| CleTD = 15 |
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{{creature ability|[[Sorcerer Base]] |+15 [[Target defense|TD]]}} |
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| EmpTD = ? |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = 15 |
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{{creature ability|[[Cleric Base]] |+15 [[Target defense|TD]]}} |
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| RanTD = 15 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 15 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = 15 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = 15 |
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{{creature ability|[[Minor Elemental]] |+15 [[Target defense|TD]]}} |
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| MnETD = 15 |
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{{creature ability|[[Major Spiritual]] |+15 [[Target defense|TD]]}} |
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| MjSTD = 15 |
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{{creature ability|[[Minor Spiritual]] |+15 [[Target defense|TD]]}} |
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| MnSTD = 15 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = 15 |
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{{creature ability|[[Minor Mental]] |+15 [[Target defense|TD]]}} |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{creature ability|[[Hitpoint|Hitpoints]] |80 |<N/A> [[Health]]}} |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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| noability = |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| type = coins, boxes and gems |
| type = coins, boxes and gems |
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{{Creature end}} |
{{Creature end}} |
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The smaller cousin to the normal lifeleeching wraith, the '''mist wraith''' is the spirit of a soldier vanquished in a great battle. The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance. This results in their powerful claws and arms with which to rip the living apart. |
<pre{{log2|margin-right=26em}}>The smaller cousin to the normal lifeleeching wraith, the '''mist wraith''' is the spirit of a soldier vanquished in a great battle. The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance. This results in their powerful claws and arms with which to rip the living apart.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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</pre> |
</pre> |
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If the warding fails, the adventurer will lose 1 spirit point. |
If the warding fails, the adventurer will lose 1 [[spirit]] point. |
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==Other information== |
==Other information== |
Latest revision as of 20:27, 27 April 2021
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The smaller cousin to the normal lifeleeching wraith, the mist wraith is the spirit of a soldier vanquished in a great battle. The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance. This results in their powerful claws and arms with which to rip the living apart.
Hunting strategies
If a mist wraith lands a hit, there is a chance for a warding roll:
A mist wraith extends an evil talon! A mist wraith claws at you! AS: +71 vs DS: +64 with AvD: +38 + d100 roll: +92 = +137 ... and hits for 10 points of damage! Jarring blow to your back. CS: +28 - TD: +34 + CvA: +20 + d100: +94 == +108 Warding failed! You feel the very essence being ripped from your body!
If the warding fails, the adventurer will lose 1 spirit point.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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