Ithzir janissary: Difference between revisions
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(removed outdated play.net bestiary link) |
SPYRIDONM3 (talk | contribs) (HPs (300), armor ASG 16 chain hauberk, log2 creature description, military fork and mace weapons, Sor|MnE TDs) |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
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| PA1 = Longsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Longsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 428 |
| PAA = 428 |
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| PA2 = |
| PA2 = Military fork |
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| PAB = |
| PAB = ? |
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| PA3 = |
| PA3 = Mace |
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| PAC = |
| PAC = 421 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 16<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = |
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| PalTD = |
| PalTD = |
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| RanTD = |
| RanTD = |
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| SorTD = |
| SorTD = 353 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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| MnETD = |
| MnETD = 376 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = 317 - 332 |
| MnSTD = 317 - 332 |
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{{Creature end}} |
{{Creature end}} |
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The Ithzir janissary's movements are both aggressive and graceful, his muscular, lithe form the envy of any acrobat or student of the martial arts. Wide, upward-slanted, green eyes take in his surroundings with an easy confidence, as if the fate of any opponent is not a matter of chance, only of time. The Ithzir janissary is a head taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The janissary wears a crisply-cut silvery blue tunic emblazoned with a feline silhouette on the right breast. |
<pre{{log2|margin-right=26em}}>The Ithzir janissary's movements are both aggressive and graceful, his muscular, lithe form the envy of any acrobat or student of the martial arts. Wide, upward-slanted, green eyes take in his surroundings with an easy confidence, as if the fate of any opponent is not a matter of chance, only of time. The Ithzir janissary is a head taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The janissary wears a crisply-cut silvery blue tunic emblazoned with a feline silhouette on the right breast.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
Latest revision as of 13:16, 30 April 2021
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The Ithzir janissary's movements are both aggressive and graceful, his muscular, lithe form the envy of any acrobat or student of the martial arts. Wide, upward-slanted, green eyes take in his surroundings with an easy confidence, as if the fate of any opponent is not a matter of chance, only of time. The Ithzir janissary is a head taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The janissary wears a crisply-cut silvery blue tunic emblazoned with a feline silhouette on the right breast.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Ithzir janissaries do not stun.
Ithzir janissaries are extraplanar beings.
References
Near-level creatures - edit | ||||||||||
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