Snow madrinol: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Log2 creature description, Bolt DS, Sor|MnE|MnS TDs, ASG 15N) |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 15N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 246 |
| Melee = 246 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 260 |
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| UDF = |
| UDF = |
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| BarTD = 177 |
| BarTD = 177 |
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| PalTD = |
| PalTD = |
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| RanTD = |
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| SorTD = 203 - |
| SorTD = 203 - 212 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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| MnETD = |
| MnETD = 222 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 200 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature end}} |
{{Creature end}} |
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The heavily armored snow madrinol moves ponderously through the area searching for easy prey to consume. Plates of extremely thick slate grey skin cover this quadruped on nearly all its exterior surfaces except its long, leathery tail and cupped, upright ears. Tufts of off-white fur protrude between the plates, however, giving the impression that the madrinol is wearing pieces of armor rather than a total covering. Unique to the snow madrinol seems to be its flared, circular hooves. Sharp claws protrude from all sides of each hoof, allowing the creature to grip the ice or frozen ground for greater stability. |
<pre{{log2|margin-right=26em}}>The heavily armored snow madrinol moves ponderously through the area searching for easy prey to consume. Plates of extremely thick slate grey skin cover this quadruped on nearly all its exterior surfaces except its long, leathery tail and cupped, upright ears. Tufts of off-white fur protrude between the plates, however, giving the impression that the madrinol is wearing pieces of armor rather than a total covering. Unique to the snow madrinol seems to be its flared, circular hooves. Sharp claws protrude from all sides of each hoof, allowing the creature to grip the ice or frozen ground for greater stability.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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The |
The snow madrinol is the weakest of the three inhabitants of [[Gossamer Valley]], with a lower AS than the [[glacial morph]], and a maneuver that pales in comparison to the [[animated slush]]'s [[slush wall]] attack. Unlike the other two, madrinols are not immune to stun or other disabling techniques, and can be dealt with using spells such as [[Blood Burst (701)]] or [[Bone Shatter (1106)]], which are effective only on "living" creatures. They have an average AS, and while they possess rather strong natural armor, hindering melee attacks, they possess no other particular defensive strengths. The only maneuver they possess is the Tail Sweep, which can inflict up to 20 [[RT]], though it is often easily avoided. A single madrinol is likely incapable of killing someone by tail sweeping him or her, but the true danger of this maneuver comes into play when used around the other inhabitants of Gossamer Valley. The animated slush has a plethora of dangerous attacks which will be especially dangerous on a proned individual, while the glacial morph's high AS and high DF weapon base can quickly dispatch anyone that they can hit. |
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==Other information== |
==Other information== |
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They drop a variety of fairly high quality gems. |
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{{Nearlevel |
{{Nearlevel |
Revision as of 10:14, 22 April 2021
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The heavily armored snow madrinol moves ponderously through the area searching for easy prey to consume. Plates of extremely thick slate grey skin cover this quadruped on nearly all its exterior surfaces except its long, leathery tail and cupped, upright ears. Tufts of off-white fur protrude between the plates, however, giving the impression that the madrinol is wearing pieces of armor rather than a total covering. Unique to the snow madrinol seems to be its flared, circular hooves. Sharp claws protrude from all sides of each hoof, allowing the creature to grip the ice or frozen ground for greater stability.
Hunting strategies
The snow madrinol is the weakest of the three inhabitants of Gossamer Valley, with a lower AS than the glacial morph, and a maneuver that pales in comparison to the animated slush's slush wall attack. Unlike the other two, madrinols are not immune to stun or other disabling techniques, and can be dealt with using spells such as Blood Burst (701) or Bone Shatter (1106), which are effective only on "living" creatures. They have an average AS, and while they possess rather strong natural armor, hindering melee attacks, they possess no other particular defensive strengths. The only maneuver they possess is the Tail Sweep, which can inflict up to 20 RT, though it is often easily avoided. A single madrinol is likely incapable of killing someone by tail sweeping him or her, but the true danger of this maneuver comes into play when used around the other inhabitants of Gossamer Valley. The animated slush has a plethora of dangerous attacks which will be especially dangerous on a proned individual, while the glacial morph's high AS and high DF weapon base can quickly dispatch anyone that they can hit.
Other information
They drop a variety of fairly high quality gems.
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