Banshee: Difference between revisions
SPYRIDONM3 (talk | contribs) (Updated infobox templates, natural armor ASG 6, bolt DS, log2 creature description, inky necrotic core drop) |
WINTERDAWN (talk | contribs) (added banshees to The Broken Lands area (they're a very rare spawn)) |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = Darkstone Castle |
| area = Darkstone Castle |
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| area2 = Fhorian Village |
| area2 = Fhorian Village |
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| area3 = The Broken Lands <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> <!-- All new creatures are BCS --> |
| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = 300 |
| hitpoints = 300 |
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==Other information== |
==Other information== |
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Banshees are a very rare spawn in the Sheruvian Monastery in the Broken Lands. |
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===TD boost=== |
===TD boost=== |
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When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each [[spell circle]] (e.g. red for Minor Elemental, green for Sorcerer). For a duration of approximately 30 seconds, the banshee receives a +100 boost to its [[target defense]] (TD) and [[defensive strength]] (DS) against magic. |
When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each [[spell circle]] (e.g. red for Minor Elemental, green for Sorcerer). For a duration of approximately 30 seconds, the banshee receives a +100 boost to its [[target defense]] (TD) and [[defensive strength]] (DS) against magic. |
Latest revision as of 15:10, 19 August 2021
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Speculated to have been a female wizard or sorcerer, this horrible creature has been bound to life after death by some horrible magic. Her rotting teeth, decaying flesh, and tattered robes leave little evidence left of her original appearance. Fading in and out of view, at times you can even see straight through her to the other side!
Appraisal:
The banshee is medium in size and about five feet high in her current state.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Banshees are a very rare spawn in the Sheruvian Monastery in the Broken Lands.
TD boost
When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each spell circle (e.g. red for Minor Elemental, green for Sorcerer). For a duration of approximately 30 seconds, the banshee receives a +100 boost to its target defense (TD) and defensive strength (DS) against magic. Example:
You gesture at a banshee. The banshee's eyes grow wide as she watches your gestures! Suddenly she makes hurried movements as she recognizes that she is about to be attacked by magic! The banshee raises her hand to protect herself and a bright green glow surrounds her! CS: +251 - TD: +290 + CvA: +25 + d100: +98 == +84 Warded off! A blood red haze eddies and swirls around a banshee before it dissipates. Cast Roundtime 3 Seconds.
Wearing off:
The glow fades from a banshee.
Wail
A banshee's wail attack has a chance to bind her target. There is no visible roll.
Example of a successful wail:
A banshee focuses her glare on you and looses a ghastly, keening wail! Your heart leaps into your throat at the sound of the terrible wail! >prep 704 You don't seem to be able to move to do that.
Wearing off:
The feeling of utter terror recedes.
Treasure
Banshees carry a variety of treasure but must be searched immediately upon death before they dissolve away.
References
Near-level creatures - edit | ||||||||||
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