Sympathy (1120): Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
<div class="alert alert-danger" style="text-align:center">'''AOE/Multi-target spells underwent a revamp in December 2020. Until this article is updated, be sure to read the [[Area of effect/saved posts|saved posts]]</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--> |
|||
{{spell |
{{spell |
||
| mnemonic = SYMPATHY |
| mnemonic = SYMPATHY |
||
| duration = |
| duration = [[Standard negative duration formula|10-60 sec.]] |
||
| type = Attack |
| type = Attack |
||
| subtype = [[Warding]] |
| subtype = [[Warding]] |
||
| target = |
| target = [[Multi-target spell|Multi-Target]] |
||
| interval = |
| interval = None |
||
| dtype = None |
| dtype = None |
||
| status = |
| status = [[Sympathetic]] |
||
| mana_cost = 10 |
| mana_cost = 10 |
||
| navigation = {{Empath base navigation}} |
| navigation = {{Empath base navigation}} |
||
}} |
}} |
||
__TOC__ |
__TOC__ |
||
'''Sympathy''' shows how strongly [[Empath]]s are considered the "masters of emotions" by being able to extend it towards others. |
'''Sympathy''' shows how strongly [[Empath]]s are considered the "masters of emotions" by being able to extend it towards others. Each targeted [[creature]] or individual must pass a warding check in order to not be affected by the the Empath's sympathy. All creatures that fail the warding check will become unable to attack the Empath, or his group, and attempt to attack each other instead. Also, all player [[character]]s that fail the warding check will also be unable to harm the Empath or his group; however, they <b>will not</b> attempt to attack other player characters if the spell was cast by a player character. Training in Spiritual and/or Mental [[Mana Control]]s will increase the possible number of targets. |
||
Sympathy is considered a disabling spell. It is considered a contribution to an attack for purposes of [[experience]] gain or [[treasure system|treasure]] determination. A creature that is killed by a Sympathetic creature will only count as a kill for the Empath if the Empath has personally injured or disabled the creature. |
Sympathy is considered a disabling spell. It is considered a contribution to an attack for purposes of [[experience]] gain or [[treasure system|treasure]] determination. A creature that is killed by a Sympathetic creature will only count as a kill for the Empath if the Empath has personally injured or disabled the creature. |
||
By default, [[INCANT]]ing Sympathy requires a visible target to be in the room, but targets that are in stealth must still make a warding roll (up to the number of targets the spell is able to affect) and will be revealed from stealth if they fail the roll. Sympathy can also be [[open cast]] whether or not any targets are visible, in which case it will attempt to affect both visible and hidden targets. Sympathetic targets are not prevented from re-hiding after being revealed. |
|||
==Mana Control Benefit== |
==Mana Control Benefit== |
||
{{#section:Multi-target spell|target}} |
|||
As the Empath Base circle uses both Spiritual Mana Control (SMC) and Mental Mana Control (MMC), the multi-target Mana Control skill bonus is calculated as: |
|||
*Mana Control skill bonus = (higher of SMC and MMC) + (lower of SMC and MMC)/2 |
|||
:{| {{prettytable|1=text-align:center;}} |
|||
!align="right"|MMC + SMC total ranks||0||10||20||30||40||50||60||70||80||90||100||150 |
|||
|- |
|||
|align="right"|Total targets||6||7||8||9||10||11||12||13||14||15||16||21 |
|||
|} |
|||
::''Not all thresholds shown. Benefits continue to 500 total ranks, but the likelihood of facing >21 targets, or even >10 is extremely low |
|||
== Lore Benefits == |
== Lore Benefits == |
||
Line 66: | Line 61: | ||
A kiramon defender's eyes cease to glow. |
A kiramon defender's eyes cease to glow. |
||
</pre> |
</pre> |
||
== External Links == |
Revision as of 16:44, 16 January 2024
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Sympathy shows how strongly Empaths are considered the "masters of emotions" by being able to extend it towards others. Each targeted creature or individual must pass a warding check in order to not be affected by the the Empath's sympathy. All creatures that fail the warding check will become unable to attack the Empath, or his group, and attempt to attack each other instead. Also, all player characters that fail the warding check will also be unable to harm the Empath or his group; however, they will not attempt to attack other player characters if the spell was cast by a player character. Training in Spiritual and/or Mental Mana Controls will increase the possible number of targets.
Sympathy is considered a disabling spell. It is considered a contribution to an attack for purposes of experience gain or treasure determination. A creature that is killed by a Sympathetic creature will only count as a kill for the Empath if the Empath has personally injured or disabled the creature.
By default, INCANTing Sympathy requires a visible target to be in the room, but targets that are in stealth must still make a warding roll (up to the number of targets the spell is able to affect) and will be revealed from stealth if they fail the roll. Sympathy can also be open cast whether or not any targets are visible, in which case it will attempt to affect both visible and hidden targets. Sympathetic targets are not prevented from re-hiding after being revealed.
Mana Control Benefit
Multi-target spells and abilities choose targets based on the following criteria, unless specified otherwise:
- Multi-target spells activated by players via CAST and CHANNEL will not target other players. This includes both grouped and ungrouped players.
- All multi-target spells offer an option to EVOKE the spell, which will possibly hit other players. This version still prioritizes creatures unless directly targeting another player.
- All multi-target spells have a starting maximum targets of 3. This is increased by 1 additional target for every 50 Mana Control Skill Bonus associated with the spell circle.
As the Empath Base circle uses both Spiritual Mana Control (SMC) and Mental Mana Control (MMC), the multi-target Mana Control skill bonus is calculated as:
- Mana Control skill bonus = (higher of SMC and MMC) + (lower of SMC and MMC)/2
Lore Benefits
The Undead, not possessive of feelings, are even harder to provoke with Sympathy. However, with advanced training in Mental Lore, Telepathy the caster is able to make them remember past feelings from being alive to simulate sympathy. At the minimum, the caster will need half the Undead's level in Mental Lore, Telepathy ranks to even have a chance to affect the undead creature. Furthermore, if the Empath's Mental Lore, Telepathy ranks are equal to, or greater than, the undead monster's level then the caster will successfully be able to affect the undead 100% of the time, subject to the target failing the warding check.
Player Effects
Player cast: All player characters that fail the warding check will also be unable to harm the Empath or his group; however, they will not attempt to attack other player characters instead.
Creature Cast: Each round while creature-cast Sympathy (1120) is active, you make a check. First, you look for other players in the room. If you find one, you'll be forced to attack them. If none are present, you will experience a random amount of cumulative roundtime.
Messaging
Casting Sympathy:
You gesture at a kiramon defender. Closing your eyes and expanding your mind outward, you attempt to instill a sense of sympathy into those within the area... CS: +216 - TD: +148 + CvA: +25 + d100: +93 == +186 Warding failed! A kiramon worker's eyes begin to glow black. CS: +216 - TD: +177 + CvA: +25 + d100: +80 == +144 Warding failed! A kiramon defender's eyes begin to glow black. CS: +216 - TD: +177 + CvA: +25 + d100: +73 == +137 Warding failed! A kiramon defender's eyes begin to glow black. You open your eyes, feeling less focused.
Note: The color that the eyes glow is dependent on the eye color of the caster as long as the caster's eye color descriptor is under 14 characters in length. If the character's eye color field is 14 or more characters, the eye glow will default to purple.
Wearing off:
A kiramon defender's eyes cease to glow.