Vornavis Caravansary: Difference between revisions
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The '''Vornavis Caravansary''', sometimes referred to as the '''Southern Caravansary''', is located between the Hangman's Bridge and Solhaven. It hosts a variety of town services that mirror many of those found within Solhaven itself, including a town healer, [[bank]], [[pawnshop]], public [[locker]]s (but not CHE lockers), mount [[stall]]s, and some shops. Additional mirrored town services are available in the [[Trading Post]] just outside the caravansary and include a [[furrier]], inn with latching rooms, and public tables. Passage with the land caravans can be purchased to either [[Wehnimer's Landing]] or the [[Sea of Fire]] from within the caravansary. |
The '''Vornavis Caravansary''', sometimes referred to as the '''Southern Caravansary''', is located between the Hangman's Bridge and Solhaven. It hosts a variety of town services that mirror many of those found within Solhaven itself, including a town healer, [[bank]], [[pawnshop]], public [[locker]]s (but not CHE lockers), mount [[stall]]s, and some shops. Additional mirrored town services are available in the [[Trading Post]] just outside the caravansary and include a [[furrier]], inn with latching rooms, and public tables. Passage with the land caravans can be purchased to either [[Wehnimer's Landing]] or the [[Sea of Fire]] from within the caravansary. |
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The Solhaven realm consists of several unique buroughs that over time have merged into a larger metropolis associated with the Barony of [[Vornavis]] and its capitol: [[Vornavis City]], [[Solhaven]], [[South Haven]], [[Marshtown]], and the Vornavis Caravansary. |
The Solhaven [[realm]] consists of several unique buroughs that over time have merged into a larger metropolis associated with the Barony of [[Vornavis]] and its capitol: [[Vornavis City]], [[Solhaven]], [[South Haven]], [[Marshtown]], and the Vornavis Caravansary. |
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==Shops== |
==Shops== |
Revision as of 13:25, 20 July 2024
The Vornavis Caravansary, sometimes referred to as the Southern Caravansary, is located between the Hangman's Bridge and Solhaven. It hosts a variety of town services that mirror many of those found within Solhaven itself, including a town healer, bank, pawnshop, public lockers (but not CHE lockers), mount stalls, and some shops. Additional mirrored town services are available in the Trading Post just outside the caravansary and include a furrier, inn with latching rooms, and public tables. Passage with the land caravans can be purchased to either Wehnimer's Landing or the Sea of Fire from within the caravansary.
The Solhaven realm consists of several unique buroughs that over time have merged into a larger metropolis associated with the Barony of Vornavis and its capitol: Vornavis City, Solhaven, South Haven, Marshtown, and the Vornavis Caravansary.
Shops
- Main article: Category:Vornavis Caravansary shops
Shop Name | Realm | Type | Inventory Sold | Shop Specialty |
---|---|---|---|---|
Caravansary Chandler's Shop | Solhaven | shop | general goods | containers |
Goodun's Cheap Used Stuff | Solhaven | shop | armor, weapons | |
Herbalist's Wagon | Solhaven | shop | herbs | |
Vornavis Caravansary Pawnshop | Solhaven | pawnshop | pawned merchandise |
Public Gathering Places
Room Name | Node Type | Room ID | Lich Room # | Shattered |
---|---|---|---|---|
Vornavis Caravansary, Tents (north) | Node | 2120064 | 13203 | |
Vornavis Caravansary, Tents (south) | Node | 2120065 | 5594 |
Other Places of Interest
- Ancient Shrine - deed shrine, shrine at far west end of caravansary
- Dazh's Caravans - caravan access to the Sea of Fire or Wehnimer's Landing, tent west of entry
- Empath's Shack - healer, shack south and west of entry
- Mercantylers' Guild Hall - contains a bank connected to Solhaven and a register, building west, west then southwest of entry
- Mercantylers' Storage Warehouse - public lockers connected to Solhaven lockers, building south of entry
- Paspartu Moving Co., Office - locker movers, located inside the Mercantylers' Storage Warehouse
- Peasant Holdings - farming system, just outside of the caravansary
- Trading Post - inn, latching rooms, public tables, and furrier, just outside of the caravansary
- Vornavis Caravansary Stable - mount stalls, gate northwest of entry
- Vornavis Caravansary Pawnshop - pawnshop, tent two west of entry
History & General Information
In 5096, Baron Hochstib of Jantalar established a blockade of Solhaven, crippling the free port's maritime trade. Two years later, Baron Malwind of Vornavis establishes a land trade route extending northward, reconnecting Solhaven's trade routes with Wehnimer's Landing. The Northern Caravansary, just outside of the Landing, and the Vornavis Caravansary take advantage of this new land route. Regular trade is established between the two caravansaries and continues to the present day. Many items for sale in one are also present in the other with identical descriptions, including some of the basic weapons and armor wares.
Since the opening of the land trade route, the Vornavis Caravansary has slowly grown. The Mercantylers' Guild has a hall established prominently within the caravansary. This site has helped the Guild continue managing the operations both within Solhaven and the surrounding buroughs by allowing more direct oversight of the land-based trade.
During the events of the Solhaven Cataclysm, most town services for the region were still accessible in the caravansary or Marshtown, allowing adventurers to still access those vital services as they sought a way to undo the damage done.
The Vornavis Caravansary has expanded the local land routes, which now include access to a small outpost within the Sea of Fire. Adventurers can pay for passage with the local caravans to either this site or to the Northern Caravansary. Due to the dangerous nature of traveling into the deep wilds of the Sea of Fire, those paying for passage should be mindful of bandit attacks.
Since the introduction of mount stables, the caravansary stable has opened up stall rentals for those who wish to pay to have their mounts housed in the Solhaven area.
In 5122, Tehir traders opened a temporary route between the caravansary and an oasis within the heart of the Sea of Fire as part of the Yuvi Qorit 2022 event.
Those locals seeking to acquire deeds without petitioning Lorminstra directly may do so within the caravansary's shrine, which offers a non-denominational deed acquisition in contrast to the Temple of Lorminstra in Solhaven.
While not within the caravansary itself, the nearby Peasant Holdings were cultivated in 5124 and have become a popular area of local interest. A farming system is featured in most of the Peasant Holding rooms. Information about it can be found by using HELP in any room that includes this system. Due to the highly cultivated land, those rooms do not allow for foraging of wild plants as they have been cleared out to avoid encroachment on any crops planted.
The Trading Post is also just outside of the caravansary's entrance and located just past Hangman's Bridge and next to the Peasant Holdings. Serving as a multipurpose building, it hosts a furrier inside as well as a full service inn with seven latching rooms upstairs, and 30 private tables in its common room.