Greater faeroth: Difference between revisions
No edit summary |
No edit summary |
||
Line 27: | Line 27: | ||
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
||
{{creature ability|[[Sorcerer Base]] |+175 to + |
{{creature ability|[[Sorcerer Base]] |+175 to +193 [[Target defense|TD]]}} |
||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
||
Line 35: | Line 35: | ||
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
||
{{creature ability|[[Major Spiritual]]| <N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Spiritual]]| <N/A> [[Target defense|TD]]}} |
||
{{creature ability|[[Minor Spiritual]] |+164 to + |
{{creature ability|[[Minor Spiritual]] |+164 to +184 [[Target defense|TD]]}} |
||
| noability = |
| noability = |
||
}} |
}} |
Revision as of 22:35, 30 May 2009
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
|
The greater faeroth looks as though he might be a relative to a yeti, although his fur is a mottled dingy brown and carries a pungent stench. Similar to its lesser cousin, the greater faeroth stands on mighty forelimbs that lift his entire body into the air. Much more powerful hind legs dangle with sharp, filthy claws extruding. The beast stands at least seven feet tall, with a face that might look human if not for the heavy brow and deeply set eyes. Black lips curl over ivory white teeth that appear to drip some sort of vile green liquid.[1]
Hunting strategies
Removing the arm of a faeroth will completely incapacitate the creature, making them quite an easy kill after that point. If the character has access to ambushing or limb disruption, the arm should likely be the first place to aim.
Other information
- The greater faeroth's skin protects in a manner similar to brigandine armor.
- Their bellow attack has the potential to reduce stance, induce roundtime, and inflict damage with an appropriate stun.
- Faeroth walk on their arms.
- Faeroth fangs are worth the most when the faeroth's head is not damaged.
An example of a bellow attack dodged:
A greater faeroth's chest expands as he takes in a huge breath!
A greater faeroth bellows causing the air to distort, sending a shockwave at you!
The shockwave impacts, but you deftly move out of the way!
An example of a bellow attack not dodged:
A greater faeroth's chest expands as he takes in a huge breath!
A greater faeroth bellows causing the air to distort, sending a shockwave at you!
The shockwave ripples outward, buffeting you with a wall of air!
The shockwave lifts you into the air, throwing you to the ground!
The wind is knocked out of you!
Roundtime: 14 sec.
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|