Kiramon defender: Difference between revisions
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(Changed immunities to resistances as per the change of them to BCS now) |
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* Have a chance to Disease you when they get in a successful attack. |
* Have a chance to Disease you when they get in a successful attack. |
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* Can still stand and attack even if all four of their limbs are removed. |
* Can still stand and attack even if all four of their limbs are removed. |
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* Puncture |
* Puncture <i><b>resistance.</b></i> |
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* Fire |
* Fire <i><b>resistance.</b></i> |
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* Contrary to popular belief, [[Perception]] does NOT play a role in searching or looting them. |
* Contrary to popular belief, [[Perception]] does NOT play a role in searching or looting them. |
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Revision as of 15:04, 24 March 2007
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The kiramon has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around the lidless perimiter. Protruding from the massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case. Remarkably powerful rear legs jut backward from an extremly hard, resilient, exoskeleton-like body, that seems to be in constant motion. Though the middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers. Stunted wings flap uselessly from its long cylindrical body.[1]
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- Have the ability to emit lightning flares on successful melee strikes.
- Have a chance to Disease you when they get in a successful attack.
- Can still stand and attack even if all four of their limbs are removed.
- Puncture resistance.
- Fire resistance.
- Contrary to popular belief, Perception does NOT play a role in searching or looting them.
An example of a kiramon defender's hamstring:
A kiramon defender darts behind you quickly and tries to hamstring you with its pincers!
[Roll result: 52 (open d100: 44)]
The kiramon defender's swing goes wide!
References
Near-level creatures - edit | ||||||||||
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