Elemental Blade (411): Difference between revisions
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'''Elemental Blade''' provides |
'''Elemental Blade''' (commonly referred to as "'''eblade'''") provides a plain weapon or [[runestaff]] with a +20 bonus to enchantment and one of 5 types of [[elemental]] [[flare]]s. Weapons and staves must be completely free of any other mechanical effects including flares or [[weighting]] (crit or damage). However, Elemental Blade may be cast on [[fletching|master-fletched]] arrows (which have an innate +5 bonus above the material's bonus). Training in an [[Elemental Lore]] specific to a desired flare will allow a caster to eblade enchanted weapons. |
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When casting the spell at a weapon or [[runestaff]] it must be completely free of any other mechanical effects. This means that the weapon cannot have any flares or weighting (crit or damage). However, elemental blade may be cast on [[fletching|master-fletched]] arrows (which have an innate +5 bonus above the material's bonus). |
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⚫ | Each element has an inherent [[:Category:Damage Types|damage type]] that can cause associated [[critical]] injuries. Casting [[Elemental Detection (405)]] at the weapon will give a message specifying the damage type. E.g., ''<You sense that the dagger has a magical enhancement of its ability to hit, and will deliver intermittent blasts of fire.>'' |
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== Lore Benefit == |
== Lore Benefit == |
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⚫ | Each element has an inherent [[:Category:Damage Types|damage type]] that can |
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== Element Damage Types == |
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:Ex. Chest decompresses violently and explodes in a shower of bone and lung! |
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:Ex. Every bone in the left arm shattered and scattered about! |
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:Ex. Fire completely surrounds [target]. Blood boils and heart stops. |
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:Ex. Head freezes solid and the [target] topples over, shattering skull on impact. |
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:Ex. Hideously bright electrical bolt sends left leg into another universe. Happy traveling. |
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{{:scintillating prismatic oil}} |
{{:scintillating prismatic oil}} |
Revision as of 11:37, 26 January 2016
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Elemental Blade (commonly referred to as "eblade") provides a plain weapon or runestaff with a +20 bonus to enchantment and one of 5 types of elemental flares. Weapons and staves must be completely free of any other mechanical effects including flares or weighting (crit or damage). However, Elemental Blade may be cast on master-fletched arrows (which have an innate +5 bonus above the material's bonus). Training in an Elemental Lore specific to a desired flare will allow a caster to eblade enchanted weapons.
If the caster of the spell is attuned to a specific element then the flares of the weapon will match the caster's attunement for the duration of the spell and the weapon will receive a minor boost to the critical weighting from the flares.
Archers may get their 0x arrows or bolts ebladed and, in combination with a 4x (+20) bow, will have the equivalent of an 8x (+40) weapon. If the naturally 0x wood is master crafted, the total enchant will be 9x (+45).
Element Identification
An ebladed weapon will be surrounded by a scintillating (white, brown, red, blue or silver) light. Use the LOOK verb to see this. E.g., LOOK my dagger <The dagger is surrounded by a scintillating red light>. Each color is symbolic of one the five attuneable elements.
Each element has an inherent damage type that can cause associated critical injuries. Casting Elemental Detection (405) at the weapon will give a message specifying the damage type. E.g., <You sense that the dagger has a magical enhancement of its ability to hit, and will deliver intermittent blasts of fire.>
Element | Color | Critical Damage type |
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Air | White | Vacuum |
Earth | Brown | Impact/Vibration |
Fire | Red | Fire |
Water | Blue | Cold/Ice |
Lightning | Silver | Lightning/Electric |
Lore Benefit
Training in any Elemental Lore (only one is considered) allows Elemental Blade to be cast on enchanted weapons, with otherwise the same restrictions. The threshold of an enchanted weapon that can be e-bladed is based on a seed 3 summation per +1 of the enchant.
- If the caster is randomly attuned, the cast will only work if the cast's random element matches with an element that the caster has adequate training for.
- If the caster is attuned to an element they are not appropriately trained for, the caster will have to attune random and depend on trial and error to get the right element.
- If the caster is attuned to an element they are appropriately trained for, the caster will always get the flares desired.
For example, if a caster is fire attuned, but has the adequate air lore for the e-blade, they will need to ATTUNE RANDOM, and the weapon will only accept lightning or air flares.
Appropriate Elemental Lore ranks 3 7 12 18 25 33 42 52 63 75 Enchant that can be ebladed +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 Appropriate Elemental Lore ranks 88 102 117 133 150 168 187 207 228 250 Enchant that can be ebladed +11 +12 +13 +14 +15 +16 +17 +18 +19 +20
Alchemy Recipes
Some scintillating prismatic oil | |
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Eastern version | Western version |
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- Although the recipe says scintillating prismatic oil, the end result is actually glowing prismatic oil.