Wisdom: Difference between revisions
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*[[Sorcerer Base]] [[casting strength]] |
*[[Sorcerer Base]] [[casting strength]] |
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*Spiritual [[target defense]] |
*Spiritual [[target defense]] |
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*Starting [[mana]] for some professions |
*Starting [[mana]] for some professions |
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*[[Major Sanctuary (220)]] |
*[[Major Sanctuary (220)]] |
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*[[Symbol of the Proselyte (340)]] |
*[[Symbol of the Proselyte (340)]] |
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*[[Grasp of the Grave (709)]] |
*[[Grasp of the Grave (709)]] |
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*[[Scroll Infusion (714)]] (unlocking) |
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*[[Curse (715)]] |
*[[Curse (715)]] |
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*[[Ensorcell (735)]] |
*[[Ensorcell (735)]] |
Revision as of 16:37, 10 February 2016
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Wisdom is one of ten character stats, classified as a mental statistic, and tied to the Spiritual sphere of magic. A character's Wisdom stat bonus is added to their Spiritual casting strength and target defense, in addition to factoring into starting mana for Spiritual spellcasters.
Wisdom is a prime requisite for the cleric, empath, paladin, and sorcerer professions.
When casting Fervent Reproach (312), there is a small chance of receiving a temporary bonus of +5 to Wisdom when casting this spell successfully. Wisdom can also be increased by a base of 20 when rangers assume the aspect of an owl.
Systems and Skills Affected By Wisdom
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See Also
External Links
- Stats: Wisdom on Play.net
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |