Judgment (1630): Difference between revisions
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:A chain of lightning erupts from the tip of the ethereal trident, striking <target>! |
:A chain of lightning erupts from the tip of the ethereal trident, striking <target>! |
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:The ethereal trident dissolves into a spray of seawater. |
:The ethereal trident dissolves into a spray of seawater. |
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;[[Onar]] |
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:You briefly close your eyes, and the image of a broken skull shimmers on your chest before fading away. A faint white light builds up and emanates from your hand before it takes on the shape of an ethereal stiletto! |
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:A simple beam of white energy flares out from the tip of the ethereal stiletto, striking <target>! |
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:The ethereal stiletto fades into a shadow before disappearing. |
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== Resources == |
== Resources == |
Revision as of 07:50, 18 September 2017
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A paladin is faced with many trials throughout her life which may force her to judge the condemned. Casting this spell, the paladin calls out to her patron for aid in assisting with the punishment of the unworthy, which results in the manifestation of the deity's influence. This focus serves as a conduit through the paladin, temporarily giving her the ability to punish as she sees fit.
Judgment, a powerful spell based on Casting Strength (CS), has the ability to strike multiple enemies with damage appropriate for the patron deity, and the spell will potentially force them to kneel. A base 3 targets will be struck, with additional targets based on lore knowledge. The spell is group-friendly, but not otherwise player-friendly.
Lore Benefits
Training in Spiritual Lore, Summoning increases the number of targets by one for every 50 additional skill bonus (not ranks). For example, a paladin with 120 skill bonus (30 ranks) can hit 5 targets.
Training in Spiritual Lore, Religion increases the 35% base chance that the target will be forced to kneel, if applicable, by 2% per rank, to a maximum of a 85% chance. The higher the level of the target versus the caster, the more difficult it is to force them to kneel.
Messaging
The paladin's alignment controls the type of damage dealt.
- Charl
- You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!
- A chain of lightning erupts from the tip of the ethereal trident, striking <target>!
- The ethereal trident dissolves into a spray of seawater.
- Onar
- You briefly close your eyes, and the image of a broken skull shimmers on your chest before fading away. A faint white light builds up and emanates from your hand before it takes on the shape of an ethereal stiletto!
- A simple beam of white energy flares out from the tip of the ethereal stiletto, striking <target>!
- The ethereal stiletto fades into a shadow before disappearing.
Resources
- Paladin Base Spell Circle: Judgement, on Play.net