Death's Sting: Difference between revisions

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!Location!!Message
!Location!!Message
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|[[Aradhul Road]] (including the Displaced [[Red Forest]]) ||Person may just be going home on his shield!
|[[Aradhul Road]], including the Displaced [[Red Forest]] ||Person may just be going home on his shield!
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|[[The Rift]]||The death cry of Person echoes in your mind!
|[[The Rift]]||The death cry of Person echoes in your mind!

Revision as of 11:45, 11 September 2016

Death's Sting is the current system in place to penalize a character for dying in the world of Elanthia.

Effects of Death

Death and decay have many short- and long-term effects on a character. They consist of a temporary reduction in all stats, a reduction in experience absorption rate, a reduction in health, stamina, mana, or spirit recovery rate, and a reduction in a character's Constitution stat that lasts longer than the other stat reductions. Of these, only the reduction in all stats simply takes time to recover from. All the rest require either a special potion or absorbing experience. Fortunately, the only permanent effect that death has on a character is the loss of a deed.

Decay Timer

Each race has a decay timer measured in minutes. A dead body only has a number of minutes equal to the decay time to have Preservation (305), Symbol of Preservation, or Raise Dead (318) cast on it before it decays. A death that occurs in the the Rift will double the decay timer.

Race Decay Timer
Aelotoi 10 minutes
Dwarf 16 minutes
Elf 10 minutes
Elf, Dark 10 minutes
Elf, Half 10 minutes
Elf, Sylvan 10 minutes
Erithian 13 minutes
Gnome, Burghal 14 minutes
Gnome, Forest 16 minutes
Giantmen 13 minutes
Halfling 16 minutes
Krolvin, Half 13 minutes
Human 14 minutes

Short Term Effects of Death

Method of Resurrection Recovery Rate
Resurrection with deeds 4% per minute
Resurrection without deeds 2% per minute
Decay with deeds 2% per minute
Decay without deeds 1% per minute

Immediately after being brought back to life, from either being resurrected or decaying, all stats are reduced by 40%. If a Chrism gem is used prior to a character being resurrected, stats are instead reduced by 20%. The rate of statistic recovery depends on how the character was raised (decaying or resurrection) and if the character has deeds or not (See the table to the right). Without a Chrism gem, being resurrected with deeds takes 10 minutes to recover, being resurrected without deeds or decaying with deeds takes 20 minutes to recover, and decaying without deeds takes 40 minutes to recover. The use of a Chrism gem halves the time it takes to recover.

A character's Constitution stat will not recover fully unless the character was resurrected, had a deed, and had 0 recent deaths at the time of the death.

Long Term Effects of Death

Dying in Gemstone has numerous long term effects which only apply in certain cases. Generally, a character that possesses deeds and is resurrected after dying will see one long term effect -- Constitution loss. However, a character that does not have deeds, decays, or departs will see more and harsher long term effects, such as reduced spirit, stamina, health, and mana recovery; reduced experience absorption; and increased Constitution loss.

Conditions of Death Constitution loss Reduced
Recovery Rate
Experience
Absorption (25%)
Resurrected with Deeds 1 per recent death None None
Resurrected without Deeds 3, +1 per recent death
Slightly faster recovery rate than below
2000 500
Decay with Deeds 3, +1 per recent death 2000 1000
Decay without Deeds or
Departure/Spirit Death with deeds
3, +1 per recent death 5000 2000
Departure/Spirit Death without Deeds 3, +1 per recent death 10000 4000
Note: it takes 2000 experience points to recover 1 point of constitution lost due to death. The total amount of constitution that can be lost due to repeated deaths is 25 points.
Also note: Recent Deaths are defined as the number of deaths that occurred within the last month or 50,000 experience, whichever comes first. This number caps at 5, so the most constitution that a character can lose from a single death is 8 points, which would take 16,000 experience to recover.

Death Sting Amount

When typing EXP, a character can view how much Death Sting they have, which is shown by an adjective describing how severe the sting is. The amounts determining the adjective are displayed below.

Adjective Amount
None 0
Light 1-500
Moderate 501-1000
Sharp 1001-2000
Harsh 2001-4000
Piercing 4001-Unknown (More than 4750)
Crushing Unknown

Death Messaging

As part of Hot Summer Nights 2015, new death messaging was introduced to give insight into where individuals died. Previously, the only unique death message was isolated to the Rift.

City-Specific Death Messaging
Location Message
Cysaegir Person just got squashed!
River's Rest, including Citadel Person has gone to feed the fishes!
Wehnimer's Landing Person just bit the dust!
Ta'Illistim, including OTF Person just turned her last page!
Icemule Trace Person was just put on ice!
Teras Isle, including the Ruined Temple Person just punched a one-way ticket!
Ta'Vaalor Person is going home on his shield!
Solhaven Person just took a long walk off of a short pier!
Four Winds Isle Person is dust in the wind!
Zul Logoth Person is six hundred feet under!
Hunting Ground Specific Death Messaging
Location Message
Aradhul Road, including the Displaced Red Forest Person may just be going home on his shield!
The Rift The death cry of Person echoes in your mind!
Elemental Confluence Person {town messaging} in the Elemental Confluence!
Castle Varunar, trail to Solhaven or Icemule Person just gave up the ghost!
Festival-Specific Death Messaging
Location Message
Duskruin Arena Person was just defeated in Duskruin Arena!

Resources

THIS PAGE CONTAINS SPOILERS

Recovery Potions and Salve

There is a priestess that wanders around every town and city of Elanthia, usually of a race fitting for the region. If you give her silver (the amount depends on the character's level), she will give you a potion that will aid you in recovering from the effects of Death's Sting. Each dose of this potion recovers one point of Constitution, until the character is fully recovered. After a character's CON points are fully restored, each dose of the potion then begins working on recovering 250 experience of the experience absorption penalty.

Note that you can purchase flasks at any time; however, they will work only for characters of the same (or possibly lower) level.

Messaging:

As you sip from the liquid, your mouth begins to tingle. Soon, the feeling spreads throughout the rest of your body. Your tongue feels numb and the base of your skull is getting warm. An inky blackness creeps in along the edge of your vision and for a few panicked moments you can't see a thing. Suddenly your senses return to normal, but you feel somehow changed. --CON penalty mitigation effect.

You take a sip of the liquid. The taste is sweet, like an orange. You feel a momentary tingle sweep through your chest. --EXP absorption penalty mitigation.

You take a sip of the liquid. The taste is sweet, like an orange. --No effect.

Death sting salve may also be purchased from the Simucoin Store for 100 Simucoins. The salve is more potent than the potions purchased from the priestess. Players should RUB (verb) the salve to use.