Lesser minotaur: Difference between revisions
VANKRASN39 (talk | contribs) m (→Behind the scenes: update links) |
GS4-SOTSONA (talk | contribs) (Updated template) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 74<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Minotaur<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = minotaur |
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| type = Biped<!-- Creature body type --> |
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| attacks = Claws and Pounds. |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Wehntoph]]<br> |
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| otherclass2 = |
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| area = Wehntoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Greataxe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 381 - 405 |
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{{creature ability|greataxe|+381 to +405 [[Attack strength|AS]]}} |
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| PA2 = Waraxe |
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{{creature ability|waraxe|+376 [[Attack strength|AS]]}} |
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| PAB = 376 |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{creature ability|[[Bull Rush]]}} |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Bull Rush<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+263 [[Defensive strength|DS]]}} |
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| Melee = 263 |
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{{creature ability|[[Ranged]] |+260 [[Defensive strength|DS]]}} |
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| Ranged = 260 |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |+239 to +251 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 239 - 251 |
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{{creature ability|[[Sorcerer Base]] |+261 to +282 [[Target defense|TD]]}} |
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| CleTD = 254 - 269 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |+254 to +269 [[Target defense|TD]]}} |
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| PalTD = 210 - 234 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |+210 to +234 [[Target defense|TD]]}} |
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| SorTD = 261 - 282 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+288 to +297 [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |+249 to +264 [[Target defense|TD]]}} |
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| MnETD = 288 - 297 |
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{{creature ability|[[Minor Spiritual]] |+249 to +264 [[Target defense|TD]]}} |
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| MjSTD = 249 - 264 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 249 - 264 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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| magic items = Yes |
| magic items = Yes |
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| boxes = Yes |
| boxes = Yes |
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| skin = a minotaur hide |
| skin = a minotaur hide |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
Revision as of 12:12, 30 May 2019
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The lesser minotaur is an ugly, brutish looking beast. Taller than most average men, the minotaur has a bull-like appearance while his muscular body is humanoid with thick arms and broad shoulders. The lesser minotaur feet end in hooves that rattle the ground with every step. Despite his barbaric features, a great intelligence is reflected in the depths of his eyes and mannerisms.
Hunting strategies
Lesser minotaurs have a strong resistance to combat maneuvers, similar to krag dwellers. They can use the mstrike ability for three simultaneous swings of their greataxes. They have the ability to release an AS boosting battle cry similar to a troll king frothing or shan warrior yipping. Like other minotaurs they have a deadly charge maneuver, however they use it infrequently.
A lesser minotaur belts out a guttural battle cry!
A lesser minotaur swings a curved silvery white greataxe at you! AS: +446 vs DS: +499 with AvD: +38 + d100 roll: +93 = +78 A clean miss.
Lesser minotaurs can be stunned normally. As their magical warding is relatively poor, they are easy prey to spells such as Blind (311) and Mind Jolt (706).
The lesser minotaurs outside the Labyrinth use two handed weapons, so anyway way to remove a limb, such as Limb Disruption (708) or ambushing, will disable them. However, the minotaurs inside the Labyrinth carry shields and use Shield Charge, which can be quite deadly.
Other information
This section has not been added yet; please add to it now!
Behind the scenes
Lesser minotaur were formerly level 12. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:
References
Near-level creatures - edit | ||||||||||
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