Frozen corpse: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 42<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Corpse<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = corpse |
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| type = Biped<!-- Creature body type --> |
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| attacks = Bites and Claws. |
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| otherclass = Undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Nightmare Gorge]]<br>[[Arctic Tundra]]<br>Southern Slopes<br> |
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| otherclass2 = Corporeal |
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| undead = Yes (corporeal) |
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| area = Arctic Tundra<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = Nightmare Gorge |
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| area3 = Southern Slopes |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Ice Pick<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 282 |
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{{creature ability|[[large ice pick]] |+282 [[Attack Strength|AS]]}} |
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| PA2 = |
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| PAB = |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |+218 to +244 [[Defensive strength|DS]]}} |
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| Bolt = 218 - 244 |
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{{creature ability|[[Bard Base]] |+123 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 123 |
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{{creature ability|[[Sorcerer Base]] |+151 [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 151 |
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{{creature ability|[[Major Elemental]] |+168 [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+153 [[Target defense|TD]]}} |
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| MjETD = 168 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 153 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = |
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| skin = scalp |
| skin = scalp |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
Revision as of 10:59, 17 March 2019
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Unearthed from his place of resting by the avalanches, the frozen corpse stiffly roams the ice fields looking for rest again. Ranging from dwarf to giantman in size, the frozen corpse attacks ruthlessly any living thing in his path, perhaps blaming the living for his current predicament. His features are taut and drawn, but most of the flesh is still intact, preserved by the subzero cold. His movements are punctuated by the loud screeching of ice against ice in his joints and a continual crackling as his frozen appendages fracture.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
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References
Near-level creatures - edit | ||||||||||
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