Massive troll king: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 63<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = Troll |
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| type = Biped<!-- Creature body type --> |
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| attacks = Claws and Pounds. |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Darkstone Castle]]<br> |
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| otherclass2 = |
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| area = Darkstone Castle<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 400 |
| hitpoints = 400 |
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| roundtime = <!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 339 |
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{{Creature ability|[[Claw (attack)|Claw]]|+339 [[Attack Strength|AS]]}} |
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| PA2 = Claw |
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{{Creature ability|[[Claw (attack)|Claw]] (enraged)|+493 to +513 [[Attack Strength|AS]]}} |
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| PAB = 339 |
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{{Creature ability|[[Bite (attack)|Bite]]|+339 [[Attack Strength|AS]]}} |
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| PA3 = Bite (enraged) |
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{{Creature ability|[[Bite (attack)|Bite]] (enraged)|+493 to +527 [[Attack Strength|AS]]}} |
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| PAC = 493 - 527 |
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|nomaneuver= |
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| PA4 = Claw (enraged) |
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|nobolt= |
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| PAD = 493 - 513 |
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|nowarding= |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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|ability= |
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{{Creature ability|[[Enrage]]}} |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Enrage<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+262 [[Defensive strength|DS]]}} |
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| Melee = 262 |
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{{creature ability|[[Ranged]] |+249 [[Defensive strength|DS]]}} |
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| Ranged = 249 |
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{{creature ability|[[Bolt]] |+237 [[Defensive strength|DS]]}} |
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| Bolt = 237 |
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{{creature ability|[[Bard Base]] |+232 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 232 |
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{{creature ability|[[Sorcerer Base]] |+262 [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 247 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = 214 |
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{{creature ability|[[Empath Base]] |+247 [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |+214 [[Target defense|TD]]}} |
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| SorTD = 262 |
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{{creature ability|[[Major Elemental]] |+276 [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+275 [[Target defense|TD]]}} |
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| MjETD = 276 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 275 |
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{{creature ability|[[Minor Spiritual]] |+247 [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 247 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature ability|Great Regeneration}} |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = trolls blood |
| other = trolls blood |
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| skin = a massive troll king hide |
| skin = a massive troll king hide |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
Revision as of 06:42, 15 June 2019
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Massive troll kings are the largest, ugliest, dumbest, and most powerful creatures in the troll family.
This fierce monster is roughly humanoid, standing nearly 9 feet tall, with long arms ending in razor-sharp claws. Dark green and covered with ugly warts, this hideous being appears unintelligent yet incredibly strong.
Hunting strategies
Hunting massive troll kings is no easy task, given their ability to ignore instant death critical hits, regenerate damaged limbs, and lost limbs regrowing into their own massive troll king. Professions that can direct damage to specific portions of the body should avoid hitting limbs, preferably aiming for the back or chest to maximize damage. Aiming for the back can also cause the massive troll king to fall over, forcing it to spend a round standing back up. Although the back can be damaged enough to prevent aiming for the back, the damage will regenerate, allowing the attacker to ambush the back once again.
Sorcerers should avoid using Limb Disruption, as the limbs will regrow. Pain (711) can kill a troll king in three to five successful casts, however, this will leave no wounds for the collection of the troll's blood.
Rangers should be able to use Tangle Weed (610) to drop the troll king to the ground, allowing for more damage inflicting attacks on the chest and back.
Other information
Massive troll kings are capable of not only regenerating lost limbs and reducing the severity of their own wounds at a rapid rate, but any severed limb will also grow into a new massive troll king, albeit, at a lower level, such that most characters hunting massive troll kings cannot gain experience from the newly grown massive troll king.
Massive troll kings do not make good animates themselves due to the lack of the use of the Basic Creature Script.
To skin a massive troll king, a fire flaring weapon is required. A simple drake dagger will do.
References
Near-level creatures - edit | ||||||||||
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