Balefire (713): Difference between revisions
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[[Category:Sorcerer Base Spells]] |
[[Category:Sorcerer Base Spells]] |
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'''Balefire''' is a powerful [[Attack Strength|attack strength]] (AS)-based [[bolt|ball]] spell which enables the caster to hurl a flaming [[plasma critical table|plasma]] ball at a target. |
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'''Balefire''' is a [[Plasma critical table|plasma]]-based [[Bolt|ball-type]] aimed spell. Like other aimed spells, Balefire uses the [[Spell Aiming]] skill, [[Dexterity]] bonus, and other magical factors, such as [[Elemental Targeting (425)]] and [[Curse (715)]] (Curse of the Star), to calculate [[Attack Strength]]. A successful hit has the potential to injure multiple targets. [[Multi-Opponent Combat]] skill will increase the minimum number of targets struck. [[Sorcerous Lore, Demonology]] skill will increase the maximum number of targets struck as well as increase the spell's [[Damage Factor]]s. |
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A characteristic of all ball spells is their potential to strike multiple targets. The minimum number of targets affected by this spell is increased with training in the [[Multi-Opponent Combat]] (MOC) skill. However, due to MOCs high training point cost (15 Physical [[Training point|TP]]s/10 Mental [[Training point|TP]]s per rank), sorcerers, particularly lower level ones, may find it impractical to train more than a few ranks in this skill. The maximum number of targets may also be increased by training in [[Sorcerous Lore, Demonology]]. |
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In addition, if the caster has a [[minor demon]] present, the demon can (involuntarily) contribute damage to the initial target of the spell. The chance that the demon will do so is improved with the caster's skill in [[Spiritual Mana Control]] and [[Elemental Mana Control]]. If the demon contributes damage, it will lose two [[mana point]]s in doing so. The demon can only contribute damage if it has at least two mana points stored. The type of damage done by the demon depends on its native [[valence]]. |
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Proficiency with this spell is primarily based on the caster's [[Spell Aiming|spell aiming]] skill and [[Dexterity|dexterity]] bonus. Other AS boosters such as [[Elemental Targeting (425)]], [[Spirit Strike (117)]], [[Curse (715)]] (Curse of the Star), [[Pure potion]]s and [[Society|societal]] AS boosters will also increase the caster's effectiveness. |
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[[Minor demon]]s may also assist the caster by contributing damage (involuntarily) to the initial target. This requires that the demon have two [[mana point]]s stored. There is no guarantee that the demon will attack but the chances can be improved by increasing the caster's skill in [[Spiritual Mana Control]] (SMC) and [[Elemental Mana Control]] (EMC). If the demon acts it will lose two mana points. A demon's native [[valence]] will determine the [[:Category: Damage Types|damage type]] done. |
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==Lores and Increased Damage== |
==Lores and Increased Damage== |
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==Demon Damage Types== |
==Demon Damage Types== |
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The [[ |
[[Minor demon]]s can potentially add damage to the attack. The [[:Category: Damage Types|damage type]] done depends on the minor demon's native [[valence]]: |
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*[[Grik'tyr]]: randomly either [[Disintegration critical table|disintegration]] or [[Crush critical table|crushing]] damage. |
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*[[Shien'tyr]]: randomly either [[Vacuum critical table|vacuum]] or [[Unbalance critical table|unbalancing]] damage. |
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*[[Lorae'tyr]]: randomly either [[Steam critical table|steam]] or [[Disruption critical table|disruption]] damage. |
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===Demon Attack Messaging=== |
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This is typical demon messaging which will be seen just below the initial attack result in the combat display. The damage from this particular attack was from a [[Vacuum critical table|vacuum]] [[critical]] hit. |
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<div {{log}}> |
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A <demon name> shudders slightly as chaotic energy is drawn from its form and fused with the attack.<br> |
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(Your <demon name> loses 2 mana.)<br> |
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... 40 points of damage!<br> |
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Left arm explodes at the shoulder!<br> |
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</div> |
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Cast Roundtime 3 Seconds.<br> |
Cast Roundtime 3 Seconds.<br> |
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</div> |
</div> |
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==Additional Notes== |
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*Some fire-based creatures, such as [[Fire mage]]s are immune to Balefire. Other's such as [[Fire salamander]]s, [[Firephantom]]s and [[Fire guardian]]s do not have this immunity. |
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*Balefire does not set [[Web (118)|web]]s on fire. |
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Revision as of 07:18, 1 December 2011
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Balefire is a powerful attack strength (AS)-based ball spell which enables the caster to hurl a flaming plasma ball at a target.
A characteristic of all ball spells is their potential to strike multiple targets. The minimum number of targets affected by this spell is increased with training in the Multi-Opponent Combat (MOC) skill. However, due to MOCs high training point cost (15 Physical TPs/10 Mental TPs per rank), sorcerers, particularly lower level ones, may find it impractical to train more than a few ranks in this skill. The maximum number of targets may also be increased by training in Sorcerous Lore, Demonology.
Proficiency with this spell is primarily based on the caster's spell aiming skill and dexterity bonus. Other AS boosters such as Elemental Targeting (425), Spirit Strike (117), Curse (715) (Curse of the Star), Pure potions and societal AS boosters will also increase the caster's effectiveness.
Minor demons may also assist the caster by contributing damage (involuntarily) to the initial target. This requires that the demon have two mana points stored. There is no guarantee that the demon will attack but the chances can be improved by increasing the caster's skill in Spiritual Mana Control (SMC) and Elemental Mana Control (EMC). If the demon acts it will lose two mana points. A demon's native valence will determine the damage type done.
Lores and Increased Damage
Training in Sorcerous Lore, Demonology increases the spell's damage factors (DF). This increase applies to the initial strike only.
Demonology Ranks | |
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0.001 per rank | |
0.001 per two ranks | |
0.001 per four ranks |
With 200 ranks the total DF increase is 0.100
Demon Damage Types
Minor demons can potentially add damage to the attack. The damage type done depends on the minor demon's native valence:
- Grik'tyr: randomly either disintegration or crushing damage.
- Shien'tyr: randomly either vacuum or unbalancing damage.
- Lorae'tyr: randomly either steam or disruption damage.
Demon Attack Messaging
This is typical demon messaging which will be seen just below the initial attack result in the combat display. The damage from this particular attack was from a vacuum critical hit.
A <demon name> shudders slightly as chaotic energy is drawn from its form and fused with the attack.
(Your <demon name> loses 2 mana.)
... 40 points of damage!
Left arm explodes at the shoulder!
Spell Usage
Damage Factor Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Balefire | DF | .435 | .360 | .325 | .310 | .295 | ||||||||||||
AvD | 65 | 55 | 54 | 53 | 52 | 45 | 43 | 41 | 39 | 38 | 34 | 30 | 26 | 30 | 24 | 18 | 12 |
Spell Messaging
>incant 713
You trace an intricate sign that contorts in the air while forcefully invoking Balefire...
Your spell is ready.
You gesture at a hill troll.
You hurl a ball of greenish-black flame at a hill troll!
AS: +344 vs DS: +132 with AvD: +45 + d100 roll: +58 = +315
... and hit for 90 points of damage!
Intense blast causes the hill troll's carotid arteries to explode!
The hill troll falls to the ground and dies.
The deep blue glow leaves a hill troll.
The guiding force leaves you.
The ball of greenish-black flame strikes a hill troll, blossoming into a much
larger sphere of flame upon impact.
A burst of flame from your ball of greenish-black flame flies off and hits a hill troll.
... 50 points of damage!
Whiplike blast of plasma creates a gaping hole in the hill troll's lower back!
The hill troll is stunned!
Cast Roundtime 3 Seconds.
Additional Notes
- Some fire-based creatures, such as Fire mages are immune to Balefire. Other's such as Fire salamanders, Firephantoms and Fire guardians do not have this immunity.
- Balefire does not set webs on fire.
See Also
External Links
- Sorcerer Base Spell Circle: Nightmare, on Play.net