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Scaly burgee: Difference between revisions
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(changed family to reptilian, removed outdated play.net bestiary link) |
SPYRIDONM3 (talk | contribs) (HPs (340), natural armor ASG 12 brig equivalent, log2 creature description, MnS TD) |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 340 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = Charge<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Charge (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 250 |
| PAA = 250 |
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| PA2 = Claw |
| PA2 = Claw |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = |
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| MnETD = 95 |
| MnETD = 95 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 87 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature end}} |
{{Creature end}} |
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The dark, beady eyes of the scaly burgee gleam with feral menace beneath two jutting ridges. Flexible diamond-shaped scales cover its carapace and its small, triangular head. Thinly coated around its surprisingly wide mouth is a greyish substance. |
<pre{{log2|margin-right=26em}}>The dark, beady eyes of the scaly burgee gleam with feral menace beneath two jutting ridges. Flexible diamond-shaped scales cover its carapace and its small, triangular head. Thinly coated around its surprisingly wide mouth is a greyish substance.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
Latest revision as of 07:14, 22 April 2021
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The dark, beady eyes of the scaly burgee gleam with feral menace beneath two jutting ridges. Flexible diamond-shaped scales cover its carapace and its small, triangular head. Thinly coated around its surprisingly wide mouth is a greyish substance.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
A successful example of the scaly burgee's Spit maneuver attack:
A scaly burgee puckers up and spits a milky white spittle directly at your eyes! You twist to avoid the acidic spittle, but your action comes a moment too late. While some of the vile fluid is deflected by your armor, much of it strikes you squarely in the face! Your hands instinctively rise to wipe the spit away as a painful burning sensation explodes in your eyes. ... 15 points of damage! Acid gets in eye. An unscheduled flush! You are stunned for 3 rounds! Roundtime: 6 sec.
If you plan on skinning scaly burgees then try to aim only for the head, neck, and eyes.
Near-level creatures - edit | ||||||||||
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