Cyclops: Difference between revisions
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Sorcerer Base]] |+ |
{{creature ability|[[Sorcerer Base]] |+75 to +87 [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
Revision as of 13:57, 2 February 2009
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Towering twice the height of the tallest giantman, the cyclops myopically observes the surrounding terrain through its solitary eye. Aside from these features, the cyclops would appear as any other giantman and is often found wearing animal hides. Blessed with gargantuan strength, the cyclops can wield a tree trunk with the same effort that an adventurer wields a dagger. The cyclops, however, is cursed with poor depth perception, limiting the effect of its attack. It is not a good practice to tease the cyclops by calling it 'One Eye.'[1]
Hunting strategies
Cyclopses are very slow, and though their AS is high, they swing very slowly. They are very succeptible to criticals and stuns, but they have a lot of health points (~350). So if one stance-dances effectively and stuns the cyclops, they are easy to knock down and kill.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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