Thrown Weapons: Difference between revisions
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==References== |
==References== |
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*[http://www.gsguide.net/index.php?title=QRS QRS Script], on GSGuide.net |
*[http://www.gsguide.net/index.php?title=QRS QRS Script], on GSGuide.net (dead link) |
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*[http://www.play.net/gs4/info/skills.asp#thrown Skills: Thrown Weapons], on Play.net |
*[http://www.play.net/gs4/info/skills.asp#thrown Skills: Thrown Weapons], on Play.net |
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*[http://www.play.net/gs4/info/armory/thrown.asp Weapon Guide: Thrown Weapons], on Play.net |
*[http://www.play.net/gs4/info/armory/thrown.asp Weapon Guide: Thrown Weapons], on Play.net |
Latest revision as of 19:01, 6 June 2023
Thrown Weapons skill allows the user to HURL a weapon at a target. Most weapons can be hurled, but only a few types are ideal for throwing. Daggers, handaxes, war hammers, pila, and spears are effective in melee but are well suited for throwing, while javelins, nets, darts, bolas, quoits, and discus are specifically designed to be thrown. Many thrown weapons users carry a shield in one hand for defense, and maintain a supply of throwing weapons that they hurl at the enemy. It is a good idea to have multiple throwing weapons, as some may lodge in an opponent or fly too far off their mark to easily recover. There are some rare magical weapons of the thrown variety that can return to their user, and even rarer are some that produce a limitless supply of unstable thrown weapons for their owners.
Effectively using thrown weapons requires a more intensive training plan than other weapon styles. Many thrown weapons users carry a shield in one hand for defense, and additionally train in the melee weapon skill associated with the weapon type (for example, Edged Weapons for thrown handaxes or Polearms for thrown spears) as well as possibly Brawling for defense when the weapon has been thrown and they are left with an empty hand. Because of the difficulty in training and in acquiring specialized equipment, those proficient in thrown weapons are quite rare among adventurers.
While almost any weapon can be hurled, trying to hurl an extremely heavy weapon may cause physical injury to the hurler. Strength plays a role in determining how heavy of a weapon can be hurled.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 2/1 | 2/1 | 2/1 | 3/1 | 5/1 | 3/1 | 9/3 | 9/3 | - | 9/3 | 8/2 |
Mechanics
The calculation of a character's Attack Strength while using thrown weapons depends on a character's Dexterity, Thrown Weapons skill, Perception ranks, and Combat Maneuvers ranks.
Thrown AS = [(STR Bonus + DEX Bonus) / 2] + Thrown Weapons Skill Bonus + [(Perception Ranks + Combat Maneuvers Ranks) / 4] + Weapon Enchantment
Note: If you train more than twice per level in perception ranks, they add no further benefit.
Thrown AS can be further increased with any spells or effects that provide generic AS benefits. However, note that certain AS-increasing spells only affect melee (for example, a Paladin's Zealot) and do not help with thrown weapons.
The Ambush and Combat Maneuvers skills factor into aimed hurled attacks from the open. Ambush skill alone is taken into account when aiming from hiding (see post).
As with ranged weapons, strength affects a character's roundtime when using thrown weapons. Unlike with Ranged Weapons, encumbrance severely affects the amount of roundtime one incurs when throwing.
Damage Factors and AvDs
This table only shows specialized throwing weapons. For other weapons that can be hurled, the DF/AvD is typically the same as their melee values.
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
| |||||
Net | DF | .050 | .050 | .030 | .040 | .010 | 7 | 3 | Unbalance | 45/160 | ||||||||||||
AvD | 25 | 25 | 24 | 23 | 22 | 30 | 28 | 26 | 24 | 40 | 36 | 32 | 28 | 50 | 44 | 38 | 32 | |||||
Dart | DF | .125 | .100 | .075 | .055 | .050 | 2 | 3 | Puncture | 10/85 | ||||||||||||
AvD | 35 | 30 | 29 | 28 | 27 | 25 | 23 | 21 | 19 | 20 | 16 | 12 | 8 | 10 | 4 | -2 | -8 | |||||
Bola | DF | .200 | .150 | .100 | .110 | .060 | 5 | 3 | Crush | 12/75 | ||||||||||||
AvD | 25 | 20 | 19 | 18 | 17 | 30 | 28 | 26 | 24 | 25 | 21 | 17 | 13 | 35 | 29 | 23 | 17 | |||||
Quoit | DF | .250 | .225 | .150 | .100 | .050 | 5 | 3 | Slash | 60/155 | ||||||||||||
AvD | 40 | 35 | 34 | 33 | 32 | 30 | 28 | 26 | 24 | 25 | 21 | 17 | 13 | 30 | 24 | 18 | 12 | |||||
Discus | DF | .250 | .225 | .150 | .175 | .050 | 5 | 3 | Crush | 60/195 | ||||||||||||
AvD | 40 | 35 | 34 | 33 | 32 | 30 | 28 | 26 | 24 | 25 | 21 | 17 | 13 | 30 | 24 | 18 | 12 | |||||
Javelin | DF | .400 | .300 | .250 | .250 | .100 | 4 | 3 | Puncture | 17/105 | ||||||||||||
AvD | 27 | 28 | 27 | 25 | 25 | 26 | 24 | 22 | 20 | 29 | 25 | 21 | 17 | 20 | 14 | 8 | 2 |
Please note that the minimum RT listed is for use when hurled; to determine the minimum RT for use in melee combat, please see the equivalent melee weapon as listed on the play.net Weapon Guide: Thrown Weapons.
Specialized Equipment
Certain rare items can make throwing weapons more effective as an option in combat. However, these tend to be difficult to find or expensive.
- Returning weapon
- Thrown Weapons Bandolier
- Chainspear
- Curved Cuts Chakram
Resources
References
- QRS Script, on GSGuide.net (dead link)
- Skills: Thrown Weapons, on Play.net
- Weapon Guide: Thrown Weapons, on Play.net