Phantom: Difference between revisions
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{{Creature ability|Fist|8}} |
{{Creature ability|Fist|8}} |
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| bolt = |
| bolt = |
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{{Creature ability|[[Minor Shock (901)]]| |
{{Creature ability|[[Minor Shock (901)]]|15}} |
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| nomaneuver = |
| nomaneuver = |
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{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}} |
{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}} |
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{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) |
{{Creature ability|[[Defensive Strength]]|([[bolt]]) -6}} |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
Revision as of 02:25, 19 February 2007
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Barely still connected to the living plane, the phantom flickers in and out as it confronts those that would intrude upon its rest. The outlines of its shape are barely apparent, suggesting a once-humanoid appearance, now disguised in a transparent, flickering whiteness. The phantom must move and strike quickly, as it is only able to glimpse the figures of the targets around it when the phantom is at its most visible state.[1]
Hunting strategies
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Other information
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References
Near-level creatures - edit | ||||||||||
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