Unarmed combat system: Difference between revisions

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(Some preliminary information (subject to change upon release).)
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The following brawling weapons are suitable for use with the [[unarmed combat system]] (UCS). They DO NOT funtion as ordinary melee weapons when used with [[jab]], [[punch]], [[kick]], and [[grapple]] attacks. Their [[damage factor]]s, [[AvD]]s and damage types ([[slash]], [[puncture]], [[crush]]) do not apply. They primarily serve as an equipment platform for [[enchant]] bonus, [[flare]]s and [[weighting]] etc. However, their use does add a bonus to the attack's [[damage factor]] and a penalty to the [[multiplier modifier]].
The following brawling weapons are suitable for use with the [[unarmed combat system]] (UCS). They DO NOT funtion as ordinary melee weapons when used with [[jab]], [[punch]], [[kick]], and [[grapple]] attacks. Their [[damage factor]]s, [[AvD]]s and damage types ([[slash]], [[puncture]], [[crush]]) do not apply. They primarily serve as an equipment platform for [[enchant]] bonus, [[flare]]s and [[weighting]] etc. However, their use does add a bonus to the attack's [[damage factor]] and a penalty to the [[multiplier modifier]].


*[[cestus]]
*[[Cestus]]
*[[Knuckle-blade]]
*[[Knuckle-blade]]
*[[Knuckle-duster]]
*[[Knuckle-duster]]

Revision as of 17:50, 12 June 2012

This combat system is not yet implemented and may or may not currently be under development. Information presented in this article is subject to change.

The Unarmed Combat System encompasses a unique combat style which features four types of attacks: Jab, Punch, Kick and Grapple. This system replaces Voln fu's Kick, Punch and Throw, which is now obsolete, as the primary unarmed attack method used against Undead creatures. Unarmed combat attacks are not, however, limited to the undead. They can be used against all creatures and characters.

Effectiveness with unarmed combat depends significantly upon a character's brawling skill. Although similar to AS/DS in its functionality, unarmed combat replaces melee and ranged weapons with the hands and feet, and AS/DS mechanics with Unarmed Attack Factor (UAF)/Unarmed Defense Factor (UDF).

Note: Professions that can 2x train each level in brawling are Bards, Monks, Paladins, Rangers, Rogues and Warriors.

Tiers

There are three attack tiers (DECENT, GOOD, EXCELLENT) available when using unarmed combat. Progressing from a lower to higher tier will depend on the preceding attack's tier, the target's current vulnerability to a particular follow-up attack and a bit of luck, plus other factors. Ordinarily, an initial attack will start at Tier I. Higher tiers have the potential for increased damage and more debilitating status effects including fatal criticals. Combat messaging will indicate the current tier and, at times, indicate an effective subsequent attack type.

Example

The initial strike is a Tier I: Jab (indicated by DECENT positioning) which leaves the target susceptible to a follow-up Punch attack. As shown in the messaging below the second attack (punch) progressed to a Tier II with GOOD positioning message. Tier III attacks will have EXCELLENT positioning in the combat messaging panel.

You attempt to jab a kobold!
You have decent positioning against a kobold.
UAF: 38 vs UDF: 24 = 1.583 * MM: 100 + d100: 39 = 197
... and hit for 10 points of damage!
Solid shot to the back.
Strike leaves foe vulnerable to a followup punch attack!
Roundtime: 3 sec.
R>pun kob You attempt to punch a kobold!
You have good positioning against a kobold.
UAF: 38 vs UDF: 24 = 1.583 * MM: 100 + d100: 64 = 222
... and hit for 66 points of damage!
Rotating backhand cleanly snaps tibia!
The kobold crumples to a heap on the ground and dies.

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Attack Roundtimes

This table includes the base RT's for each attack type. Encumbrance can increase these roundtimes.

Attack Type RoundTime
Jab 3 seconds
Punch 3 seconds
Grapple 4 seconds
Kick 5 Seconds
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Equipment (Gloves and Boots)

Weapons Compatible with Unarmed Combat

The following brawling weapons are suitable for use with the unarmed combat system (UCS). They DO NOT funtion as ordinary melee weapons when used with jab, punch, kick, and grapple attacks. Their damage factors, AvDs and damage types (slash, puncture, crush) do not apply. They primarily serve as an equipment platform for enchant bonus, flares and weighting etc. However, their use does add a bonus to the attack's damage factor and a penalty to the multiplier modifier.

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See Also

External Links