Call Familiar (920): Difference between revisions
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The [[Call Familiar (920)|Call Familiar]] spell enables a [[Wizard]] to summon an animal to his or her side as a companion. Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in a random familiar. The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time. |
The [[Call Familiar (920)|Call Familiar]] spell enables a [[Wizard]] to summon an animal to his or her side as a companion. Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in a random familiar. The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time. |
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A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops |
A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops. |
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Once the wizard has a binding runestone, he must purchase a familiar talisman from the local Wizard Guild shop. |
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*WAVE the binding runestone at the familiar talisman in order to prepare it |
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*WAVE the prepared familiar talisman at the familiar of choice. |
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*Seal the familiar talisman by casting the Call Familiar spell at it. |
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*To summon the familiar, cast Call Familiar at the familiar talisman. Each familiar talisman has 20 charges. |
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Using the GAZE verb to look at a talisman will reveal the familiar the talisman summons: |
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>gaze my talisman |
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As your eyes traverse across the grain of an faewood weasel talisman, the misty image of a ragged-eared mangy-furred weasel fills your vision before slowly fading away. |
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==See also== |
==See also== |
Revision as of 13:28, 16 April 2015
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The Call Familiar spell enables a Wizard to summon an animal to his or her side as a companion. Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in a random familiar. The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time.
A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops.
Once the wizard has a binding runestone, he must purchase a familiar talisman from the local Wizard Guild shop.
- WAVE the binding runestone at the familiar talisman in order to prepare it
- WAVE the prepared familiar talisman at the familiar of choice.
- Seal the familiar talisman by casting the Call Familiar spell at it.
- To summon the familiar, cast Call Familiar at the familiar talisman. Each familiar talisman has 20 charges.
Using the GAZE verb to look at a talisman will reveal the familiar the talisman summons: >gaze my talisman As your eyes traverse across the grain of an faewood weasel talisman, the misty image of a ragged-eared mangy-furred weasel fills your vision before slowly fading away.
See also
External Links
Wizard Profession - edit |
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Spell Circles: Wizard Base Spells | Major Elemental Spells | Minor Elemental Spells |
Professional Highlights: Bolt spells | Call Familiar | Enchanting | Charge Item |
Popular Archetypes: Pure Mage | War Mage | Enchanter |