Naisirc: Difference between revisions
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{{creature ability|[[Charge (attack)|Charge]]|+400 [[Attack strength|AS]]}} |
{{creature ability|[[Charge (attack)|Charge]]|+400 [[Attack strength|AS]]}} |
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{{creature ability|[[Ensnare (attack)|Ensnare]]|+394 [[Attack strength|AS]]}} |
{{creature ability|[[Ensnare (attack)|Ensnare]]|+394 [[Attack strength|AS]]}} |
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{{creature ability|[[Call Wind (912)]]}} |
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{{creature ability|[[Tangle Weed (610)]]}} |
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{{Creature defense attributes |
{{Creature defense attributes |
Revision as of 10:38, 5 May 2015
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The naisirc first appears as a dense cloud of flickering green pinpoints slowly revolves just above the ground, its mass spiked fitfully with outbursts of static electricity. In the next heartbeat, features, a tremendous torso, then massive arms knotted with thick muscles claim form from the hypnotic vapor. The naisirc moves lithely, belying its mighty proportions. As the naisirc stares at its prey, it makes a curious whispering noise while the spheres of glittering motes comprising its eyes send off crackles of furious viridian energy.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Upon a successful hit, the naisirc can take spirit from its opponent.
A naisirc charges at you!
AS: +400 vs DS: +287 with AvD: +32 + d100 roll: +95 = +240
... and hits for 31 points of damage!
Sprained ankle! You won't be running soon.
You are stunned for 1 rounds!
CS: +316 - TD: +253 + CvA: +15 + d100: +18 - -5 == +101
Warding failed!
You feel drained!
References
Near-level creatures - edit | ||||||||||
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