Town: Difference between revisions

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[[Town]]s are areas in [[Elanthia]] where [[Character|adventurers]] are generally considered to be safe from [[creature]]s. Typical amenities of towns include shops such as [[general store]]s, [[furrier]]s, [[jeweler]]s, [[pawnshop]]s, [[temple]]s, [[locksmith]]s, [[alchemist]]s, [[armorer]]s, [[herbalist]]s, [[NPC]] [[healer]]s, and [[weapon shop]]s.
[[Town]]s are areas where adventurers are generally safe from creatures, in which they can rest, replenish supplies, and socialize.


Towns also feature a [[justice]] system, complete with [[judge]] and [[constable]]-like figures of authority, [[jail]]s, [[stock]]s and [[gallow]]s.
Towns also feature a [[justice]] system, complete with judge and constable-like figures of authority, [[jail]]s, stocks and gallows.


New to town? Check out the local [[Resting Spots]]
New to town? Check out the local [[Resting Spots]].


== Player Accessible Towns ==
== Player Accessible Towns ==

* [[Wehnimer's Landing]]
The three starter towns, where new adventurers first steps into the lands, are:
* [[Icemule Trace]]

* [[Pinefar|Pinefar Trading Post]]
*[[Wehnimer's Landing]], a human frontier town in the northwest by the waters of [[Darkstone Bay]]
* [[Kharam Dzu]]
*[[Icemule Trace]], a halfling settlement in the far north
* [[Solhaven|Freeport of Solhaven]]
*[[Ta'Vaalor]], an ancient fortified city-state in the [[Elven Nations]]
* [[River's Rest]]

* [[Zul Logoth]]
Other towns frequented by adventurers include:
* [[Ta'Illistim|City-State of Ta'Illistim]]

* [[Ta'Vaalor|City-State of Ta'Vaalor]]
*[[Solhaven]], a large human port city at the edge of the [[Turamzzyrian Empire]]
* [[Sylvarraend]]
*[[River's Rest]], a smuggler's haven
* [[Cysaegir]]
*[[Pinefar]], a halfling trading post in the foothills of [[Mount Aenatumgana]] (min level 24)
* [[Mist Harbor]]
*[[Kharam Dzu]], a dwarven town on a volcanic island in the [[Great Western Sea]] (min. level 20)
*[[Zul Logoth]], the underground heart of dwarven civilization, deep beneath the [[Dragonspine Mountains]] (min. level 17)
*[[Ta'Illistim]], the center of elven learning and scholarship (min. level 13)
*[[Sylvarraend]], a small elven village (min. level 13)
*[[Cysaegir]], an [[aelotoi]] town with a distinct arboreal flavor
*[[Mist Harbor]], a tropical island town (for [[Premium subscription|Premium subscribers]])

== Services ==

Common town services for adventurers include:

*[[Pawnshop]], to sell various treasures, or buy them from the backroom
*Furrier, where adventurers can sell [[skin|furs and skins]]
*Gemshop, where adventurers can sell precious [[gems]] and jewelry
*Other [[:Category:NPC Shops|shops]] such as general stores, weapon shops, armories, clothiers, clerical supplies, alchemists, herbalists
*[[Town cleric]]
*[[Town healer]]


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[[Category:Towns| ]]
[[Category:World]]
[[Category:World]]

Revision as of 23:20, 15 July 2015

Towns are areas where adventurers are generally safe from creatures, in which they can rest, replenish supplies, and socialize.

Towns also feature a justice system, complete with judge and constable-like figures of authority, jails, stocks and gallows.

New to town? Check out the local Resting Spots.

Player Accessible Towns

The three starter towns, where new adventurers first steps into the lands, are:

Other towns frequented by adventurers include:

Services

Common town services for adventurers include:

  • Pawnshop, to sell various treasures, or buy them from the backroom
  • Furrier, where adventurers can sell furs and skins
  • Gemshop, where adventurers can sell precious gems and jewelry
  • Other shops such as general stores, weapon shops, armories, clothiers, clerical supplies, alchemists, herbalists
  • Town cleric
  • Town healer
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