Minor Fire (906): Difference between revisions
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SPYRIDONM1 (talk | contribs) (additional lore info, resource link) |
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==Lore Benefits== |
==Lore Benefits== |
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===Damage Factor Bonus=== |
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Training in [[Elemental Lore, Fire]] increases the spell's [[Damage factor|damage factor]] (DF). |
Training in [[Elemental Lore, Fire]] increases the spell's [[Damage factor|damage factor]] (DF). |
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|<center>101 to 200</center>||0.001 per four ranks |
|<center>101 to 200</center>||0.001 per four ranks |
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The total DF increase with 200 ranks EL, Fire lore is 0.100. |
The total DF increase with 200 ranks EL, Fire lore is 0.100. |
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===Fire Critical Bonus=== |
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Training a minimum of 10 ranks of Elemental Lore, Fire will unlock a percentage chance equal to (Elemental Lore, Fire skill / 5) to ignite the target. Activation will result in 2 additional rounds of fire critical injuries (no additional [[hitpoint]] damage). Base chance with 10 ranks is 10% (50 skill ÷ 5). |
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*The effect lasts for 10 seconds and the ignite damage occurs every 5 seconds. |
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*This ability does not work on targets already on fire through [[Immolation (519)]]. |
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*The spells [[Minor Water (903)]] and [[Holy Bolt (306)]] will remove this effect from the target. |
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== Spell Usage == |
== Spell Usage == |
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{{:golden wand}} |
{{:golden wand}} |
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==Resources== |
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== External Links == |
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*[[Elemental_lore_review_(saved_posts)#Minor_Fire_(906)|Elemental lore review (saved posts)]] |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#906 Wizard Base Spell Circle: Minor Fire], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#906 Wizard Base Spell Circle: Minor Fire], on Play.net |
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Revision as of 09:26, 13 September 2015
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
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Minor Fire is a powerful elemental bolt spell that empowers the caster with the ability to hurl a stream of fire at a foe. It is one of the primary attack spells in a wizard's arsenal and can be especially effective when cast at creatures that are susceptible to fire damage, notably members of the troll family. Although not the most powerful elemental attack spell available to wizards, it is effective in most situations and often provides the best results for the mana required to cast it.
The attack strength (AS) for this spell is primarily a function of the caster's spell aiming skill and dexterity bonus, although other spells, such as Elemental Focus (513) and Elemental Targeting (425), can add significantly to its effectiveness. Successful attacks will cause the target to sustain hitpoint damage and fire-based critical injuries.
Lore Benefits
Damage Factor Bonus
Training in Elemental Lore, Fire increases the spell's damage factor (DF).
Fire Lore Ranks | |
0.001 per rank | |
0.001 per two ranks | |
0.001 per four ranks |
The total DF increase with 200 ranks EL, Fire lore is 0.100.
Fire Critical Bonus
Training a minimum of 10 ranks of Elemental Lore, Fire will unlock a percentage chance equal to (Elemental Lore, Fire skill / 5) to ignite the target. Activation will result in 2 additional rounds of fire critical injuries (no additional hitpoint damage). Base chance with 10 ranks is 10% (50 skill ÷ 5).
- The effect lasts for 10 seconds and the ignite damage occurs every 5 seconds.
- This ability does not work on targets already on fire through Immolation (519).
- The spells Minor Water (903) and Holy Bolt (306) will remove this effect from the target.
Spell Usage
Damage Factor Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Minor Fire | DF | .667 | .455 | .345 | .323 | .303 | ||||||||||||
AvD | 55 | 37 | 36 | 35 | 34 | 33 | 31 | 29 | 27 | 42 | 38 | 34 | 30 | 44 | 38 | 32 | 26 |
Alchemy Recipe
A golden wand |
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