Chrism: Difference between revisions

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The '''Chrism''' gem is the Fourth Tier of the [[Holy Receptacle (325)]] spell, and allows a [[Cleric]] to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death's Sting]] based on the strength of the Chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession]] to [[MEDITATE|meditate]] as a Cleric, [[Empath]], or [[Savant]]). Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a Cleric's lore training.
The '''Chrism''' gem is the Fourth Tier of the [[Holy Receptacle (325)]] spell, and allows a [[Cleric]] to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death's Sting]] based on the strength of the Chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession]] to [[MEDITATE|meditate]] as a Cleric, [[Empath]], or [[Savant]]). Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a Cleric's lore training.


=== Requirements ===
== Requirements ==
To create a Chrism gem, a cleric must have:
To create a Chrism gem, a cleric must have:
*An [[orb gem]] with a value > 3000 silver
*An [[orb gem]] with a value > 3000 silver
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Chrism gems can only be used by clerics, but may be used by any cleric of at least level 18 with knowledge of the Raise Dead spell once created. [[F2P]] characters must have an active [[Simucoin#F2P_Subscription_Items|Resurrection Pass]] to use them successfully on corpses.
Chrism gems can only be used by clerics, but may be used by any cleric of at least level 18 with knowledge of the Raise Dead spell once created. [[F2P]] characters must have an active [[Simucoin#F2P_Subscription_Items|Resurrection Pass]] to use them successfully on corpses.


===Lore Benefits===
==Lore Benefits==
Benefits to Chrisms are derived off of ranks of [[Spiritual Lore, Blessings]]:
Benefits to Chrisms are derived off of ranks of [[Spiritual Lore, Blessings]]:
*55% EXP retained at 11 Ranks of [[Spiritual Lore, Blessings]]
*55% EXP retained at 11 Ranks of [[Spiritual Lore, Blessings]]
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Due to skill training level limitations, the earliest a cleric can create a 100% EXP chrism would be level 51 without [[Enhancive item]]s. As the lore training requirements would be 105 ranks total (15 Summoning + 25 Religion + 65 Blessing).
Due to skill training level limitations, the earliest a cleric can create a 100% EXP chrism would be level 51 without [[Enhancive item]]s. As the lore training requirements would be 105 ranks total (15 Summoning + 25 Religion + 65 Blessing).


=== Creation ===
== Creation ==
;Syntax - <span style="font-variant:small-caps">bless deity common 4 </span>
;Syntax - <span style="font-variant:small-caps">bless deity common 4 </span>
<pre{{log2}}>>bless deity common 4
<pre{{log2}}>>bless deity common 4
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One can tell how much experience retention will be provided by the gem by measuring the amount of liquid inside.
One can tell how much experience retention will be provided by the gem by measuring the amount of liquid inside.


=== Usage ===
== Usage ==
Applying a Chrism gem is a simple process. If attempting to aid a corpse, simply [[WAVE (verb)|WAVE]] the gem over them before casting [[Raise Dead (318)|Raise Dead]]. When using the gem upon a living character to aid them to a meditative state, one also WAVEs the gem, but with no need to cast any spell.
Applying a Chrism gem is a simple process. If attempting to aid a corpse, simply [[WAVE (verb)|WAVE]] the gem over them before casting [[Raise Dead (318)|Raise Dead]]. When using the gem upon a living character to aid them to a meditative state, one also WAVEs the gem, but with no need to cast any spell.


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</pre>
</pre>


=== See Also ===
== See Also ==
* [[Chrism gems (saved post)]]
* [[Chrism gems (saved post)]]
* [[Chrism_(325,_T4)_update_(saved_post)|Chrism update 3-2-2010]]
* [[Chrism_(325,_T4)_update_(saved_post)|Chrism update 3-2-2010]]

Revision as of 10:21, 4 October 2015

The Chrism gem is the Fourth Tier of the Holy Receptacle (325) spell, and allows a Cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of Death's Sting based on the strength of the Chrism gem and speeding the return of health, mana, and spirit) or for a troubled soul in general (allows a character of any profession to meditate as a Cleric, Empath, or Savant). Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a Cleric's lore training.

Requirements

To create a Chrism gem, a cleric must have:

Chrism gems can only be used by clerics, but may be used by any cleric of at least level 18 with knowledge of the Raise Dead spell once created. F2P characters must have an active Resurrection Pass to use them successfully on corpses.

Lore Benefits

Benefits to Chrisms are derived off of ranks of Spiritual Lore, Blessings:

Due to skill training level limitations, the earliest a cleric can create a 100% EXP chrism would be level 51 without Enhancive items. As the lore training requirements would be 105 ranks total (15 Summoning + 25 Religion + 65 Blessing).

Creation

Syntax - bless deity common 4
>bless deity common 4
You chant a quick prayer and the golden moonstone's outer shell becomes translucent and brittle.  A  cobalt liquid fills the once solid interior of the golden moonstone.
Failure

A critical failure is possible, resulting in the destruction of the gem.

>bless deity common 4
You chant a quick prayer and the diamond becomes entirely too brittle in your hand, cracks, and blows away in the form of a fine powder.

After the Chrism gem has been prepared, LOOKing at it will reveal the strength of the Chrism gem.

Syntax - look (gem)
>look moonstone
The now translucent outer shell of the almost full golden moonstone allows you to see the ordinary, cobalt liquid undulating.
Strengths

Depending upon value of the gem used, Chrism gems have different effects on minimizing the effects of Death's Sting. These levels determine how much statistic recovery weakness will be mitigated when used on a corpse. There is no cap on the value of the gem used.

The six levels of strength are:

  1. dark
  2. dull
  3. ordinary
  4. bright
  5. vibrant
  6. glowing
Capacity

One can tell how much experience retention will be provided by the gem by measuring the amount of liquid inside.

Usage

Applying a Chrism gem is a simple process. If attempting to aid a corpse, simply WAVE the gem over them before casting Raise Dead. When using the gem upon a living character to aid them to a meditative state, one also WAVEs the gem, but with no need to cast any spell.

Syntax - wave (gem) at (target)
>wave sunstone at XXX
You gingerly crack and wave the red sunstone over XXX's body and a mixture of oil and balsam trickles out of the sunstone, coating XXX with a cobalt blue liquid.
The red sunstone deteriorates into a cobalt powder that disperses into the wind.

See Also